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Search: Posts Made By: Arkshine
Forum: News 12-29-2019, 11:17
Replies: 89
Views: 179,378
Posted By Arkshine
Re: Development Roundup, We need you!

The newline in `client_cmd` has always been there from the start. Maybe with the recent game releases, it's no more needed.
Are you using the latest HLDS version or ReHLDS?
Also, before anything...
Forum: General 10-18-2019, 16:55
Replies: 14
Views: 4,875
Posted By Arkshine
Re: get_user_team is not fixed yet!

Answered here: https://github.com/alliedmodders/amxmodx/issues/757#issuecomment-543941181
Forum: General 08-24-2019, 04:50
Replies: 4
Views: 2,555
Posted By Arkshine
Re: Explicitly mark old pdata API as deprecated

The get|set_pdata_* API should not be deprecated because it's not broken and still useful for games which don't have a gamedata file. However I do agree updating the documentation to encourage the...
Forum: News 04-20-2019, 05:17
Replies: 89
Views: 179,378
Posted By Arkshine
Re: Development Roundup, We need you!

I'm following more or less the changes on /ValveSoftware/halflife but it looks like I missed the "Account" thing, could you elaborate/link on it?
Forum: General 01-06-2019, 07:59
Replies: 24
Views: 7,503
Posted By Arkshine
Re: cs bot enabler crash ?

Oh right, it should still not matter. p38 is just about enabling SSE optimization.
Forum: General 01-06-2019, 07:40
Replies: 24
Views: 7,503
Posted By Arkshine
Re: cs bot enabler crash ?

My comment meant he can use either the -p or -am version. It should not matter.
Forum: General 01-06-2019, 04:45
Replies: 24
Views: 7,503
Posted By Arkshine
Re: cs bot enabler crash ?

Metamod version is outdated. Test with the latest which can be either latest Metamod-p 1.21 or Metamod 1.21-am.
Forum: General 01-05-2019, 18:52
Replies: 24
Views: 7,503
Posted By Arkshine
Re: cs bot enabler crash ?

The module has only been tested with a normal server installed with SteamCMD.
If you are using the standard way, it should not have issues. It has been tested.

The code itself is really simple....
Forum: General 01-05-2019, 17:31
Replies: 24
Views: 7,503
Posted By Arkshine
Re: cs bot enabler crash ?

I'm using windows 7, and the module has been developed and tested under this OS (and linux as well).
Forum: Scripting Help 01-05-2019, 17:22
Replies: 6
Views: 2,010
Posted By Arkshine
Re: amxclient_cmd | more than 2 params

You can create an issue here: https://github.com/alliedmodders/amxmodx/issues (this will need an account)
Forum: General 01-05-2019, 05:45
Replies: 20
Views: 47,531
Posted By Arkshine
Forum: News 12-03-2018, 17:36
Replies: 89
Views: 179,378
Posted By Arkshine
Re: Development Roundup, We need you!

It's because it's a major version and it has been many years without new releases that you would want to release a new version 'stable' as much as possible before making it official. There will be...
Forum: News 12-03-2018, 16:56
Replies: 89
Views: 179,378
Posted By Arkshine
Re: Development Roundup, We need you!

As said the news, 1.9 is the next stable version, but due to the large changelog, we need people to test it.
1.9 is focusing only on bug-fixes, but unfortunately, there are not many involvements on...
Forum: Module Coding 11-16-2018, 06:36
Replies: 2
Views: 1,817
Posted By Arkshine
Re: [Help] MegaHAL chatter bot into amxx module.

/*
* Loop for the specified waiting period, generating and evaluating
* replies
*/
max_surprise=(float)-1.0;
count=0;
basetime=time(NULL);
/* ...
Forum: Module Coding 11-16-2018, 06:18
Replies: 1
Views: 1,525
Posted By Arkshine
Re: [Linux] Virtual functions are null pointers

The base is likely different. Though, it should be the same if you are using the latest game version.
It's hardcoded in hamdata.ini (base key), or recently in gamedata...
Forum: News 10-31-2018, 20:53
Replies: 89
Views: 179,378
Posted By Arkshine
Re: Development Roundup, We need you!

Upgrading is the same as you would do with 1.8.2 with extra steps: https://wiki.alliedmods.net/AMX_Mod_X_1.9_Release_Notes#Upgrading ; in your case, whatever from base or cstrike package, make sure...
Forum: General 10-21-2018, 04:58
Replies: 24
Views: 7,503
Posted By Arkshine
Re: cs bot enabler crash ?

That's not possible. You likely did not install properly.

Tell me exactly what you did.
Forum: General 10-20-2018, 15:26
Replies: 24
Views: 7,503
Posted By Arkshine
Re: cs bot enabler crash ?

That's not a proper way to install a dedicated server.

Use SteamCMD: https://developer.valvesoftware.com/wiki/SteamCMD
Forum: General 10-20-2018, 15:15
Replies: 24
Views: 7,503
Posted By Arkshine
Re: cs bot enabler crash ?

I'm not sure what you are saying by "hlds.exe included in the steam game". Are you talking about a listenserver?

I just tried on my dedicated test server under windows and it works fine. Try to...
Forum: General 10-20-2018, 11:33
Replies: 24
Views: 7,503
Posted By Arkshine
Re: cs bot enabler crash ?

Does it happen if you disable AMXX?
Forum: Scripting Help 10-17-2018, 03:43
Replies: 4
Views: 1,707
Posted By Arkshine
Re: amxx 1.9 crash

You misunderstand the use of bind_pcvar_* natives.
They bind a cvar to a variable. Meaning that variable will contain the actual cvar's value in real time. This is NOT a cvar handle. You can't set a...
Forum: News 10-16-2018, 16:39
Replies: 89
Views: 179,378
Posted By Arkshine
Re: Development Roundup, We need you!

It's still possible to request/discuss new features for 1.10 branch on Github.

https://github.com/alliedmodders/amxmodx/issues

But yeah, 1.9 is only for bugfixes.
Forum: General 09-30-2018, 18:30
Replies: 7
Views: 3,480
Posted By Arkshine
Re: amxmodx vs reapi cssdk/hlsdk_const.inc

As you can see yourself in the link, not a single new constants are used in the plugin, nor existing constants are modified.

The only existing you"re using is EF_NODRAW, and you can see the value...
Forum: General 09-30-2018, 16:14
Replies: 7
Views: 3,480
Posted By Arkshine
Re: amxmodx vs reapi cssdk/hlsdk_const.inc

I'm not sure how it's possible. It seems totally unrelated. The amxx file contains only new constants:...
Forum: General 09-30-2018, 08:33
Replies: 20
Views: 47,531
Posted By Arkshine
Let's talk about new features in plugins

We started a discussion on Github (https://github.com/alliedmodders/amxmodx/issues/609) to talk about new features for plugins.
The purpose is to accumulate all the people ideas, to get a good...
Showing results 1 to 25 of 500

 
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