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Search: Posts Made By: Skyy
Forum: Metamod:Source Plugins 04-11-2024, 11:58
Replies: 317
Views: 217,859
Posted By Skyy
Re: L4D/L4D2 Tickrate Enabler

I'm actually not sure how to really read this graph, though I want to think that it's just a client-side notice and the rates are being properly set, since the inbound at one point jumped to 56 k/s...
Forum: Metamod:Source Plugins 04-06-2024, 15:12
Replies: 317
Views: 217,859
Posted By Skyy
Re: L4D/L4D2 Tickrate Enabler

Yes, the correct values are shown in console when using status, but not on net_graph and when setting a rate above 30,000, it gives the red notice.

https://i.imgur.com/HEdupLW.png
Forum: Metamod:Source Plugins 03-29-2024, 15:46
Replies: 317
Views: 217,859
Posted By Skyy
Re: L4D/L4D2 Tickrate Enabler

Yeah, after re-reading my post, I could have probably worded it better.

Yes, this is it. So, it is true; Tickrate Enabler does not unlock min/max rates on linux. RIP.
Guess I'll have to look into...
Forum: Metamod:Source Plugins 03-29-2024, 14:22
Replies: 317
Views: 217,859
Posted By Skyy
Re: L4D/L4D2 Tickrate Enabler

There's obviously a language-barrier here or you simply don't understand what's being asked.
Anyone reading your response to my post would probably be even more confused if they were coming here for...
Forum: Metamod:Source Plugins 03-29-2024, 04:29
Replies: 317
Views: 217,859
Posted By Skyy
Re: L4D/L4D2 Tickrate Enabler

Tickrate Enabler is setting my tickrate successfully with -tickrate 100.

However, as seen in the screenshot, it is not successfully un-restricting the sv_minrate and sv_maxrate variables. All...
Forum: Plugins 03-27-2024, 12:41
Replies: 9
Views: 1,576
Posted By Skyy
Re: [L4D2] RPGMaker v3.4.5.5 - VERSUS SUPPORT - Updated 3/22/2024

Great to hear; I'll remove the dedicated server requirement from readyup and rpg when I port readyup to new syntax. It's on my bucket list now that my RPG is nearly feature-complete.
Forum: Plugins 03-26-2024, 15:22
Replies: 9
Views: 1,576
Posted By Skyy
Re: [L4D2] RPGMaker v3.4.5.5 - VERSUS SUPPORT - Updated 3/22/2024

If I were to add support for local servers, I'm not sure / can't guarantee that it'll work, as it's designed for dedicated servers, and it's hard to justify trying to add a feature that may not work...
Forum: Plugins 03-22-2024, 15:07
Replies: 1,101
Views: 430,783
Posted By Skyy
Re: [L4D & L4D2] Left 4 DHooks Direct (1.144) [05-Mar-2024]

Just upgraded to SM1.11 a few weeks ago, after using Sourcemod 1.5 for 10 years, and I've noticed the stability improvements over L4Downtown. Nice job!
Forum: Plugins 03-22-2024, 14:52
Replies: 9
Views: 1,576
Posted By Skyy
Re: [L4D2] RPGMaker v3.4.5.3c - Updated 3/16/2024

Hello, thank-you for your interest in RPGMaker.

RPGMaker2 can run on localhost, but it must still connect to a MySQL server, though that server can also be hosted locally. You'll want to google...
Forum: Plugins 03-10-2024, 09:13
Replies: 9
Views: 1,576
Posted By Skyy
Re: [L4D2 (Any Source)] RPG Maker 2 - v3.x - Supporting SM1.11+

Version update history will be posted here.

March 16, 2024

Version 3.4.5.3c
- Added additional guard statements and checks to ensure that all players and infected are hooked; unhooked...
Forum: Scripting 03-07-2024, 06:18
Replies: 1
Views: 461
Posted By Skyy
Re: Bind buttons on the player

Valve removed the ability for vscripts and plug-ins to execute client-side command MANY years ago, because it was being used by a lot of people for malicious reasons.

