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Search: Posts Made By: MagnoT
Forum: Plugins 03-03-2012, 12:58
Replies: 47
Views: 49,565
Posted By MagnoT
Re: [L4D2] Relentless Witch

I added this plugin to my listen-server with a small change.
I'm using L4D_Witches to spawn several witches as well (just like in Hard Rain, both Wandering and the regular ones). They're all default...
Forum: Plugins 12-15-2010, 15:40
Replies: 39
Views: 54,252
Posted By MagnoT
Re: L4D2 Gore v1.2 by DiscoBBQ

That's some really cool plugin, I use it since L4D1.
I've made a few changes for my server (listen-server actually) and I think you should try it out too.
I added per-HitGroups particles. I ran...
Forum: Plugins 01-18-2010, 11:44
Replies: 32
Views: 34,244
Posted By MagnoT
Re: [L4D1/2] Limited Ammo Piles - 1.02

This is a cool idea, but there should be some sort of map check or a finale start hook because all finale maps have only one ammo pile and two tanks to kill (Swamp Fever has three tanks).
Maybe you...
Forum: Unapproved Plugins 01-13-2010, 21:34
Replies: 645
Views: 622,136
Posted By MagnoT
Re: [L4D2] Weapon Unlock v0.3.8

No, I didn't test it yet. I had those not precache models problem again...
That's the thing... To test it, I added the precachemodels prototype in different spots in the source code. Then I ran...
Forum: Unapproved Plugins 01-04-2010, 00:22
Replies: 645
Views: 622,136
Posted By MagnoT
Re: [L4D2] Weapon Unlock

I had a problem with precached models...
It was crashing the game...
I added PrecacheModel() for every CS weapon and now it works flawlessly
Must-have plugin... thank you...
Forum: Plugins 09-23-2009, 15:26
Replies: 12
Views: 30,661
Posted By MagnoT
Re: [L4D] Left4Survive

AKCoyote, sm_l4s_spawngroup is just a handler for a L4D convar (z_ghost_group_spawn). A group is a set of one of each SI (Hunter, Boomer and Smoker). When you set 'sm_l4s_spawngroup' to '0', the...
Forum: Plugins 07-21-2009, 13:41
Replies: 424
Views: 231,278
Posted By MagnoT
Re: [L4D] Survivor Upgrades

I've already fixed that. You can't set witch on fire with incendiary ammo because she will burn forever.

@Chaotic Llama: yes, I fixed it. It happens because of the survivor_upgrades convar. My...
Forum: Plugins 07-20-2009, 20:15
Replies: 424
Views: 231,278
Posted By MagnoT
Re: [L4D] Survivor Upgrades

This is the version I use:

- Survivors don't get initial upgrades
- Bots don't get upgrades
- Balanced for team work
- Different witch award
- Only alive survivors can get upgrades
-...
Forum: Plugins 07-19-2009, 19:31
Replies: 80
Views: 72,486
Posted By MagnoT
Forum: Plugins 07-19-2009, 19:30
Replies: 424
Views: 231,278
Posted By MagnoT
Re: [L4D] Survivor Upgrades

hehe... ok oook... I'll review and comment the code... then I'll post it.
But it's suitable for coop and I don't know if it would work for other gamemodes.
I've edited for balance and fun purposes.
Forum: Plugins 07-19-2009, 12:09
Replies: 424
Views: 231,278
Posted By MagnoT
Re: [L4D] Survivor Upgrades

Sorry, I've changed a lot of things in Jerrith base code so it's different and only supports coop. But if you need anything I can help you out.



Like I said before, I don't keep upgrades for...
Forum: Plugins 07-18-2009, 21:37
Replies: 424
Views: 231,278
Posted By MagnoT
Re: [L4D] Survivor Upgrades

'// previously declared global'
killcount[client] += 1;

i.e: new killcount[MAXPLAYERS+1];

*keep in mind that I disabled GiveInitialUpgrades.
Forum: Plugins 07-18-2009, 17:58
Replies: 424
Views: 231,278
Posted By MagnoT
Re: [L4D] Survivor Upgrades

Yes, I've already done that. I don't know if I can post or rewrite anything so I didn't post them. You can copy them and put'em in the source if you want (paste it in the correct parts ofc). If this...
Forum: Plugins 07-18-2009, 16:18
Replies: 424
Views: 231,278
Posted By MagnoT
Re: [L4D] Survivor Upgrades

As a common request by friends, I'd like to share my code sample for temporary special ammo (hollow-point and incendiary). They can unbalance the game so what I did was to make them expire.
...
Forum: Plugins 07-18-2009, 15:56
Replies: 80
Views: 72,486
Posted By MagnoT
Re: [L4D] Character select panel

I don't think it's possible since it's a game-engine-side feature (if you mean download custom content!). L4D must support this and I don't think it does. The plugin only changes the game props to...
Forum: Plugin/Gameplay Ideas and Requests 07-17-2009, 17:06
Replies: 13
Views: 3,421
Posted By MagnoT
Re: [l4d] 2 tanks

It's commonly used in programming to check if a number is pair (0) or unpair (1). Or to check if a division returns 0 or 1. Also, with a counter which is the case of ivailosp (i.e: pair value...
Forum: Plugins 07-17-2009, 16:51
Replies: 80
Views: 72,486
Posted By MagnoT
Re: [L4D] Character select panel

Pics:
Simple panel with the 4 survivor characters
http://img370.**************/img370/1107/l4dcs01.jpg

I've chosen Francis:
http://img252.**************/img252/6821/l4dcs02.jpg

I didn't test...
Forum: Plugins 07-17-2009, 16:18
Replies: 80
Views: 72,486
Posted By MagnoT
[L4D] Character select panel

Description:

This plugin allows players to select a character on every map load during the game. It's quite silly but since a lot of people liked it, I decided to post it. Make sure you understand...
Forum: Plugins 07-13-2009, 23:05
Replies: 424
Views: 231,278
Posted By MagnoT
Re: [L4D] Survivor Upgrades

The plugin turn on survivor_upgrades cvar ('1', game default is '0').
I've manage to block upgrades when spawn in safe room by setting the cvar to '0'. Set to '1' back again when the round restarts....
Forum: Plugins 07-12-2009, 18:49
Replies: 424
Views: 231,278
Posted By MagnoT
Re: [L4D] Survivor Upgrades

I've solved the problem here. Although there's no information about upgrades in the game, survivor_upgrades cvar really works. So since the plugin turn it on, the survivors get upgrades automaticly...
Forum: Plugins 07-12-2009, 13:39
Replies: 424
Views: 231,278
Posted By MagnoT
Re: [L4D] Survivor Upgrades

Same with me. I changed the code a little bit to only give upgrades in certain events. The initial upgrades function is disabled and I clean all upgrades when the map end. But seems that the game...
Forum: Plugins 07-11-2009, 19:48
Replies: 12
Views: 30,661
Posted By MagnoT
Re: [L4D] Left4Survive

No, the plugin creates a cfg file in <left4dead\cfg\SourceMod> to store the settings.
I didn't put it in the Admin menu because there's no point in activate and desactivate a lot of time :wink:.
It...
Forum: Plugins 07-11-2009, 17:39
Replies: 12
Views: 30,661
Posted By MagnoT
[L4D] Left4Survive

Description:

This plugin forces L4D director to spawn special infected randomly by changing its special infected limits. It's for coop only. By default, you can face up to 4 special infected when...
Showing results 1 to 23 of 23

 
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