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Posts Made By:
miniman
Forum:
Unapproved Plugins
09-21-2014, 08:05
Replies:
36
[SYN][DEAD] SynTools
Views:
23,231
Posted By
miniman
Re: [SYN] SynTools
Doesn't matter the plugins are a derivative work of a sourcemod tool therefore their license applies on every compiled smx.
but again sorry if i sound like a smartass it's just that this thread...
Forum:
Unapproved Plugins
09-20-2014, 16:46
Replies:
36
[SYN][DEAD] SynTools
Views:
23,231
Posted By
miniman
Re: [SYN] SynTools
It would be pretty easy to rewrite this plugin anyway it just checks a button press on OnPlayerRunCmd while a player is dead and looks for a live player to spawn on (theres a ducking and a vehicle...
Forum:
Scripting
11-09-2013, 09:22
Replies:
6
[CS:GO] Sql cancelling colours?
Views:
1,653
Posted By
miniman
Re: [CS:GO] Sql cancelling colours?
it happens because \x01 isn't a string its a hex aka a single byte of '01' what you can do is create a parser that replaces that \x01 with a byte of '01'
Forum:
General
10-30-2013, 15:57
Replies:
27
Steamcmd Sourcemod/Metamod problem (Windows)
Views:
10,367
Posted By
miniman
Re: Steamcmd Sourcemod/Metamod problem (Windows)
So I wanted to comment just incase somebody else stumbles across, for some reason when you use SRCDS GUI on Windows it fails to load any plugins so just use the console srcds version next time.
Forum:
Scripting
03-29-2013, 04:33
Replies:
6
how to display time?
Views:
1,388
Posted By
miniman
Re: how to display time?
http://cplusplus.com/reference/ctime/strftime/
%H is a 24h foramt
Forum:
Scripting
10-13-2012, 11:36
Replies:
9
Sourcemod plugin compiling warning 215 :Expression has no effect
Views:
6,275
Posted By
miniman
Re: Sourcemod plugin compiling warning 215 :Expression has no effect
same as
mech_level = mech_level + 5
felt like its important to mention it :)
Forum:
Scripting
10-13-2012, 11:30
Replies:
17
[HL2DM] RP problem with "freezing money"
Views:
4,053
Posted By
miniman
Re: [HL2DM] RP problem with "freezing money"
Interesting,
Try precaching every model for ex:
PrecacheModel("models/money/broncoin.mdl",true);
put it in the OnMapStart block
and get rid of the code that you added
Forum:
Scripting
10-13-2012, 01:51
Replies:
17
[HL2DM] RP problem with "freezing money"
Views:
4,053
Posted By
miniman
Re: [HL2DM] RP problem with "freezing money"
I think it would be better to trace to the ground ,since if you jump it will be still floating.
Forum:
Scripting
10-12-2012, 10:47
Replies:
17
[HL2DM] RP problem with "freezing money"
Views:
4,053
Posted By
miniman
Re: [HL2DM] RP problem with "freezing money"
ActivateEntity(Ent);
as is
also do it after you spawn it (rp_dispatchspawn(Ent))
Forum:
Scripting
09-10-2012, 14:10
Replies:
11
How to spawn work prop_physics_override and env_beam in CSGO
Views:
8,838
Posted By
miniman
Re: How to spawn work prop_physics_override and env_beam in CSGO
SetEntProp(ent, Prop_Data, "m_usSolidFlags", 152);
SetEntProp(ent, Prop_Data, "m_CollisionGroup", 1);
SetEntProp(ent, Prop_Data, "m_MoveCollide", 0);
SetEntProp(ent, Prop_Data,...
