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Posts Made By:
supertimor
Forum:
Scripting
11-15-2020, 05:38
Replies:
3
List of all types available in sourcepawn?
Views:
834
Posted By
supertimor
Re: List of all types available in sourcepawn?
Thank you, but you don't understand me mate. I need just a list of all available types of variables, objects etc. I am working on project that basically will prevent anyone from decompiling plugins...
Forum:
Scripting
11-14-2020, 10:45
Replies:
3
List of all types available in sourcepawn?
Views:
834
Posted By
supertimor
List of all types available in sourcepawn?
Hello, I am working on a small project using Java with the Spring framework.
Currently, I need some kind of list of all types available in SourcePawn. Does anyone know, where I can get it, or...
Forum:
Plugins
06-27-2020, 21:29
Replies:
1
[CSGO] goAFK 2.0 (AFK MANAGER)
Views:
3,184
Posted By
supertimor
[CSGO] goAFK 2.0 (AFK MANAGER)
Hello,
I am here to present the second version of goAFK for CSGO.
Code has been cleaned up, I've also added few things a little bit better than before.
So, we're checking AFKS in 4 ways :
* eye...
Forum:
Scripting
04-18-2020, 06:08
Replies:
6
Timer handles are the craziest things in sp tbh
Views:
1,166
Posted By
supertimor
Re: Timer handles are the craziest things in sp tbh
Thanks for it asherkin.
Basically, there's another thing, i think its similiar :
1 plugin_forward = GetFunctionByName(plugins[plugin], "forward_name");
2 if(plugin_forward !=...
Forum:
Scripting
04-16-2020, 12:31
Replies:
6
Timer handles are the craziest things in sp tbh
Views:
1,166
Posted By
supertimor
Re: Timer handles are the craziest things in sp tbh
Problem is different. Function player_spawn was triggered for bots also, so check passed (i still don't know why?), and handle was just invalid, so its reported. Bug fixed, but don't you guys think,...
Forum:
Scripting
04-16-2020, 10:15
Replies:
6
Timer handles are the craziest things in sp tbh
Views:
1,166
Posted By
supertimor
Timer handles are the craziest things in sp tbh
Hi!
I am just curious.. why if I am checking, if THIS HANDLE IS INVALID, there's an error with invalid handle? :D
Code:
if(g_timerHealing[client] != INVALID_HANDLE && g_timerHealing[client]...
Forum:
Scripting
12-15-2019, 20:04
Replies:
10
[CS:GO] Block jump sound
Views:
3,862
Posted By
supertimor
Re: [CS:GO] Block jump sound
There isn't any cvar named mp_footsteps in CS:GO.
// sv_footsteps available, but landing sound is always hearable
// combine sv_min_jump_landing_sound && sv_footsteps seems legit :)
Forum:
Scripting
12-15-2019, 15:33
Replies:
17
[CSGO] m_lifeState is deleting skin
Views:
4,397
Posted By
supertimor
Re: [CSGO] m_lifeState is deleting skin
Wtf.. original model is working.
:|||||||
Thank you mate, i was thinkin about it before, but never mind to try it. :P
Forum:
Scripting
12-15-2019, 15:28
Replies:
17
[CSGO] m_lifeState is deleting skin
Views:
4,397
Posted By
supertimor
Re: [CSGO] m_lifeState is deleting skin
https://gamebanana.com/skins/133182
Sure, i'll try with original player model.
Forum:
Scripting
12-15-2019, 14:40
Replies:
17
[CSGO] m_lifeState is deleting skin
Views:
4,397
Posted By
supertimor
Re: [CSGO] m_lifeState is deleting skin
public int CreatePlayerModelProp(int client, char[] sModel) {
int skin = CreateEntityByName("prop_dynamic_override");
DispatchKeyValue(skin, "model", sModel);
DispatchKeyValue(skin,...
Forum:
Scripting
12-15-2019, 14:38
Replies:
17
[CSGO] m_lifeState is deleting skin
Views:
4,397
Posted By
supertimor
Re: [CSGO] m_lifeState is deleting skin
Damn it, i've tried almost every combination using plugins that you've sent here.. nothing yet.
I really appreciate your help mate.
Forum:
Scripting
12-15-2019, 08:36
Replies:
17
[CSGO] m_lifeState is deleting skin
Views:
4,397
Posted By
supertimor
Re: [CSGO] m_lifeState is deleting skin
If I remove EF_BONEMERGE, then model won't show for me :/
Forum:
Scripting
12-15-2019, 06:33
Replies:
17
[CSGO] m_lifeState is deleting skin
Views:
4,397
Posted By
supertimor
Re: [CSGO] m_lifeState is deleting skin
https://imgur.com/a/NnwWqOW
Unfortunately, the same effect. I am standing on the ground of course, so model is attached to top-right point of my head, facing my right.
