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Search: Posts Made By: Stugger
Forum: Plugins 12-18-2019, 01:19
Replies: 5
Views: 6,666
Posted By Stugger
Re: [CSGO] Attack Drones [v1.0 - Nov 23, 2019]

Hey sorry, been busy lately and I no longer have a CSGO server to test on, I appreciate it though!

So I guess as a message to everyone I most likely won’t be updating this any further for the...
Forum: Plugins 11-23-2019, 16:45
Replies: 5
Views: 6,666
Posted By Stugger
Re: [CSGO] Attack Drones [v1.0 - Nov 23, 2019]

I will have to look into that! I really don't know anything about natives or much about sourcepawn in general really.
Forum: Plugins 11-23-2019, 05:14
Replies: 5
Views: 6,666
Posted By Stugger
[CSGO] Attack Drones [v1.2 - Nov 23, 2019]

Description:
This plugin simulates pilot-able dangerzone drones equipped with mini-rockets capable of homing in on enemies within sight; or simply firing towards your crosshairs and exploding on...
Forum: Scripting 11-19-2019, 18:58
Replies: 2
Views: 942
Posted By Stugger
Re: Set Client Score

I've never tried, but you may be able to utilize this entity? https://developer.valvesoftware.com/wiki/Game_score
Forum: Plugins 11-17-2019, 17:54
Replies: 17
Views: 11,854
Posted By Stugger
Re: [HL2DM/CSS] Pilotable Helicopters [v1.0 - Nov 1, 2019]

Well it’s not exactly a helicopter haha. I can maybe add an additional command sm_drone for CSGO that fires mini homing missiles. Or just make that an entirely separate plugin specifically for CSGO.....
Forum: Scripting 11-17-2019, 15:55
Replies: 3
Views: 1,289
Posted By Stugger
Re: get origin on front of player but slightly left?

You can give this a shot


float direction[3], newPosition[3];

// Here we get the forward vector of the client, set the distance to move forward and store it
GetAngleVectors(clientAngles,...
Forum: Scripting 11-17-2019, 05:03
Replies: 5
Views: 1,751
Posted By Stugger
Re: Teleport entity

Here's one way to do things like that if you're bad at math like me :)


float direction[3];

// Here we get the forward vector of the entity, negate it since we want to move backward and set...
Forum: Plugins 11-17-2019, 04:11
Replies: 17
Views: 11,854
Posted By Stugger
Re: [CSGO/HL2] Helicopters w/ Homing Missiles [v2.0 - Nov 17, 2019]

V2.0 (November 17, 2019)

Replaced targeting missiles with homing missiles
Added some console variables
Organized some code and documentation
Minor...
Forum: Plugins 11-16-2019, 17:15
Replies: 17
Views: 11,854
Posted By Stugger
Re: [CSGO/HL2] Attack Helicopters [v1.5 - Nov 8, 2019]

Thanks! v2.0 will be replacing targeting missiles with homing missiles. They are already done, and very aggressive. I should have v2.0 done pretty soon, just working out some details.
Forum: Plugins 11-08-2019, 19:34
Replies: 17
Views: 11,854
Posted By Stugger
Re: [CSGO/HL2] Attack Helicopters [v1.5 - Nov 8, 2019]

V1.5 (November 8, 2019)

Full CS:GO Support
Fixed-rotation thirdperson mode while flying.
Rocket trails are now team-colored.
Some tuning to the...
Forum: Plugins 11-03-2019, 17:54
Replies: 17
Views: 11,854
Posted By Stugger
Re: [HL2DM/CSS] Attack Helicopters [v1.3 - Nov 3, 2019]

V1.3 (November 3, 2019)

Simulated missiles in all games.
Targeting missiles.
Attempted to include CS:GO compatibility.
Added more sounds and...
Forum: Plugins 11-03-2019, 02:22
Replies: 17
Views: 11,854
Posted By Stugger
Re: [HL2DM/CSS] Pilotable Helicopters [v1.0 - Nov 1, 2019]

I know, but I can’t run the CSGO SRCDS server for some reason..




