Raised This Month: $235 Target: $400
 58% 

Showing results 1 to 25 of 500
Search took 0.03 seconds.
Search: Posts Made By: georgik57
Forum: Approved Plugins 04-23-2021, 12:01
Replies: 63
Views: 68,828
Posted By georgik57
Forum: New Plugin Submissions 04-04-2021, 07:01
Replies: 7
Views: 2,870
Posted By georgik57
Re: [D7] Spawn at last place v0.4.2

This plugin doesn't respawn players. It only changes their spawn origin.
Forum: Zombie Plague Mod 06-02-2020, 02:52
Replies: 50
Views: 16,525
Posted By georgik57
Re: [HELP] Making a New Fixed Zombie_Source Model

nope those are the only ones i got
Forum: Zombie Plague Mod 06-01-2020, 15:03
Replies: 50
Views: 16,525
Posted By georgik57
Re: [HELP] Making a New Fixed Zombie_Source Model

havent found the soldier version
Forum: Off-Topic 06-01-2020, 12:01
Replies: 3,227
Views: 591,426
Posted By georgik57
Re: The Now playing thread (music)

k8vYJ4Yf6fM
drops harder than hiroshima <3
Forum: Zombie Plague Mod 06-01-2020, 04:07
Replies: 50
Views: 16,525
Posted By georgik57
Forum: Scripting Help 05-03-2020, 13:20
Replies: 7
Views: 884
Posted By georgik57
Re: check if a user is rendering(glowing)

public checkglow(id)
{

if(pev(id, pev_renderfx ) == kRenderFxGlowShell)
{
ColorChat(id,"Glowing");
}
else
{
ColorChat(id,"Not Glowing");
Forum: Scripting Help 05-02-2020, 13:46
Replies: 4
Views: 686
Posted By georgik57
Re: Traceline, more ents to ignore

Oh ok fair point. Yours sounds like a better solution then.
Forum: Scripting Help 05-02-2020, 13:29
Replies: 9
Views: 832
Posted By georgik57
Re: [Help] Round Sound

Then your files are invalid or the events are registered incorrectly and do not trigger. Try converting them for the first case.
Also the stopsound command is not needed and change precache_sound to...
Forum: Scripting Help 05-02-2020, 12:15
Replies: 9
Views: 832
Posted By georgik57
Re: [Help] Round Sound

"spk %s", "NG_Jail/RS/NG_1.mp3"
->
"mp3 play NG_Jail/RS/NG_1.mp3"
Forum: Scripting Help 05-02-2020, 11:42
Replies: 4
Views: 686
Posted By georgik57
Re: Traceline, more ents to ignore

Nice, but I have a better idea: save the original start position instead, set entity non-solid, trace further from position of undesired hit, immediately set it back to original solidity. This way...
Forum: Scripting Help 05-01-2020, 10:48
Replies: 15
Views: 1,377
Posted By georgik57
Re: Problem with task

Yup I read them.
It's because if you do
remove_task(iIDPlayer + g_iIDTaskBurn)
where iIDPlayer is 2 for example it will be 2 + 33 = 35, which will also remove g_iIDTaskCheckConnected when...
Forum: Scripting Help 05-01-2020, 09:57
Replies: 15
Views: 1,377
Posted By georgik57
Re: Problem with task

Exactly what safetymoose said. Avoiding overlaps.
Max players is 32, max entities is 10000.
So in order to avoid removing the wrong tasks, every task that follows the initially defined one has to...
Forum: Scripting Help 04-30-2020, 10:00
Replies: 15
Views: 1,377
Posted By georgik57
Re: Problem with task

Then my code is correct. That's what I intended it to do.
Forum: Scripting Help 04-29-2020, 18:38
Replies: 15
Views: 1,377
Posted By georgik57
Re: Problem with task

Thanks.
So if I declare the initial starting value, it will auto add that value to every entry?
Forum: Scripting Help 04-29-2020, 16:56
Replies: 15
Views: 1,377
Posted By georgik57
Re: Problem with task

For player tasks:
enum (+= 33)
{
g_iIDTaskBurn = 32,
g_iIDTaskCheckConnected
}
For entity tasks:
enum (+= 10001)
{
g_iIDTaskSoundRepeat = 10000,
Forum: Scripting Help 04-22-2020, 07:15
Replies: 3
Views: 529
Posted By georgik57
Re: Help with quaksounds hud meesage

try mine if you want https://forums.alliedmods.net/showthread.php?t=321888
Forum: Scripting Help 04-14-2020, 12:52
Replies: 11
Views: 1,081
Posted By georgik57
Re: Rotating Vector

This is what I gave you the link for.
Forum: Scripting Help 04-14-2020, 12:49
Replies: 3
Views: 441
Posted By georgik57
Re: Opening menu in certain round

suggestion 1: count spawns instead of rounds. players spawn once per round anyway and this way you add support for csdm too.
suggestion 2: use the cvar as a setting for after how many spawns the...
Forum: Scripting Help 04-13-2020, 19:16
Replies: 11
Views: 1,081
Posted By georgik57
Re: Rotating Vector

https://forums.alliedmods.net/showthread.php?p=2502361#post2502361
Forum: Scripting Help 04-12-2020, 11:39
Replies: 7
Views: 665
Posted By georgik57
Re: Problem with blocking command on custom maps.

if (!equali(szMapName, g_Maps[i])
->
if (!equali(szMapName, g_Maps[i]))
Forum: Scripting Help 04-12-2020, 11:35
Replies: 6
Views: 557
Posted By georgik57
Re: How to register if numpad keys are pressed?

make a video if you want i wanna see what you can play with it xD
Forum: Scripting Help 04-12-2020, 09:20
Replies: 7
Views: 665
Posted By georgik57
Re: Problem with blocking command on custom maps.

he said custom maps so i assumed he needs to read them from a list
Forum: Scripting Help 04-12-2020, 09:03
Replies: 6
Views: 557
Posted By georgik57
Forum: Scripting Help 04-12-2020, 09:01
Replies: 7
Views: 665
Posted By georgik57
Re: Problem with blocking command on custom maps.

new const g_Maps[][] =
{
"awp_45",
"awp_battle",
"awp_brasov",
"awp_bycastor32",
"awp_bycastor64",
"awp_bycastor_32",
"awp_circular",
"awp_csgamers",
Showing results 1 to 25 of 500

 
Forum Jump

All times are GMT -4. The time now is 23:36.


Powered by vBulletin®
Copyright ©2000 - 2021, vBulletin Solutions, Inc.
Theme made by Freecode