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Search: Posts Made By: Dutchie
Forum: Trash 01-29-2007, 21:30
Replies: 6
Views: 1,750
Posted By Dutchie
Re: NPC

Whatever I saw this idea frist!@
Forum: Trash 01-29-2007, 21:17
Replies: 6
Views: 1,750
Posted By Dutchie
Re: NPC

Damnit shit fuck damn!!!!!

Screw cozmic's plugins screw the forums I want to make irt
Forum: Trash 01-29-2007, 21:07
Replies: 6
Views: 1,750
Posted By Dutchie
NPC (trashed from Sug/Req)

Will somebody make me the code to:

Ban a user that has killed a friendly person more than 2 times, but:

When the person has killed a friendly more than 2 times, make it display a message...
Forum: Unapproved/Old Plugins 01-29-2007, 18:43
Replies: 1
Views: 1,788
Posted By Dutchie
Animal City

<>Animal Mod Plugin<>



Description: A counter-strike mod, very similar to Other [XP] Mods, but with different models, levels, text messages, and powers! With a very twisted fun modes with it!...
Forum: Approved Plugins 01-27-2007, 11:16
Replies: 127
Views: 91,825
Posted By Dutchie
Re: Spawn Creater v1.0

Didn't work. =) spawnmenu and stuff worked but:

1. It wouldn't respawn you there.

2. I can't(no one can) kill themselves now.
Forum: Approved Plugins 01-27-2007, 11:07
Replies: 127
Views: 91,825
Posted By Dutchie
Re: Spawn Creater v1.0

Ok [Testing]
Forum: Approved Plugins 01-27-2007, 11:07
Replies: 127
Views: 91,825
Posted By Dutchie
Re: Spawn Creater v1.0

Ah, want me to test and see if it will work on SvenCoop?
Forum: Approved Plugins 01-27-2007, 11:04
Replies: 127
Views: 91,825
Posted By Dutchie
Re: Spawn Creater v1.0

Very nice, this will work perfectly for SvenCoop(some maps)
Forum: Scripting Help 01-26-2007, 09:12
Replies: 25
Views: 5,624
Posted By Dutchie
Re: Beam Help.

I'm going to add on to the code, fine the orignal creator ask him if I can, then edit it so it flashes different colors, is bigger produces sounds, and make it hurt people, and it lasts till you say...
Forum: Unapproved/Old Plugins 01-26-2007, 09:03
Replies: 6
Views: 2,406
Posted By Dutchie
Re: FF mirror damage +slap+flash

Sloppy code. Nice try though
Forum: Scripting Help 01-26-2007, 09:00
Replies: 20
Views: 8,350
Posted By Dutchie
Re: spawn with no hud

Well, theres spelling errors in that code, no PLUGIN_HANDELED ect..

Thats why it doesnt work.


EDIT: Ahh pffh, just post the whole code please?
Forum: Scripting Help 01-26-2007, 08:58
Replies: 25
Views: 5,624
Posted By Dutchie
Re: Beam Help.

Don't get what you mean X_X
Forum: Scripting Help 01-26-2007, 07:15
Replies: 25
Views: 5,624
Posted By Dutchie
Re: Beam Help.

Yeah, wouldn't it be beam_to?
Forum: Scripting Help 01-25-2007, 23:13
Replies: 25
Views: 5,624
Posted By Dutchie
Re: Beam Help.

Good job, you prooved me wrong. +Karma
Forum: Scripting Help 01-25-2007, 21:26
Replies: 25
Views: 5,624
Posted By Dutchie
Re: Beam Help.

k, paste the code.
Forum: Scripting Help 01-25-2007, 20:54
Replies: 25
Views: 5,624
Posted By Dutchie
Re: Beam Help.

Blackops, Eiyh man; Why you take karma from me while asking this question...


EDIT: On top of that calling me a n00b, I'd like to see you make a Beam Plugin go for it, you got 1 day. Starting NOW
Forum: General 01-25-2007, 16:41
Replies: 3
Views: 1,148
Posted By Dutchie
Re: Steam error?

Amxx is allways on... This shouldn't happen I don't see any reason why this would happen.
Forum: Scripting Help 01-25-2007, 16:37
Replies: 25
Views: 5,624
Posted By Dutchie
Re: Beam Help.

Sure will. =)
Forum: Scripting Help 01-25-2007, 16:36
Replies: 7
Views: 1,871
Posted By Dutchie
Re: Drop C4 In Site=kill

Eh, I modified alot of things... Jesus, you forgot the #include <cstrike> you didn't have enough spaces I fixed that, there was 4 spelling errors.. Don't tell me I didnt modify anything..
Forum: Scripting Help 01-25-2007, 09:39
Replies: 7
Views: 1,871
Posted By Dutchie
Re: Drop C4 In Site=kill

SCRATCH THAT


#include <cstrike>
#include <amxmodx>


#define PLUGIN_NAME "New plugin"
#define PLUGIN_VERSION "0.1"
#define PLUGIN_AUTHOR "Name"
Forum: Scripting Help 01-25-2007, 09:37
Replies: 7
Views: 1,871
Posted By Dutchie
Re: Drop C4 In Site=kill

#include <cstrike>
#include <amxmodx>


#define PLUGIN_NAME "New plugin"
#define PLUGIN_VERSION "0.1"
#define PLUGIN_AUTHOR "Name"


public plugin_init()
Forum: Scripting Help 01-25-2007, 09:19
Replies: 25
Views: 5,624
Posted By Dutchie
Re: Beam Help.

Yeah I'm going to go re-read all of that PAWN language. :wink:
Forum: General 01-25-2007, 09:13
Replies: 10
Views: 1,984
Posted By Dutchie
Re: It dosen't work to make my self to admin!

Sorry for the dedicated I have no idea sorry.
Forum: Scripting Help 01-25-2007, 09:11
Replies: 25
Views: 5,624
Posted By Dutchie
Re: Beam Help.

#include <amxmodx>
#include <amxmisc>

#define PLUGIN "Beamme"
#define VERSION "1.0"
#define AUTHOR "Dutchie"


public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
Forum: Scripting Help 01-25-2007, 09:06
Replies: 25
Views: 5,624
Posted By Dutchie
Re: Beam Help.

Ah I tried and it says my /beamme won't do anything.. Hmm
Showing results 1 to 25 of 37

 
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