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Posts Made By:
!Morte
Forum:
Zombie Plague Mod
07-17-2017, 17:58
Replies:
6
Bug Report
Help
Views:
2,822
Posted By
!Morte
Re: Help
First, go to this function:
// Buy Menu 1
public show_menu_buy1(taskid)
{
// Get player's id
static id
(taskid > g_maxplayers) ? (id = ID_SPAWN) : (id = taskid);
// Player dead?
Forum:
Zombie Plague Mod
07-17-2017, 14:46
Replies:
6
Bug Report
Help
Views:
2,822
Posted By
!Morte
Re: Help
Just
if (g_sniper[id])
return;
on
public show_menu_buy1(taskid)
Forum:
Scripting Help
07-13-2017, 01:05
Replies:
0
Bartime while button is pressed and aiming a player question...
Views:
1,100
Posted By
!Morte
Bartime while button is pressed and aiming a player question...
While IN_USE button is held down and the player is aiming another player the bartime appears, and when the bartime ends something happend (that "something" is not coded). The thing is how can i make...
Forum:
Scripting Help
05-23-2015, 14:18
Replies:
7
Confused about using functions including "health"
Views:
1,371
Posted By
!Morte
Re: Confused about using functions including "health"
/* Plugin generated by AMXX-Studio */
#include < amxmodx >
#include < amxmisc >
#include < fun >
#include < hamsandwich >
#define PLUGIN "New Plug-In"
#define VERSION "1.0"
#define AUTHOR...
Forum:
General
05-23-2015, 13:32
Replies:
6
Error on all text and .ini files every time i install amx mod x
Views:
2,355
Posted By
!Morte
Re: Error on all text and .ini files every time i install amx mod x
Thanks, both solutions works, but anyway i will use the notepad++
Forum:
Scripting Help
05-23-2015, 13:26
Replies:
4
Setting damage to weapons doesn't work
Views:
1,527
Posted By
!Morte
Re: Setting damage to weapons doesn't work
Forget it, i solved the problem, thanks :D
Forum:
Scripting Help
05-22-2015, 19:02
Replies:
4
Setting damage to weapons doesn't work
Views:
1,527
Posted By
!Morte
Setting damage to weapons doesn't work
I'm trying to set 'x' damage to some weapons, something that I thought that it would be easy, but i don't know why the damage doesn't change.
This is the code:
new Float:g_damage[ ] =
{...
Forum:
General
05-22-2015, 18:48
Replies:
6
Error on all text and .ini files every time i install amx mod x
Views:
2,355
Posted By
!Morte
Error on all text and .ini files every time i install amx mod x
Every time i install AMX Mod X this happend with all the text and .ini files:
I don't know how to fix this and it starts to piss me off.
Thanks.
Forum:
Scripting Help
06-22-2014, 14:54
Replies:
2
Check if the player is over the entity and it's touching it
Views:
1,773
Posted By
!Morte
Check if the player is over the entity and it's touching it
I have an entity with a box model, the objetive is everybody have a certain time to get on the entity or they will die.
I have something like this to check if the player is over the entity:
...
Forum:
Scripting Help
06-11-2014, 22:36
Replies:
2
Question about Vault
Views:
1,371
Posted By
!Morte
Question about Vault
Long time ago i opened a server with an xp mod, and this one had an account system with nfVault which every time (sometimes one day, sometimes one week, just any random day) was erased.
Now my...
Forum:
Scripting Help
06-11-2014, 11:22
Replies:
18
nvault to fvault
Views:
2,772
Posted By
!Morte
Re: nvault to fvault
Well, you can use the nVault editor who bugsy upload to edit the .vault file and you will not have to use fvault
https://forums.alliedmods.net/showthread.php?p=581917?p=581917
Forum:
Zombie Plague Mod
06-07-2014, 15:27
Replies:
2
Class, ammo, health below radar
Views:
1,042
Posted By
!Morte
Re: Class, ammo, health below radar
const Float:HUD_STATS_X = 0.01
const Float:HUD_STATS_Y = 0.14
Forum:
Scripting Help
06-07-2014, 08:41
Replies:
4
Xp skill mod problem x.X
Views:
1,095
Posted By
!Morte
Re: Xp skill mod problem x.X
Why you use a task to set the player gravity? :| And you have to clean the code, a lot.
