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Search: Posts Made By: SweetiePie
Forum: Approved Plugins 02-27-2009, 00:15
Replies: 850
Views: 609,996
Posted By SweetiePie
Re: Kz-Arg Mod 1.7

This is the main-plugin code of the mentioned lj-stats-plugin.
It's using also an own include, attached, too.
Thx for your involvement !

Greets
Forum: Approved Plugins 02-26-2009, 17:10
Replies: 850
Views: 609,996
Posted By SweetiePie
Re: Kz-Arg Mod 1.7

This is the regular code-snippet for call of the jetpack/rocket-launch function in kz_jetpack_award.sma.
Part of plugin init:
RegisterHam(Ham_Touch, "info_target", "InfoTarget_Touch")
...
Forum: Suggestions / Requests 02-25-2009, 00:08
Replies: 385
Views: 198,412
Posted By SweetiePie
Re: [Req] Longjump Plugin With WJ bhlj + stup dcj & noblock

:stupid:

You're right ... sometimes you don't see the simplest things, even if standing right in front of them .... :shock:

I'll try that later. Actually I don't really know, how to code that,...
Forum: Suggestions / Requests 02-24-2009, 23:56
Replies: 385
Views: 198,412
Posted By SweetiePie
Re: [Req] Longjump Plugin With WJ bhlj + stup dcj & noblock

I've already tried that.
"+hook/-hook" is being blocked already due to the default jumpstats_reset.ini.
Problems come with "jetpack", because it's using hamsandwich to arm the player automatically...
Forum: Suggestions / Requests 02-24-2009, 16:36
Replies: 385
Views: 198,412
Posted By SweetiePie
Re: [Req] Longjump Plugin With WJ bhlj + stup dcj & noblock

This plugin is really well done.
I'm runnin' it since 2 days, no errors, just some "pros" explained, the speed-statistics aren't running correctly. They never reached e. h. 250 while bhopping,...
Forum: Approved Plugins 02-24-2009, 14:47
Replies: 850
Views: 609,996
Posted By SweetiePie
Re: Kz-Arg Mod 1.7

Hmm ... wouldn't it be possible, to code a boost-Plugin with numbered availability including detection as cheat, so that - during usage - timer will be paused or - even more reliable - it decreases...
Forum: Approved Plugins 02-24-2009, 09:40
Replies: 850
Views: 609,996
Posted By SweetiePie
Re: Kz-Arg Mod 1.7

Err ... thought that to, but I noticed a fatal error in the jetpack-code (line 89):

kz_cheat_detection(id, "AutoBhop")hast to be changed in
kz_cheat_detection(id, "JetPack")This error...
Forum: Approved Plugins 02-24-2009, 01:08
Replies: 850
Views: 609,996
Posted By SweetiePie
Re: Kz-Arg Mod 1.5 Beta

Great kz-plugin. It's runnin' really very well on our communities kz-server.
But there's a little thing, would be great to changed in jetpack-reward by Connor.

Is it possible to define at least...
Forum: Approved Plugins 11-17-2008, 08:10
Replies: 214
Views: 149,918
Posted By SweetiePie
Re: Nintendo Mod v3.1 - *Need Character Ideas*

Addtional improvement of Koopa Troopa due to ineffiacy of Mindless Wandering against hits with 100+ damage:

NintendoMod_KoopaTroopa.sma

find ...
#include <amxmodx>
#include <cstrike>...
Forum: Approved Plugins 11-12-2008, 16:13
Replies: 214
Views: 149,918
Posted By SweetiePie
Re: Nintendo Mod v3.1 - *Need Character Ideas*

Suggestions of improved plugin-code snippets - developed by "Mephisto aka Snake", a registered member of our community (already installed on our communities' Nintendo Mod-Server, runnin' very well )...
Forum: Approved Plugins 09-22-2008, 06:03
Replies: 1,029
Views: 952,513
Posted By SweetiePie
Re: HideNSeek by Exolent

Yes, this would be fine.
Our server runs always the standard HNS-Mod.
The scrim-option is just available as soon as an admin is ingame to start a vote about which scrim-type players can choose.
It...
Forum: Approved Plugins 09-21-2008, 03:06
Replies: 1,029
Views: 952,513
Posted By SweetiePie
Re: HideNSeek by Exolent

It seems, that this question hasn't been recognized.
Is it a possibly implementable option to you, Exolent ?

