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Search: Posts Made By: Marttt
Forum: Plugins Yesterday, 22:46
Replies: 0
Views: 76
Posted By Marttt
[L4D1 & L4D2] Random Entity Color [v1.0.0 | 27-September-2021]

Description

This plugin applies a random color to entities on the map.

Features

Allow configuring the color (random or specific).
Allow ignoring scavenge gas cans. L4D2 only.
Forum: Plugins Yesterday, 19:12
Replies: 470
Views: 116,510
Posted By Marttt
Re: [L4D & L4D2] Left 4 DHooks Direct (1.57) [18-Sep-2021]

Probably no closing (dele menu) on MenuAction_End, a common mistake.

report the issue at tankhud thread/github repo, this is not related to left4dhooks.
Forum: Plugin/Gameplay Ideas and Requests 09-25-2021, 21:34
Replies: 5
Views: 482
Posted By Marttt
Re: request: improved tank damage report

You can't blame the plugin since L4D2-Competitive-Rework mode is focused up to 4 survivors.

Try checking this thread.

https://forums.alliedmods.net/showthread.php?t=332360
Forum: Plugins 09-25-2021, 21:26
Replies: 4
Views: 816
Posted By Marttt
Re: [L4D1] Glow Item (White) [v1.0.3 | 25-September-2021]

Plugin updated (1.0.3)


1.0.3 (25-September-2021)
- Added blink color/alpha option.
- Fixed some weapons blinking while equipped.
- Fixed minigun glow position.
Forum: Plugins 09-25-2021, 09:45
Replies: 51
Views: 6,894
Posted By Marttt
Re: [L4D1 & L4D2] Survivor Eyes [v1.0.5 | 04-June-2021]

You have to wait, we are checking this issue, not simple to solve neither I have too free time to spare and fix.
Forum: Plugin/Gameplay Ideas and Requests 09-24-2021, 13:24
Replies: 43
Views: 6,995
Posted By Marttt
Re: 8 survivors in the rescue vehicle

Yeah but you need Stripper extension installed.

Link here (https://forums.alliedmods.net/showthread.php?t=39439)
Forum: Plugin/Gameplay Ideas and Requests 09-24-2021, 08:08
Replies: 5
Views: 267
Posted By Marttt
Re: [L4D] ChurchGuy Bug

From my testing what blocks you to go inside is this entity:

Class: func_button Targetname: button_safedoor_PANIC HammerID: 2570933 Position: -2560.50 48.00 213.36 Angles: 0.00 0.00 0.00

You...
Forum: Plugin/Gameplay Ideas and Requests 09-24-2021, 08:01
Replies: 7
Views: 771
Posted By Marttt
Re: [L4D2]Tank commando resistance to weapons

// Modfiy ak47 Damage to tank multi.

l4d_ak47_damage_tank_multi "1.0"

to

l4d_ak47_damage_tank_multi "0.5"
Forum: Plugins 09-24-2021, 07:51
Replies: 17
Views: 8,547
Posted By Marttt
Re: [L4D1 & L4D2] Car Alarm Vomit [v1.1.0 | 25-April-2021]

I did this plugin only because of a request from a friend to behave this way.
The purpose is to punish somehow who triggers the car alarm.
Anyway, I will check if I'm able to remove the vomit...
Forum: Plugin/Gameplay Ideas and Requests 09-24-2021, 07:41
Replies: 7
Views: 771
Posted By Marttt
Re: [L4D2]Tank commando resistance to weapons

check his GitHub plugin and change the "*_damage_tank_multi" cvars values
Forum: Plugins 09-23-2021, 22:44
Replies: 16
Views: 4,013
Posted By Marttt
Re: [L4D1 & L4D2] Gascan Invulnerable [v1.0.8 | 23-September-2021]

Thanks for reporting @KRUTIK.

Try setting now the l4d_gascan_invul_generic_damage cvar to "1".

-----------------------------

Plugin updated. (1.0.8)


1.0.8 (23-September-2021)
Forum: Plugin/Gameplay Ideas and Requests 09-23-2021, 21:11
Replies: 43
Views: 6,995
Posted By Marttt
Re: 8 survivors in the rescue vehicle

This is for Stripper extension.

