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Posts Made By:
Khaine
Forum:
Plugins
10-18-2010, 21:15
Replies:
197
[L4D2] Survivor AI Trigger fix
Views:
187,940
Posted By
Khaine
Re: [L4D2] Survivor AI Trigger fix
Might have to try that, but the last time I ran stripper AND this, the bots went absolutely nuts. Sometimes they wouldn't leave the safe room and other times they decided to headbutt walls as...
Forum:
Plugins
10-18-2010, 12:15
Replies:
197
[L4D2] Survivor AI Trigger fix
Views:
187,940
Posted By
Khaine
Re: [L4D2] Survivor AI Trigger fix
Couple of things to report, one of which might be of use.
No Mercy runs fine without the mod. All those problems the bots had in L4D1? Completely gone! They'll start all crescendos and finales...
Forum:
Plugins
10-11-2010, 03:30
Replies:
197
[L4D2] Survivor AI Trigger fix
Views:
187,940
Posted By
Khaine
Re: [L4D2] Survivor AI Trigger fix
I just put it in my launch options like the forum member suggested. That got the bots moving fine. :)
Forum:
Plugins
10-11-2010, 01:15
Replies:
197
[L4D2] Survivor AI Trigger fix
Views:
187,940
Posted By
Khaine
Re: [L4D2] Survivor AI Trigger fix
Ok, I haven't had a chance to test the actual triggers and such.
However, with the added launch command, the bots will now advance through the level, picking up items and this plugin forces the...
Forum:
Plugins
10-11-2010, 01:02
Replies:
197
[L4D2] Survivor AI Trigger fix
Views:
187,940
Posted By
Khaine
Re: [L4D2] Survivor AI Trigger fix
Cross-posting this from the steam forums, as it got SurvivorAI working in Versus again!
I'm going to be testing this with the AI plugin here, because if the launch command works with it, then...
Forum:
Plugins
10-11-2010, 01:01
Replies:
1,752
[L4D/L4D2] Infected Bots Control (1.0.0)
Views:
1,000,043
Posted By
Khaine
Re: [L4D/L4D2] Infected Bots (1.9.8) (Versus Coop/Coop Versus)
Cross-posting this from the steam forums, as it got SurvivorAI working in Versus again!
[/I]
Forum:
Plugins
10-06-2010, 15:00
Replies:
1,752
[L4D/L4D2] Infected Bots Control (1.0.0)
Views:
1,000,043
Posted By
Khaine
Re: [L4D/L4D2] Infected Bots (1.9.8) (Versus Coop/Coop Versus)
Actually I think that's a problem with L4D2. I used the new command (sb_all_bot_game 1) and no plugins, sourcemod or metamod to test some stuff out today, and they just sit in the safe room.
Forum:
Plugins
10-06-2010, 14:59
Replies:
197
[L4D2] Survivor AI Trigger fix
Views:
187,940
Posted By
Khaine
Re: [L4D2] Survivor AI Trigger fix
That's because Valve broke the bot behaviour in Versus... again.
When L4D2 first came out, they wouldn't leave the safe room with sb_all_bot_team 1. AtomicStryker had to use "bait" to make them...
Forum:
Plugins
06-08-2010, 16:26
Replies:
197
[L4D2] Survivor AI Trigger fix
Views:
187,940
Posted By
Khaine
Re: [L4D2] Survivor AI Trigger fix
Closets spawn in single player... cos you can pull the bots out of them.
So yeah, as long as they don't epic fail, the two plugins combined will work.
Forum:
Plugins
06-08-2010, 06:28
Replies:
197
[L4D2] Survivor AI Trigger fix
Views:
187,940
Posted By
Khaine
Re: [L4D2] Survivor AI Trigger fix
Actually I just tested this out...
If combined with the Infectedbots plugin (which I believe sets sb_all_bot_team 1 without cheats), then the bots will continue in single-player mode and pull you...
Forum:
Plugins
05-29-2010, 03:53
Replies:
197
[L4D2] Survivor AI Trigger fix
Views:
187,940
Posted By
Khaine
Re: [L4D2] Survivor AI Trigger fix
Yeah, I know it does nothing, which is why I said something...
And why not? With the infectedbots plugin to run 4 specials all the time, it's good practice.
Forum:
Plugins
05-27-2010, 21:10
Replies:
197
[L4D2] Survivor AI Trigger fix
Views:
187,940
Posted By
Khaine
Re: [L4D2] Survivor AI Trigger fix
FYI, this doesn't work with Realism Versus... I noticed this mostly on The Parish.
Map 2: Bots will eventually close the door in the CEDA trailer, but will not open the other and thus start the...