Greets
Forum: Approved Plugins 08-28-2008, 17:10
Replies: 1,029
Views: 952,513
Posted By SweetiePie
Re: HideNSeek by Exolent

Is it possible to configure a timed voting-period for the 2 types of scrim-mod or standard round-dependent teamswitch ?
Acutally only admins minds are decisive for starting a scrim. Would be fine if...
Forum: Approved Plugins 08-24-2008, 13:18
Replies: 1,029
Views: 952,513
Posted By SweetiePie
Re: HideNSeek by Exolent

Solution: Correct little typo in hidenseek.sma (line 491):
...
formatex(g_sHelpMotd, 42, "%s/hidenseek_help,txt", dir);
...
to

...
formatex(g_sHelpMotd, 42, "%s/hidenseek_help.txt",...
Forum: Approved Plugins 08-16-2008, 01:59
Replies: 4,118
Views: 3,090,801
Posted By SweetiePie
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

I think you didn't understand, what marcellus meant by that:



Read this posting:

Download the attached bio_jumper.sma of that posting and edit it to a class of your personal fit.
You don't...
Forum: Approved Plugins 08-15-2008, 07:57
Replies: 4,118
Views: 3,090,801
Posted By SweetiePie
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

[/quote]
Nonsense ! Delete this entry in plugins.ini

[/quote]
Biohazard has got its own knockback- and ammo-management.
Probably these plugins collide with biohazard.


Then use the...
Forum: Approved Plugins 08-14-2008, 23:36
Replies: 4,118
Views: 3,090,801
Posted By SweetiePie
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

You mean:
#define D_PLAYER_MODEL "models/player/scary/scary_zombie.mdl"
#define D_CLAWS "models/v_knifeblood.mdl"
Just change this to the default-model:
#define D_PLAYER_MODEL...
Forum: Approved Plugins 08-14-2008, 13:39
Replies: 4,118
Views: 3,090,801
Posted By SweetiePie
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

bh_respawnaszombie 1


Off course !

Greets
Forum: Approved Plugins 08-14-2008, 12:44
Replies: 4,118
Views: 3,090,801
Posted By SweetiePie
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

Why should Cheap_Suit do sthg. again, what he's got already done ? ;)

Attachement just has to be compiled, otherwise just edit the code to your personal fit. ;)

Greets
Forum: Approved Plugins 08-14-2008, 10:57
Replies: 4,118
Views: 3,090,801
Posted By SweetiePie
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

Solved !
It wasn't the napalm-nades-Plugin, which crashed the server, but the frost-nades-plugin 0.12 b of Avalanche (one of the first versions).
I didn't realize, that this plugin collided with...
Forum: Approved Plugins 08-13-2008, 03:37
Replies: 4,118
Views: 3,090,801
Posted By SweetiePie
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

I'm convinced of napalm nades not beeing the reason.
I installed this plugin yesterday for the first time.
But the once-a-day-crash occurs since installation of the last beta.
Without any...
Forum: Approved Plugins 08-13-2008, 00:42
Replies: 4,118
Views: 3,090,801
Posted By SweetiePie
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

Dear, folks !

I noticed, that Cheap_Siut mentioned some days before indefinable server-crashes of the zombie-classes-modification due to unavailable error-outputs.
I also notice these...
Forum: Approved Plugins 08-12-2008, 15:04
Replies: 99
Views: 154,592
Posted By SweetiePie
Re: Napalm Nades 1.0

Quickly installed, working almost flawlessly, but from time to time some players aren't affected of it's burning effect, though there shown burning and you can hear them scream.

Nice plugin indeed...
Forum: Approved Plugins 08-05-2008, 12:25
Replies: 1,029
Views: 952,513
Posted By SweetiePie
Re: HideNSeek by Exolent

And this means, instead of primary attack they activate secondary attack ?
Sorry, can't really follow. Too poor knowledge of english. :(

Greets
Forum: Approved Plugins 08-05-2008, 12:11
Replies: 1,029
Views: 952,513
Posted By SweetiePie
Re: HideNSeek by Exolent

Could somebody quickly explain, what "nubslash" stands for ?
Don't understand what's meant by this expression/feature.
Thx & Greets
Showing results 1 to 25 of 74

 
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