You should paste it into "addons/stripper/maps" folder.
Forum: Plugins 09-23-2021, 20:16
Replies: 1
Views: 292
Posted By Marttt
[L4D1 & L4D2] Special Infected Shove Immunity [v1.0.0 | 23-September-2021]

Description

This plugin turns special infected immune to survivors shove, preventing them to be staggered by survivor's shove.

Features

Allow configuring which SI should be immune to...
Forum: Plugins 09-23-2021, 18:05
Replies: 17
Views: 8,547
Posted By Marttt
Re: [L4D1 & L4D2] Car Alarm Vomit [v1.1.0 | 25-April-2021]

If you don't want players going blind (purpose of this plugin) why would you use this plugin? (Just for me to understand).
About the car lights I will check but I think is not possible to detect...
Forum: Plugins 09-23-2021, 11:17
Replies: 12
Views: 7,138
Posted By Marttt
Re: [L4D2] Spitter Dies After Spit (SDAS) [v1.2.1 | 29-April-2021]

If nobody releases a plugin before me I will check. (probably I won't do it so soon)
Forum: Scripting 09-23-2021, 10:01
Replies: 9
Views: 1,752
Posted By Marttt
Re: CreateEntityByName

I think this is an exclusive event to L4D series, if you have this problem in another game, probably would use a different event or the other tips provided above.
Forum: Plugins 09-23-2021, 08:36
Replies: 7
Views: 1,363
Posted By Marttt
Re: [L4D1 & L4D2] Random Beam Item [v1.0.1 | 12-September-2021]

Thanks,

I checked the "Gun's Cabinet" plugin and there isn't much info stored in the spawned weapons that I could use to blacklist them.
I would have to ask Silvers to add some kind of hammerid...
Forum: Plugins 09-22-2021, 11:13
Replies: 43
Views: 7,372
Posted By Marttt
Re: [L4D2] Shop [v2.8 | 27 July 2021]

Did you try Psyk0tik version in this POST (https://forums.alliedmods.net/showpost.php?p=2753596&postcount=35)?
Forum: Plugin/Gameplay Ideas and Requests 09-21-2021, 11:15
Replies: 23
Views: 1,439
Posted By Marttt
Re: L4D2 Request this smx,sp

There is no translation file for this plugin.

You have to edit the "CPrintToChat" lines to what you want.
Also keep in mind that some things you shouldn't translate (like {green}, which is a tag...
Forum: Plugins 09-21-2021, 08:29
Replies: 37
Views: 47,326
Posted By Marttt
Re: [L4D(2)] Laser Tag

Just add these lines before TE_SetupBeamPoints


// Draw the line
g_LaserColor[0] = GetRandomInt(0, 255);
g_LaserColor[1] = GetRandomInt(0, 255);
g_LaserColor[2] = GetRandomInt(0, 255);...
Forum: Plugin/Gameplay Ideas and Requests 09-21-2021, 08:22
Replies: 9
Views: 437
Posted By Marttt
Re: [L4D1/2] Don't switch weapon to secondary slot when pick up pistols

I didn't test with dual pistols so I don't know if it will work
Since I don't know do patching stuff there are some workarounds like checking if the user is wielding "now" a dual weapon and rollback...
Forum: Plugins 09-21-2021, 08:03
Replies: 3
Views: 645
Posted By Marttt
Re: [L4D2] Unlock FallenSurvivor Spawn Limit

Answering @Striker black, by default the game only allows 1 fallen spawning per round.

But just the cvar "z_fallen_max_count" would be enough.
The only note is that the changes will only apply...
Forum: Plugin/Gameplay Ideas and Requests 09-20-2021, 20:47
Replies: 9
Views: 437
Posted By Marttt
Re: [L4D1/2] Don't switch weapon to secondary slot when pick up pistols

Try the following codes:

Method 1 (may be a bit glitch)




#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
Forum: Plugins 09-20-2021, 16:39
Replies: 242
Views: 182,882
Posted By Marttt
Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)

Can't say for sure since TLS script creates/"fixes" a lot of things.
You can comment only the lines I mentioned here...
Forum: Plugins 09-20-2021, 12:56
Replies: 242
Views: 182,882
Posted By Marttt
Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)

Is not a "bug", is an invisible wall added by TLS update.

It only removes the invisible wall (classname:env_physics_blocker, targetname: anv_mapfixes_shortcut_booster_TMP2...
Showing results 1 to 25 of 500

 
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