If you want a user to execute...
Forum: Plugins 03-06-2024, 05:11
Replies: 9
Views: 1,576
Posted By Skyy
[L4D2] کkצ !rpg XP/Leveling/Loot v3.4.5.7a - Updated 3/26/2024

Description

RPG Maker is a data-driven RPG plugin for Left 4 Dead 2, utilizing a giant parser, which reads a bunch of different config files and interprets them, essentially providing a shell with...
Forum: Scripting 02-08-2024, 23:42
Replies: 2
Views: 365
Posted By Skyy
Re: Long type support in Sourcemod?

yeah, I know that it's a 32bit program, but was curious if anyone really had any tricks to work around it =)
I see https://sm.alliedmods.net/new-api/string/StringToInt64 seems to follow the array[2]...
Forum: Scripting 02-08-2024, 08:05
Replies: 2
Views: 365
Posted By Skyy
Long type support in Sourcemod?

Simple question... Is it supported, and if not, has anyone managed to find an extension adding support for it? Currently storing large integers in a string, generated as unique ID's for persistent...
Forum: Metamod:Source Plugins 02-08-2024, 08:04
Replies: 317
Views: 217,859
Posted By Skyy
Forum: Metamod:Source Plugins 02-04-2024, 14:46
Replies: 317
Views: 217,859
Posted By Skyy
Re: L4D/L4D2 Tickrate Enabler

it all lines up. everything lines up. is very odd. maybe the version of linux that i'm running (ubuntu 16.04) is at fault.


I've wiped my server box and reinstalled everything on Ubuntu 22.04 and...
Forum: Metamod:Source Plugins 02-04-2024, 08:52
Replies: 317
Views: 217,859
Posted By Skyy
Re: L4D/L4D2 Tickrate Enabler

On a FRESH install of L4D2 and only running the latest stable build of metamod:source, and metamod itself doesn't show in the plugin_print while in-game.
https://i.imgur.com/UeVE8dy.png

however,...
Forum: Metamod:Source Plugins 02-02-2024, 08:05
Replies: 317
Views: 217,859
Posted By Skyy
Re: L4D/L4D2 Tickrate Enabler

---------------------
---------------------

Also the net_graph info:https://i.imgur.com/7ceKVad.png


It doesn't show anything having loaded, when I use a default install on a fresh L4D2...
Forum: Scripting 01-29-2024, 22:01
Replies: 0
Views: 277
Posted By Skyy
Invalid memory access error (fixed... derp)

https://i.imgur.com/uKMec7U.png
When trying to access this code, it's throwing a memory access error, specifically in regards to the upgradesRequiredToUnlockThisLayer[currentLayer] ternary call on...
Forum: Metamod:Source Plugins 01-29-2024, 21:35
Replies: 317
Views: 217,859
Posted By Skyy
Re: L4D/L4D2 Tickrate Enabler

Can someone point me to a working version of this patch for Linux, MM/SM 1.11+ ?
I tried the latest release @ https://github.com/accelerator74/Tickrate-Enabler/releases/tag/build but it isn't...
Forum: General 08-22-2023, 09:49
Replies: 7
Views: 3,315
Posted By Skyy
Re: [L4D2]SI Spawn with Tank?(Coop)

You can also create a custom plugin that overrides the SI limits and listens for tank spawn, then spawns them in and teleports them to the tank.
Forum: Scripting 08-22-2023, 09:42
Replies: 4
Views: 1,417
Posted By Skyy
Re: How do I increase the Origin Engine limit

You can do this by sharding multiple servers together, and creating fake clients that receive the data transmitted from other servers in real-time, using a database to communicate between 2 or more...
Forum: Scripting 08-22-2023, 09:38
Replies: 4
Views: 1,272
Posted By Skyy
Re: [L4d2] Is there a GunInTheSafeRoom plugin ?

This could be done easily with a simple config for which guns you want, without needing to know the positions of the weapons you're spawning the new guns on top of or near. You would simply need to...
Forum: Scripting 08-22-2023, 09:36
Replies: 3
Views: 1,222
Posted By Skyy
Re: [L4d2] Spit damage sound glitch ?

This happens when method OnTakeDamage applies the damage but prevents the event from actually firing. Even if the spitter is alive, this can happen due to this cause.
Forum: Scripting 08-22-2023, 09:33
Replies: 3
Views: 1,004
Posted By Skyy
Re: Is it possible to get the keyvalue key name and value by index?

If you create your own custom sort, you will know exactly which position said key is always in, and can immediately call it without cycling through all the keys and sub keys. This is great for two...
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