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Search: Posts Made By: Psyk0tik
Forum: Plugins Today, 07:23
Replies: 13
Views: 4,393
Posted By Psyk0tik
Re: [L4D2] Shove Direction Fix

That signature will likely break again in a future update.

Here's a signature that has worked even before the Last Stand update was released:
/**
* NextBotCombatCharacter::Spawn()
*
* How...
Forum: Plugins 08-03-2021, 00:03
Replies: 55
Views: 10,900
Posted By Psyk0tik
Re: [L4D1 & L4D2] SM Respawn Improved

I agree with this.

When a plugin is being actively maintained, it's best to use the signatures officially provided/approved/included by the author. Taking signatures from other plugins just causes...
Forum: Plugins 08-02-2021, 16:40
Replies: 58
Views: 12,955
Posted By Psyk0tik
Re: [L4D1 & L4D2]Survivor_AFK_Fix[Left 4 Fix][25/09/2020]

I play in thirdperson a lot and go idle all the time when playing with friends and I never encounter this issue. All Lux's plugin does is make sure that each player can go AFK properly without being...
Forum: General 08-02-2021, 10:09
Replies: 10
Views: 340
Posted By Psyk0tik
Re: Help, L4D2: Half of plugins stopped working as they should

Linux uses symbols so they can't be outdated.



You seem to be having issues with file/directory permissions. A lot of your files don't have proper read, write, execute access. That's something...
Forum: Plugins 08-02-2021, 06:14
Replies: 16
Views: 20,883
Posted By Psyk0tik
Re: [L4D2] Noxious Smoker (Updated: 2/17/17)

Linux uses symbols so they can't be outdated.
Forum: Plugins 08-02-2021, 05:43
Replies: 58
Views: 12,955
Posted By Psyk0tik
Re: [L4D1 & L4D2]Survivor_AFK_Fix[Left 4 Fix][25/09/2020]

This plugin is not responsible for the bug you are encountering. Like Lux stated, the bug usually occurs when there are no free client slots. From personal experience, this bug can also occur without...
Forum: General 08-01-2021, 21:16
Replies: 10
Views: 340
Posted By Psyk0tik
Re: Help, L4D2: Half of plugins stopped working as they should

Based on the details you provided, your main problems are:
1. Missing extensions
- Did you download "dhooks-2.2.0-detours17-sm110.zip" and extracted "dhooks.ext.so" to your "extensions" folder?
2....
Forum: General 08-01-2021, 21:05
Replies: 1
Views: 304
Posted By Psyk0tik
Re: Is the .sp file needed when adding plugins?

The .sp files contain the source code for plugins. They allow you to recompile plugins locally, so you can make personal changes to them that are tailored to your server's setup/environment. It's...
Forum: General 08-01-2021, 21:03
Replies: 10
Views: 340
Posted By Psyk0tik
Re: Help, L4D2: Half of plugins stopped working as they should

Why are you downloading SDKHooks from that link? Just download one of the official builds for SourceMod which already includes SDKHooks.

SM 1.10 (Stable branch):...
Forum: Plugin/Gameplay Ideas and Requests 08-01-2021, 12:03
Replies: 9
Views: 877
Posted By Psyk0tik
Re: [L4D] Boss Rush

It's hard to find "CTerrorGameRules::GetVersusMapMaxScore" on Windows since it's not used by the game at all and there's nothing in the function to reference.



How did you get that value?
int...
Forum: General 07-31-2021, 12:18
Replies: 223
Views: 25,071
Posted By Psyk0tik
Re: L4D2 Update 2.2.1.3 (2021-06-15)

In case anyone comes across this thread to ask for signature updates, here's a list of up-to-date signatures that are commonly used by several plugins, such as "SetHumanSpec" and "TakeOverBot".
...
Forum: Coding MM:S Plugins & SM Extensions 07-31-2021, 12:15
Replies: 349
Views: 163,367
Posted By Psyk0tik
Re: Signature Request Thread

L4D1&2

Here are the latest signatures for 200+ functions that are commonly used by several plugins.