Forum:
Scripting
12-14-2019, 11:00
Replies:
17
[CSGO] m_lifeState is deleting skin
Views:
4,397
Posted By
supertimor
Re: [CSGO] m_lifeState is deleting skin
https://forums.alliedmods.net/showthread.php?t=308306
This is plugin i am working on, and currently added a lot of features. I am working on next feature, where players can see each other when...
Forum:
Scripting
12-12-2019, 13:58
Replies:
17
[CSGO] m_lifeState is deleting skin
Views:
4,397
Posted By
supertimor
Re: [CSGO] m_lifeState is deleting skin
Okay.. next step.
I am using solution from Mitch's plugin, also Zeph's store is included.. so mixed :P
public int CreatePlayerModelProp(int client, char[] sModel) {
float m_flClientOrigin[3],...
Forum:
Scripting
12-12-2019, 11:46
Replies:
17
[CSGO] m_lifeState is deleting skin
Views:
4,397
Posted By
supertimor
[CSGO] m_lifeState is deleting skin
Hi,
I am working at custom re-die plugin. I am pushing
SetEntProp(client, Prop_Send, "m_lifeState", 1);
And its ok, after respawn i set lifeState to 1, player is "dead", but can move etc....
Forum:
Scripting
12-12-2019, 08:56
Replies:
10
[CS:GO] Block jump sound
Views:
3,862
Posted By
supertimor
Re: [CS:GO] Block jump sound
refresh - anyone maybe found a way to do this? :P
using plugin_handled in any case if player is valid, and still can hear jump sounds :P
Forum:
Scripting
12-06-2019, 04:24
Replies:
3
[CS:GO] How to change chat messages
Views:
1,479
Posted By
supertimor
Re: [CS:GO] How to change chat messages
Change game_mode/game_type from casual to competetive for example
Forum:
Scripting
11-26-2019, 09:49
Replies:
6
How to register a kill on a player without killing the player
Views:
1,904
Posted By
supertimor
Re: How to register a kill on a player without killing the player
sdk ontakedamage -> check damage -> if its as you want to shoot fake player_death event
Forum:
Scripting
11-25-2019, 17:00
Replies:
42
[CSGO]PrintHintTextToAll cant use <font color='#00ffff' size='26'>
Views:
24,390
Posted By
supertimor
Re: [CSGO]PrintHintTextToAll cant use <font color='#00ffff' size='26'>
L 11/25/2019 - 21:59:34: [SM] Exception reported: Could not send a usermessage
L 11/25/2019 - 21:59:34: [SM] Blaming: hintfix.smx
L 11/25/2019 - 21:59:34: [SM] Call stack trace:
L 11/25/2019 -...
Forum:
Extensions
11-20-2019, 19:16
Replies:
883
DHooks (Dynamic Hooks - Dev Preview)
Views:
702,330
Posted By
supertimor
Re: DHooks (Dynamic Hooks - Dev Preview)
Sure, there's something wrong. I've got logs:
L 11/21/2019 - 00:37:26: [SM] Unable to load plugin "togglemusic_dhook.smx": Required extension "dhooks" file("dhooks.ext") not running
L 11/21/2019 -...
Forum:
Scripting
11-19-2019, 19:48
Replies:
42
[CSGO]PrintHintTextToAll cant use <font color='#00ffff' size='26'>
Views:
24,390
Posted By
supertimor
Re: [CSGO]PrintHintTextToAll cant use <font color='#00ffff' size='26'>
Unfortunately, same. Colored hint text on timer showing perfectly, but PrintCenterText(client, "sajisajisjsia"); is just skipped..
Thanks for trying to help us Francisco!
// just try to use @@@...
Forum:
Scripting
11-19-2019, 19:23
Replies:
42
[CSGO]PrintHintTextToAll cant use <font color='#00ffff' size='26'>
Views:
24,390
Posted By
supertimor
Re: [CSGO]PrintHintTextToAll cant use <font color='#00ffff' size='26'>
Nope, if you won't use font or span in this txt.
Forum:
Scripting
11-19-2019, 18:23
Replies:
42
[CSGO]PrintHintTextToAll cant use <font color='#00ffff' size='26'>
Views:
24,390
Posted By
supertimor
Re: [CSGO]PrintHintTextToAll cant use <font color='#00ffff' size='26'>
Hm, Francisco - this plugin already hides PrintCenterText in my server, i mean i've got timer on HintText, but CenterText before update was working correctly - now not.. any ideas? :D
/ by "i've...
Forum:
Scripting
11-19-2019, 18:14
Replies:
42
[CSGO]PrintHintTextToAll cant use <font color='#00ffff' size='26'>
Views:
24,390
Posted By
supertimor
Re: [CSGO]PrintHintTextToAll cant use <font color='#00ffff' size='26'>
King!
Showing results 1 to 25 of 101
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