Thanks, I incorporated the CSGO models and sounds in v1.5 that I’ll be releasing soon, but I can’t test it so I won’t know if...
Forum: Plugins 11-01-2019, 14:15
Replies: 17
Views: 11,854
Posted By Stugger
Re: [HL2DM/CSS] Pilotable Helicopters [v1.0 - Nov 1, 2019]

Do you have it on a server that I could check out? I may be able to adjust it for CS:GO, also I don’t know of any model paths for CS:GO other than the few shared with CS:S
Forum: Plugins 11-01-2019, 10:40
Replies: 17
Views: 11,854
Posted By Stugger
[CSGO/CSS/HL2] Attack Helicopters [v2.0 - Nov 17, 2019]

Description:
Using no external resources; this plugin simulates pilotable helicopters in-game equipped with rockets. If an enemy is within targeting distance and sight of the helicopter; rockets...
Forum: Plugins 10-24-2019, 20:41
Replies: 4
Views: 2,980
Posted By Stugger
Re: [ANY] Advanced Prop Stacker v1.3 [Oct 24, 2019]

Only if you make it ;)

------------------------------------------------------------

V1.5 (October 24, 2019)

Optimizations and cleaning
The ghost props now move...
Forum: Plugins 10-24-2019, 01:55
Replies: 4
Views: 2,980
Posted By Stugger
Re: [ANY] Advanced Prop Stacker v1.3 [Oct 24, 2019]

V1.3 (October 24, 2019)

MOUSE1 no longer releases the stack, this is now done by using sm_stack a second time
MOUSE1 will now increase the stack count while stacking
...
Forum: Plugins 10-23-2019, 01:05
Replies: 4
Views: 2,980
Posted By Stugger
[ANY] Advanced Prop Stacker v1.5 [Oct 24, 2019]

Description:
This allows you to precisely duplicate a selected prop and linearly stack the duplication(s) in one of six selected directions, no matter the angle of the selected prop. You can...
Forum: Plugins 10-18-2019, 21:02
Replies: 13
Views: 9,155
Posted By Stugger
Re: [ANY] Advanced Grab Entity - v2.0 [Oct 17, 2019]

Awesome! and I'm not aware of a way to rotate a players model fully, I want to say it's not possible to do so, but I could be wrong. I'm still fairly new to digging into source.



Agreed! and...
Forum: Plugins 10-17-2019, 23:59
Replies: 13
Views: 9,155
Posted By Stugger
Re: [ANY] Advanced Grab Entity - v2.0 [Oct 17, 2019]

weapons should be rotate-able, did you get any errors or did you make sure to activate correctly? (Select an axis with A,S,D a single ring will appear and mouse1/mouse2 to rotate) some entities can’t...
Forum: Plugins 10-17-2019, 23:11
Replies: 13
Views: 9,155
Posted By Stugger
Re: [ANY] Advanced Grab Entity - v2.0 [Oct 17, 2019]

V2.0 (October 17, 2019)

Rotation Mode - Interactive rotation of entities using mouse and keys
Forum: Scripting 10-17-2019, 15:36
Replies: 12
Views: 3,163
Posted By Stugger
Re: Writing/Reading floats from a txt-file....

I made a plugin based off that exact snippet last month, you can take a look at my code if you want some ideas. :)

https://forums.alliedmods.net/showthread.php?t=318751
Forum: Plugins 10-16-2019, 21:49
Replies: 13
Views: 9,155
Posted By Stugger
Re: [ANY] Grab Entity Command - v1.5 [Oct 16, 2019]

V1.5 (October 16, 2019)

sm_grabent_freeze - Toggle freeze/unfreeze on entity release
Forum: Plugins 10-15-2019, 18:26
Replies: 13
Views: 9,155
Posted By Stugger
Re: [ANY] Grab Entity Command - v1.1 [Oct 15, 2019]

Thank you! and thanks for pointing that out.

I updated the plugin (v1.2) it should no longer bug out when grabbing players, however I was only able to test on bots!
Forum: Plugins 10-15-2019, 00:21
Replies: 13
Views: 9,155
Posted By Stugger
Re: [ANY] Grab Entity Command - [Oct 14, 2019]

Just installed it and checked it out.

While it is indeed similar, the functionality has noticeable differences. Mine is more precise, in terms of grab offset and movement, with the added...
Forum: Plugins 10-14-2019, 21:41
Replies: 13
Views: 9,155
Posted By Stugger
[ANY] Advanced Grab Entity - v2.2 [Oct 18, 2019]

Description:
This provides the ability to precisely grab, move and rotate entities freely with your mouse on all axis. I started this a while ago and decided to share. There are similar plugins,...
Showing results 1 to 25 of 34

 
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