Forum:
Scripting
08-30-2012, 11:35
Replies:
2
[deleted]
Views:
930
Posted By
miniman
Re: [CSGO] blocking all movement sound
if(!(1<=entity<=32))
return Plugin_Continue;
if(!entity || entity > MaxClients))
return Plugin_Continue;
Forum:
Scripting
08-28-2012, 15:45
Replies:
11
array GetConVarInt()
Views:
2,713
Posted By
miniman
Re: array GetConVarInt()
The code that you gave me looks fine but there's probably something else that is wrong here, since you don't add debugging information alot of stuff could go wrong .Try to log actions like "Reload...
Forum:
Scripting
08-28-2012, 14:10
Replies:
11
array GetConVarInt()
Views:
2,713
Posted By
miniman
Re: array GetConVarInt()
seems fine to me ,try adding some logs.
Forum:
Scripting
08-28-2012, 13:53
Replies:
11
array GetConVarInt()
Views:
2,713
Posted By
miniman
Re: array GetConVarInt()
not sure what do you mean but if you want this array global you declare it outside and if you want to change it you just set it inside of a function
Forum:
Scripting
08-28-2012, 13:32
Replies:
11
array GetConVarInt()
Views:
2,713
Posted By
miniman
Re: array GetConVarInt()
where do you set the array? because you can't set it outside of a function
Forum:
Scripting
08-27-2012, 15:15
Replies:
2
dual melee?
Views:
958
Posted By
miniman
Re: dual melee?
I guess you are talking about left 4 dead 2 .haven't seen any dual weapons mods there most likely its just there because the basic weapon class contains this member most likely it wont have any...
Forum:
Scripting
08-22-2012, 10:47
Replies:
9
[CSS]Random position on the map
Views:
3,669
Posted By
miniman
Re: [CSS]Random position on the map
sorry, I was pretty sure that it uses some helper , like something from nav generation I guess its possible but hard to be done
Forum:
Scripting
08-22-2012, 08:58
Replies:
9
[CSS]Random position on the map
Views:
3,669
Posted By
miniman
Re: [CSS]Random position on the map
thanks, but how CSS DM does that, could it be possible to write an extension that provides this api ?
Forum:
Scripting
08-22-2012, 05:36
Replies:
9
[CSS]Random position on the map
Views:
3,669
Posted By
miniman
[CSS]Random position on the map
Is there a way to get a random position on the map that player will be able to spawn in?
Forum:
Plugin/Gameplay Ideas and Requests
08-16-2012, 15:45
Replies:
5
MvM Gui
Views:
2,827
Posted By
miniman
Re: MvM Gui
tried:
public OnPluginStart()
{
HookUserMessage(GetUserMessageId("MVMStatsReset"),MsgHook,true);
HookUserMessage(GetUserMessageId("MVMPlayerEvent"),MsgHook,true);...
Forum:
Scripting
07-17-2012, 12:00
Replies:
6
Get id's of entities
Views:
1,671
Posted By
miniman
Re: Get id's of entities
there is a built in command that starts with the ent_ (I think) that allows you to render info about this entity including the model name.
Forum:
Scripting
07-01-2012, 14:31
Replies:
7
Noblock Help
Views:
1,880
Posted By
miniman
Re: Noblock Help
well its pretty simple make a convar ,make a timer when the server changed the map that will set some global boolean off and add that check in the OnGameFrame
Forum:
Scripting
02-17-2012, 03:45
Replies:
7
SQL to check data
Views:
1,320
Posted By
miniman
Re: SQL to check data
if I understand you want to sort players by score/points if so you can use ORDER BY or if you want to check a range of something you can do WHERE x>100 AND x<200
Forum:
Scripting
09-19-2011, 12:30
Replies:
9
Detect if a model change
Views:
2,735
Posted By
miniman
Re: Detect if a model change
theres a console command like jointeam that selects the player's skin so you can hook it but I forgot what is it
Forum:
Scripting
09-11-2011, 00:21
Replies:
2
integer overflow
Views:
1,002
Posted By
miniman
Re: integer overflow
theres an extension thats made just for that
Showing results 1 to 25 of 193
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