Forum:
Plugins
05-22-2010, 23:31
Replies:
1,752
[L4D/L4D2] Infected Bots Control (1.0.0)
Views:
1,000,043
Posted By
Khaine
Re: [L4D/L4D2] Infected Bots (1.9.3)
Ahhhh, I'll give that a go.
I was just doing l4d_infectedbots_max_specials without the sm_cvar prefix as it worked under L4D1.
Forum:
Plugins
05-15-2010, 09:46
Replies:
1,752
[L4D/L4D2] Infected Bots Control (1.0.0)
Views:
1,000,043
Posted By
Khaine
Re: [L4D/L4D2] Infected Bots (1.9.3)
Is it just me, or do the CVARS for the plugin refuse to work now?
I've tried setting them in campaign mode when things were a little too difficult (4 specials on realism expert was a bit rough)...
Forum:
Plugins
12-21-2009, 10:47
Replies:
1,752
[L4D/L4D2] Infected Bots Control (1.0.0)
Views:
1,000,043
Posted By
Khaine
Re: [L4D & L4D2] Infected Bots (1.8.7)
Actually i'm just having stuttering in general. Tested on 3 servers, one with this mod, one without but running SourceMod and one totally vanilla.
The vanilla one is running the best so far. I...
Forum:
Plugins
12-05-2009, 13:40
Replies:
1,752
[L4D/L4D2] Infected Bots Control (1.0.0)
Views:
1,000,043
Posted By
Khaine
Re: [L4D & L4D2] Infected Bots (1.8.7)
Sorry for the delay in getting this to you, MI... been sleeping a lot.
This is the CFG file i'm using.
Forum:
Plugins
12-05-2009, 04:07
Replies:
1,752
[L4D/L4D2] Infected Bots Control (1.0.0)
Views:
1,000,043
Posted By
Khaine
Re: [L4D & L4D2] Infected Bots (1.8.6)
I'll login to the server later and grab the list for you. :)
Forum:
Plugins
12-03-2009, 20:30
Replies:
197
[L4D2] Survivor AI Trigger fix
Views:
187,940
Posted By
Khaine
Re: [L4D2] Survivor AI Trigger fix
I'll fiddle around with that later then.
Seems to be working nicely on Dark Carnival as well!
Forum:
Plugins
12-03-2009, 19:11
Replies:
1,752
[L4D/L4D2] Infected Bots Control (1.0.0)
Views:
1,000,043
Posted By
Khaine
Re: [L4D & L4D2] Infected Bots (1.8.6)
Director spawning is off.
Also, it -just- decided we couldn't spawn at all on Dark Carnival 3. 3 specials were spawning (myself, my partner, 1 bot). The bot was spawning, but we were stuck on 30...
Forum:
Plugins
12-03-2009, 01:15
Replies:
197
[L4D2] Survivor AI Trigger fix
Views:
187,940
Posted By
Khaine
Re: [L4D2] Survivor AI Trigger fix
Just tried this on my server, specifically the Dead Centre campaign.
I like your method of getting past the cola part without making it completely trivial. However I do have to ask if there is any...
Forum:
Plugins
12-03-2009, 01:13
Replies:
1,752
[L4D/L4D2] Infected Bots Control (1.0.0)
Views:
1,000,043
Posted By
Khaine
Re: [L4D & L4D2] Infected Bots (1.8.6)
Just been trying this out on my L4D2 server.
I'm unsure if it's an issue with L4D2 or the plugin, but maps 1, 2 and 4 of Dead Centre will only spawn a max of 3 special infected. I had it set to 4...
Forum:
Plugins
12-02-2009, 22:57
Replies:
197
[L4D2] Survivor AI Trigger fix
Views:
187,940
Posted By
Khaine
Re: [L4D2] Survivor AI Trigger fix
You, sir, are full of win.
I'll be installing this tonight and testing. :D
Forum:
Source Servers (SRCDS)
11-28-2009, 15:45
Replies:
16
[L4D2] HLSW Compatibility
Views:
10,062
Posted By
Khaine
Re: [L4D2] HLSW Compatibility
They are all on different ports...
Just the same IP.
Forum:
Plugins
11-24-2009, 14:47
Replies:
1,752
[L4D/L4D2] Infected Bots Control (1.0.0)
Views:
1,000,043
Posted By
Khaine
Re: [L4D & L4D2] Infected Bots (1.8.5)
Sweet!
I'll throw this on my L4D2 server later tonight and try it out. :D
Forum:
Plugins
11-24-2009, 02:32
Replies:
1,752
[L4D/L4D2] Infected Bots Control (1.0.0)
Views:
1,000,043
Posted By
Khaine
Re: [L4D] Infected Bots (1.8.4)
I might be wrong, but I think the "footmarks" thing is only supposed to show on a Versus map.
The reason I think that is because it occasionally shows up on Crash Course (which doesn't have...
Showing results 1 to 25 of 30
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