Forum:
Scripting Help
06-05-2014, 02:24
Replies:
12
set_user_rendering wtf?
Views:
3,078
Posted By
!Morte
Re: set_user_rendering wtf?
Yes, it's the same method.
Forum:
Zombie Plague Mod
06-04-2014, 22:21
Replies:
6
Countdown for zp 4.3
Views:
2,125
Posted By
!Morte
Re: Countdown for zp 4.3
It's a simple countdown
#include < amxmodx >
#include < amxmisc >
const TASK_COUNTDOWN = 1000
new const countdown_sound[ ][ ] =
{
"count/one.wav",
Forum:
Scripting Help
06-04-2014, 14:20
Replies:
12
set_user_rendering wtf?
Views:
3,078
Posted By
!Morte
Re: set_user_rendering wtf?
I solved the problem, it was the model i was using. This make me angry because i was trying all the night making differents combinations of all fx and render it was possible, and i'm feel like a...
Forum:
Scripting Help
06-04-2014, 03:44
Replies:
12
set_user_rendering wtf?
Views:
3,078
Posted By
!Morte
set_user_rendering wtf?
I just can't make a player invisible, i don't fucking know what's the problem:
set_user_rendering( id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, HERE_IS_THE_PROBLEM )
If i put 128 o higher...
Forum:
Zombie Plague Mod
06-04-2014, 03:29
Replies:
5
Autorespawn for ZP 4.3
Views:
1,981
Posted By
!Morte
Re: Autorespawn for ZP 4.3
// Respawning a player has never been so easy
ExecuteHamB(Ham_CS_RoundRespawn, id)
Maybe this can help you.
Forum:
Scripting Help
06-03-2014, 18:33
Replies:
3
Player index question
Views:
1,562
Posted By
!Morte
Re: Player index question
To index an array for a player, you must use the [33], for every else you can use the number you want.
There you're trying to get the name/user id for a player, you must create an array in which...
Forum:
Zombie Plague Mod
06-02-2014, 21:31
Replies:
8,634
[Zp] Another Zombie's models Collection
Views:
6,767,025
Posted By
!Morte
Re: [Zp] Another Zombie's models Collection
If you want i can make those models, but without the zombie textures because i'm fucking bad at using photoshop haha
Forum:
Zombie Plague Mod
06-01-2014, 23:54
Replies:
8,634
[Zp] Another Zombie's models Collection
Views:
6,767,025
Posted By
!Morte
Re: [Zp] Another Zombie's models Collection
Cry of Fear models Pack #1
http://imageshack.com/a/img845/1117/0fznc.jpg
Download: https://www.mediafire.com/?ge43x26z5nq26ny
Forum:
Zombie Plague Mod
05-13-2014, 20:01
Replies:
15
Subplugin Submission
[ZP] Addon: Critical Hit v1.2
Views:
20,151
Posted By
!Morte
Re: [ZP] Addon: Critical Hit v1.2
Updated to the real v1.2
Forum:
Spanish
07-10-2012, 10:48
Replies:
1
Como ocultar o bloquear mensajes con empezados con /
Views:
1,228
Posted By
!Morte
Re: Como ocultar o bloquear mensajes con empezados con /
En la funcion que llama /cam agregas un return PLUGIN_HANDLED; al final y listo, cuando lo escribis por say no sale
Forum:
Off-Topic / Chat General
06-28-2012, 22:03
Replies:
26,241
Sticky:
Desvirtúe aquí.
Views:
10,491,523
Posted By
!Morte
Re: Desvirtúe aquí.
Sisi seaquake es gay :S
Forum:
Spanish
05-30-2012, 19:34
Replies:
12
Suprimir armas de los mapas FY
Views:
2,254
Posted By
!Morte
Re: Suprimir armas de los mapas FY
"armour_entity"? No deberia ser "weaponbox"?
Showing results 1 to 25 of 500
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