Github (https://github.com/Psykotikism/L4D1-2_Signatures)
Forum: Scripting 07-31-2021, 11:44
Replies: 1
Views: 154
Posted By Psyk0tik
Forum: Scripting 07-30-2021, 10:18
Replies: 6
Views: 369
Posted By Psyk0tik
Re: [L4D2]Exception reported: Client index 0 is invalid

I've seen client indexes having negative values and very high values (up to 5 digits) before. You can usually get those kinds of values when passing/using entity indexes without validating that they...
Forum: Scripting 07-30-2021, 00:09
Replies: 6
Views: 369
Posted By Psyk0tik
Re: [L4D2]Exception reported: Client index 0 is invalid

Below this line:
new attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
You can add:
if (!(0 < attacker <= MaxClients && IsClientInGame(attacker))) // check that attacker index is...
Forum: Scripting 07-29-2021, 21:01
Replies: 6
Views: 369
Posted By Psyk0tik
Re: [L4D2]Exception reported: Client index 0 is invalid

Line 433 lies within sdktools_sound.inc, which is where the function “EmitSoundToClient” is defined. you will have to validate the client index you are passing to the function in your plugin.

In...
Forum: Scripting 07-29-2021, 16:04
Replies: 3
Views: 749
Posted By Psyk0tik
Re: OnPlayerRunCmd() still triggered whether or not client pressed button

That has nothing to do with his question. Heís asking if itís normal for OnPlayerRunCmd() to keep firing even when clients arenít pressing anything.

The answer is yes.
Forum: Plugins 07-27-2021, 01:13
Replies: 138
Views: 104,394
Posted By Psyk0tik
Re: [L4D2] Player Switch Menu and Team Panel v1.2.1

You didn't include the "Exception reported" line for the first error stack.
Forum: Plugins 07-26-2021, 18:42
Replies: 138
Views: 104,394
Posted By Psyk0tik
Forum: Plugin/Gameplay Ideas and Requests 07-26-2021, 15:23
Replies: 12
Views: 2,135
Posted By Psyk0tik
Re: [request] [L4D2] Tankhud Panel Enhanced

addons/sourcemod/scripting/include/<put .inc files here>
Forum: Plugins 07-25-2021, 02:50
Replies: 38
Views: 5,602
Posted By Psyk0tik
Re: [L4D2] Shop [v2.7 | 23 May 2021]

Untested but it should properly allow buyers to use cheat commands without giving every player access all the time.
Forum: Plugins 07-25-2021, 00:25
Replies: 38
Views: 5,602
Posted By Psyk0tik
Re: [L4D2] Shop [v2.7 | 23 May 2021]

That's because this plugin strips the FCVAR_CHEAT flag from those commands and never puts them back. Anyone can join your server and use those commands while this plugin is running.
Forum: Plugins 07-24-2021, 23:32
Replies: 1,066
Views: 235,811
Posted By Psyk0tik
Re: [L4D & L4D2] Mutant Tanks (v8.87, 7-20-2021)

Okay so the case-insensitivity check I added is failing because FileExists itself is case-insensitive which returns true as long as a file with the same name exists. I'll try to figure out another...
Forum: Plugins 07-24-2021, 15:56
Replies: 1,066
Views: 235,811
Posted By Psyk0tik
Re: [L4D & L4D2] Mutant Tanks (v8.87, 7-20-2021)

That's weird. I made the filenames case-insensitive in v8.87. I tested it this morning on my Windows servers and they worked just fine.

Are you on Linux with v8.87 installed?
Forum: Plugins 07-24-2021, 14:09
Replies: 1,066
Views: 235,811
Posted By Psyk0tik
Re: [L4D & L4D2] Mutant Tanks (v8.87, 7-20-2021)

You left out the error message. It looks something like this:
[mutant_tanks/mutant_tanks.smx] [MT] Error while parsing the "addons/sourcemod/data/mutant_tanks/difficulty_configs/normal.cfg" file....
Showing results 1 to 25 of 500

 
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