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Search: Posts Made By: bibu
Forum: General 08-31-2022, 05:25
Replies: 1
Views: 291
Posted By bibu
Community Servers

I was for a few years gone from the forums aswell as in gaming. I used to play CS 1.6 and sometimes DoD in the past. And on both of them I used to play on different community servers, with sometimes...
Forum: Scripting Help 08-30-2022, 02:46
Replies: 3
Views: 294
Posted By bibu
Re: Customize status kill announce

It would be possible, by caching the players name and blocking all default death messages. Edit the players name for a split second, create new death message and reset the players name.
Forum: Approved Plugins 08-26-2022, 16:12
Replies: 32
Views: 25,598
Posted By bibu
Re: AMX Auto Slay v0.1.1b

Das sollte gehen / This should work on map change?:

https://forums.alliedmods.net/showpost.php?p=1092867&postcount=16?p=1092867&postcount=16
Forum: Scripting Help 08-26-2022, 11:14
Replies: 11
Views: 567
Posted By bibu
Re: prevent bots from seeing through model

You had yourself a working plugin with transparency support. But following things make me personally not help you anymore:

1) You could have searched the function of pev_renderamt
2) You ask for...
Forum: Scripting Help 08-24-2022, 17:40
Replies: 11
Views: 567
Posted By bibu
Re: prevent bots from seeing through model

Just go for it. Not expensive. Don't make come up with things like that.
It totally depends what kind of other plugins you're using on your server.
Forum: Scripting Help 08-24-2022, 11:15
Replies: 3
Views: 487
Posted By bibu
Re: Need Awp Cvar Per Team Limit

Or: https://forums.alliedmods.net/showthread.php?p=444328
Forum: Suggestions / Requests 08-24-2022, 10:51
Replies: 7
Views: 299
Posted By bibu
Re: BOTs choose classes randomly [CZ]

Attached the requested plugin.
Forum: Approved Plugins 08-24-2022, 08:01
Replies: 36
Views: 20,751
Posted By bibu
Re: Mortal Headshot v0.1.1

To plugin approvers, the problem is in the line
I simply changed the damage param to a high value, to make it a guaranteed kill.
Forum: Scripting Help 08-23-2022, 11:00
Replies: 11
Views: 567
Posted By bibu
Re: prevent bots from seeing through model

It would be wise, if bots would be able to detect this automatically. But since every bot system works differently you can use the attached plugin. I have tested it with the bots and seems to work...
Forum: Scripting Help 08-23-2022, 07:40
Replies: 4
Views: 320
Posted By bibu
Re: bug in auto join on connect - never spawns

https://forums.alliedmods.net/showpost.php?p=708588&postcount=10

or

https://forums.alliedmods.net/showthread.php?p=1643945

This should fix it.
Forum: New Plugin Submissions 08-22-2022, 09:26
Replies: 17
Views: 1,748
Posted By bibu
Re: Extended Arm Weapon Skin CS/CZ

Just wanted to let plugin approvers know, that this plugin was made upon request by the submitter. He helped by providing models, by testing and giving me very useful information regarding model...
Forum: New Plugin Submissions 08-22-2022, 09:17
Replies: 34
Views: 11,892
Posted By bibu
Re: SetViewEntityBody 2

It's very cool to see, that you took over this plugin and that you're active. I haven't figured myself any errors (apart from crash on death) until your last version. However I do have some things,...
Forum: Scripting Help 08-19-2022, 02:52
Replies: 11
Views: 567
Posted By bibu
Re: prevent bots from seeing through model

I guess you would need to trick it with hooking traceline and then "modifying" the players origin in AddtoFullPack.
If you need further help, provide your full code.
Forum: Scripting Help 08-18-2022, 04:58
Replies: 8
Views: 421
Posted By bibu
Re: how to make bot aim miss target?

Glad I could be helpful. Shouldn't effect the performance much. It's safe to use.
Forum: Scripting Help 08-18-2022, 03:11
Replies: 8
Views: 421
Posted By bibu
Re: how to make bot aim miss target?

Good that you could figure it out with the task. I guess it will only work for bots. You should do the following:

1) Make the change you have written
2) Add in plugin_init() following:...
Forum: Scripting Help 08-17-2022, 07:55
Replies: 8
Views: 421
Posted By bibu
Re: how to make bot aim miss target?

Ok, I have edited the code. It should now redirect a bot's headshot to the chest. You should never receive headshots by this now (not even the sound, since the actual hit gets redirected).
Forum: Zombie Plague Mod 08-16-2022, 09:34
Replies: 16
Views: 1,080
Posted By bibu
Re: Here is better bots for zombie plague

Nice to see that there is still interest for this game / mod. Congrats, might give it a try once I install ZP again.
Forum: Scripting Help 08-16-2022, 04:01
Replies: 8
Views: 421
Posted By bibu
Re: how to make bot aim miss target?

Yes, that should work. I have edited the plugin based upon following code: https://forums.alliedmods.net/showthread.php?t=163585

Try this:


#include < amxmodx >
#include < amxmisc >
#include...
Forum: Approved Plugins 08-16-2022, 03:31
Replies: 36
Views: 20,751
Posted By bibu
Re: Mortal Headshot v0.1.1

Try this:

#include < amxmodx >
#include < amxmisc >
#include < hamsandwich >
#include < fakemeta >

#define IsPlayer(%1) (1<= %1 <= g_iMaxPlayers)
#define MAX_WEAPONS CSW_P90
Forum: Suggestions / Requests 08-11-2022, 03:12
Replies: 3
Views: 355
Posted By bibu
Re: Custom Hud Sprite

You could try to mimic a "fake weapon" and hook it's values by using a custom sprite. You could repeatedly send the WeaponList message. Have a look here:...
Forum: Suggestions / Requests 08-09-2022, 03:39
Replies: 3
Views: 355
Posted By bibu
Re: Custom Hud Sprite

Yes, that is possible. Do you have the corresponding sprites? Do you need it as a replacement for weapon or just a "fake" hud?
Forum: Approved Plugins 07-14-2022, 08:44
Replies: 51
Views: 46,745
Posted By bibu
Re: Spectator Hud Information

Well I thought you have already tested it under TFC. Anyway, I have added your request with the FOV, since the author isn't active.

If you like the keys of the movement pressing, just add...
Forum: Suggestions / Requests 07-11-2022, 12:35
Replies: 2
Views: 320
Posted By bibu
Re: Bot buy defuse

#include <amxmodx>
#include <cstrike>
#include <engine>
#include <hamsandwich>

new const VERSION[] = "0.0.1"

public plugin_init()
{
register_plugin("Give Defuse To Bots", VERSION,...
Forum: Scripting Help 07-04-2022, 05:33
Replies: 3
Views: 271
Posted By bibu
Re: Respawn on connect zombie

Try this:

#include <amxmodx>
#include <zombie_plague_advance>

#define validTeam(%1) (1 <= get_user_team(%1) <= 3)

new pcvar, pcvar_nem, pcvar_plague, pcvar_surv, pcvar_swarm, pcvar_assa,...
Forum: Suggestions / Requests 07-01-2022, 02:46
Replies: 30
Views: 1,499
Posted By bibu
Re: Separate plugin only for the Roundtimer fix after change map

Sorry about that. Try the updated code please.
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