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Search: Posts Made By: IdiotSavant
Forum: GunGame 01-07-2009, 11:46
Replies: 2
Views: 1,201
Posted By IdiotSavant
Re: mailing list?

Or they could donate to you and get an advance copy a week before everyone else. =)
Forum: GunGame 10-20-2008, 13:14
Replies: 8
Views: 2,993
Posted By IdiotSavant
Re: The plugin won't change map.

Sorry. I think I missed something earlier. I am sick today. =(

In your gungame.cfg try setting

gg_vote_setting 1

to

gg_vote_setting 3
Forum: GunGame 10-20-2008, 10:39
Replies: 8
Views: 2,993
Posted By IdiotSavant
Re: The plugin won't change map.

Try using a gungame_mapcycle.txt file and see if it helps. Here is the link to the instructions.

http://avalanche.gungame.org/installation.php#step3b

Good Luck,
Forum: GunGame 10-16-2008, 16:27
Replies: 8
Views: 2,993
Posted By IdiotSavant
Re: The plugin won't change map.

Post the output of these commands: amx_plugins, meta list, amxx modules. Also post the contents of the files: plugins.ini and gungame.cfg.

This will help us determine your problem.
Forum: Approved Plugins 10-15-2008, 06:47
Replies: 580
Views: 533,764
Posted By IdiotSavant
Re: FrostNades

OK, using frostnades 2.09 and they have the same problem. Walk is toggled on randomly. If I take frostnades off the server, no problems with walk mode forced.

It is kinda like the old frostnades....
Forum: Approved Plugins 10-13-2008, 13:27
Replies: 580
Views: 533,764
Posted By IdiotSavant
Re: FrostNades

/me does his best Homer Simpson "DoH"!

I'll try that. Thanks!
Forum: Approved Plugins 10-13-2008, 12:14
Replies: 580
Views: 533,764
Posted By IdiotSavant
Re: FrostNades

Anyone else having this type of problem? I need help with it please.

I am having trouble with players being forced into the 'walk' mode when spawned. If you change weapons and then it will let you...
Forum: GunGame 10-12-2008, 17:56
Replies: 5
Views: 2,196
Posted By IdiotSavant
Re: [HELP NEEDED] Walk mode forced...

It looks like frostnades2 is the problem. I went back to the old frostnades and it didn't have any issues.

Also, having a problem with it recording stats. It will not show more than 2 wins per...
Forum: GunGame 10-09-2008, 22:51
Replies: 5
Views: 2,196
Posted By IdiotSavant
Re: [HELP NEEDED] Walk mode forced...

It happens randomly to anyone playing.

Could it be the frostnade plugin? It happens even when frostnades are not active yet.
Forum: Approved Plugins 10-06-2008, 18:49
Replies: 1,241
Views: 729,937
Posted By IdiotSavant
Re: AimBot Detection

Cool, I'll try it out.
Forum: Off-Topic 10-06-2008, 18:33
Replies: 56
Views: 18,121
Posted By IdiotSavant
Re: Advertising

An ad after the 1st post would be ideal. Doesn't take much to scroll past it and it might actually generate activity.
Forum: GunGame 10-06-2008, 17:11
Replies: 5
Views: 2,196
Posted By IdiotSavant
[HELP NEEDED] Walk mode forced...

Anyone else having this type of problem? I need help with it please.

I am having trouble with players being forced into the 'walk' mode when spawned. If you toggle the walk mode, (shift key by...
Forum: Approved Plugins 10-06-2008, 15:26
Replies: 1,241
Views: 729,937
Posted By IdiotSavant
Re: AimBot Detection

How would this plugin work with GunGame? I am not sure it would work at all because of the way you level up weapons. Do you think there is anything that could be done to make it work with GunGame?
...
Forum: Approved Plugins 10-01-2008, 22:17
Replies: 1,241
Views: 729,937
Posted By IdiotSavant
Re: AimBot Detection

What I was thinking here is that most 'hackers' use the aimbot in combination with an AWP change script that auto-swaps the awp for the deagle (weapon of choice with an AWP) and then the scripts...
Forum: Approved Plugins 10-01-2008, 15:40
Replies: 1,241
Views: 729,937
Posted By IdiotSavant
Re: AimBot Detection

If someone used a slow firing weapon and hit the bot, I would say it is definitely a hack and permaban them on the spot.
Forum: Approved Plugins 09-30-2008, 10:15
Replies: 1,241
Views: 729,937
Posted By IdiotSavant
Re: AimBot Detection

Another bad idea from me... how about spawning the bot and if the bot is hit, spawn a second bot back at the place the player was killed. This way recoil can't be responsible for the hits to the...
Forum: Approved Plugins 09-29-2008, 11:33
Replies: 1,241
Views: 729,937
Posted By IdiotSavant
Re: AimBot Detection

One suggestion might be to wait a full second or so before you spawn the bot. That way the player will more than likely not be shooting and having recoil from the kill. Then place the bot for a full...
Forum: Approved Plugins 09-27-2008, 16:10
Replies: 1,241
Views: 729,937
Posted By IdiotSavant
Re: AimBot Detection

I would think that any standard model would work as long as it is of the opposite team of the suspected aimbotter.

Test could be performed. I have servers we can make test servers if you wish....
Forum: Approved Plugins 09-25-2008, 09:39
Replies: 1,241
Views: 729,937
Posted By IdiotSavant
Re: AimBot Detection

Who cares? I am autobanning the cheater anyway. =)
Forum: Approved Plugins 09-24-2008, 23:36
Replies: 1,241
Views: 729,937
Posted By IdiotSavant
Re: AimBot Detection

Personally, I like permaban. Others might want a different type of configurable cvar because they torment the offender. Such as making them shoot blanks, turn them into a Star Trek looking frog, or...
Forum: Approved Plugins 09-24-2008, 13:59
Replies: 1,241
Views: 729,937
Posted By IdiotSavant
Re: AimBot Detection

PLUS KARMA! Great idea. I can't wait to try it.

Can you make it log to a file that shows the users name, IP, and SteamID? Maybe a separate log file that an admin can view from time to time.

I...
Forum: GunGame 09-06-2008, 01:38
Replies: 9
Views: 2,654
Posted By IdiotSavant
Re: avoiding round ending on GG

Ask him if it iis for Source or CS1.6 =)
Forum: GunGame 08-31-2008, 11:04
Replies: 1
Views: 1,404
Posted By IdiotSavant
Re: Gungame+CSDM

Check out the FAQ on http://avalanche.gungame.org/faq.php
This is Avalanche's Official site with instructions and help as well as the files you need to make GunGame work.

Here is the one you need...
Forum: GunGame 08-12-2008, 00:00
Replies: 5
Views: 1,926
Posted By IdiotSavant
Re: [HELP] Gungame joining problem

This is probably due to the map. A map without enough spawn points will keep people from joining a team after both teams are full.
Forum: Trash 07-30-2008, 21:01
Replies: 2
Views: 1,078
Posted By IdiotSavant
Re: needed files and what they do

All those files are needed except the overviews. But I usually leave them because they show the map from an overhead view when in spectate and you switch to overview.
Showing results 1 to 25 of 133

 
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