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Posts Made By:
Wilson [29th ID]
Forum:
Plugins
05-27-2008, 01:07
Replies:
508
SM File/Folder Downloader and Precacher
Views:
499,725
Posted By
Wilson [29th ID]
Re: SM File/Folder Downloader and Precacher
Great plugin, but it seems after I download the files (weapon mdl and its material files), i can't use them in game until i exit and reopen the game.
Any idea how to get around that? I've tried in...
Forum:
Scripting Help
05-14-2008, 18:51
Replies:
2
"Plugin didn't set meta_result" ?
Views:
3,315
Posted By
Wilson [29th ID]
"Plugin didn't set meta_result" ?
My plugin, AMX TeamTalk seems to give a load error only on linux. Works fine on windows. I've never seen this error before, though. Seems like it's a problem with FM dll or something?
[META]...
Forum:
Scripting Help
04-27-2008, 14:46
Replies:
5
pev_waterlevel/get_distance
Views:
2,225
Posted By
Wilson [29th ID]
Re: pev_waterlevel/get_distance
why not do a find ent in sphere around the player? if there's func_water within x units around the player..etc.
engfunc(EngFunc_FindEntityInSphere, index, origin, radius)
Forum:
Scripting Help
04-22-2008, 12:55
Replies:
4
Weapon Chance [Error when compiling]
Views:
1,873
Posted By
Wilson [29th ID]
Re: Weapon Chance [Error when compiling]
Did you by any chance look at the line on which there is an error? (Assuming you wrote this you'd see the problem)
You're putting an enumerated value - an integer - as argument two into a stock...
Forum:
Off-Topic
04-18-2008, 12:28
Replies:
24
64 slot and 99 slot HL servers? (screenshots)
Views:
5,219
Posted By
Wilson [29th ID]
Re: 64 slot and 99 slot HL servers? (screenshots)
There was that plugin for a module that let you change slots mid-game but not go above 32...
Forum:
Off-Topic
04-16-2008, 19:28
Replies:
24
64 slot and 99 slot HL servers? (screenshots)
Views:
5,219
Posted By
Wilson [29th ID]
64 slot and 99 slot HL servers? (screenshots)
How is this possible?!
http://i132.photobucket.com/albums/q30/BelowwZer0/lawlcakes.jpg
http://i132.photobucket.com/albums/q30/BelowwZer0/lawlcakes2.jpg
I thought this was impossible...and...
Forum:
Scripting Help
04-10-2008, 15:59
Replies:
12
weaponbox data
Views:
4,321
Posted By
Wilson [29th ID]
Re: weaponbox data
No...after you drop the weapon, the dropped weapon still has the owner's id in it..
Forum:
Scripting Help
04-09-2008, 12:50
Replies:
12
weaponbox data
Views:
4,321
Posted By
Wilson [29th ID]
Re: weaponbox data
Cheap_Suit, this is how I set it in my shotgun plugin.
public fwd_SetModel( ent, const model[] ) {
if( plugin_enabled() )
{
// Get id of player who dropped the weapon
new owner = pev(...
Forum:
Scripting Help
04-09-2008, 12:47
Replies:
6
Messagemode
Views:
2,269
Posted By
Wilson [29th ID]
Re: Messagemode
What are you asking exactly? It's a half-life command...amxx can execute the command on a client...
Forum:
Scripting Help
04-09-2008, 12:10
Replies:
4
[SOLVED] Player model floats off of ground
Views:
1,775
Posted By
Wilson [29th ID]
Re: Player model floats off of ground
v3x, when this has happened to me in the past, it was because the skeleton of the model did not define the body parts and thus the model simply centred itself at the centre of the entity. For...
Forum:
Approved Plugins
04-07-2008, 11:54
Replies:
5
Dod Rocket Class (Better Secondary Wpn) v2.0
Views:
10,131
Posted By
Wilson [29th ID]
Re: Dod Rocket Class (Better Secondary Wpn) v2.0
http://www.amxmodx.org/webcompiler.cgi ....
Forum:
Scripting Help
04-06-2008, 20:55
Replies:
5
Lame question
Views:
1,612
Posted By
Wilson [29th ID]
Re: Lame question
If you look in fakemeta_const.inc you'll find the function
EngFunc_TraceModel, // void ) (const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr);
So that...
Forum:
Approved Plugins
04-06-2008, 10:18
Replies:
5
Dod Rocket Class (Better Secondary Wpn) v2.0
Views:
10,131
Posted By
Wilson [29th ID]
Re: Dod Rocket Class (Better Secondary Wpn) v2.0
Updated file - I had an #include in there that not everyone has - pasted stock inside sma.
Forum:
Approved Plugins
04-05-2008, 14:54
Replies:
5
Dod Rocket Class (Better Secondary Wpn) v2.0
Views:
10,131
Posted By
Wilson [29th ID]
Dod Rocket Class (Better Secondary Wpn) v2.0
Dod Rocket Class
This plugin gives the Bazooka class an M1 Carbine instead of a Colt
This plugin gives the Panzerjaeger class an MP40 isntead of a Luger
This plugin gives the Piat class a Sten...
Forum:
Site/Forums Issues and Discussion
04-03-2008, 08:45
Replies:
7
Invisible private message...
Views:
2,802
Posted By
Wilson [29th ID]
Re: Invisible private message...
I don't think the problem is fixed yet, BAIL. Yesterday I had 1 PM Notification (and no new ones in my inbox) and today I had 3 in the notification but no actual new PM's.
I did the select all and...
Forum:
Scripting Help
03-30-2008, 13:06
Replies:
14
question about v_model position
Views:
4,021
Posted By
Wilson [29th ID]
Re: question about v_model position
I dont know of a way to get rid of the rotating v_model thing.
The only way to remove the cutting off part is to edit the model..
Forum:
Scripting Help
03-29-2008, 10:43
Replies:
1
Make Him a Real Player
Views:
1,157
Posted By
Wilson [29th ID]
Make Him a Real Player
http://www.msmindbody.com/i/camel.JPG
Hello gents,
I've got a question that is simply beyond what I can figure out. It's within Day of Defeat, but I imagine the same problem may exist in other...
Forum:
Approved Plugins
03-29-2008, 10:39
Replies:
66
AMX CVAR Guard
Views:
69,940
Posted By
Wilson [29th ID]
Re: AMX CVAR Guard
In other words you're asking if you could simply allow them to enter with any value they want, but not change it? In theory that'd be possible...just alias the cvar to blockcmd...However, one thing...
Forum:
Scripting Help
03-27-2008, 04:51
Replies:
14
question about v_model position
Views:
4,021
Posted By
Wilson [29th ID]
Re: question about v_model position
Trust me I know how you feel. You'd have to create your own models.
I did what you're doing for DOD Realism (http://dodrealism.com) mod, and as you can see some of them are not perfect ironsights...
Forum:
Approved Plugins
03-27-2008, 04:49
Replies:
66
AMX CVAR Guard
Views:
69,940
Posted By
Wilson [29th ID]
Re: AMX CVAR Guard
Unfortunately there is no way to block those commands as they are client-side commands.
Forum:
Scripting Help
03-24-2008, 10:00
Replies:
4
100% INVIS?
Views:
1,767
Posted By
Wilson [29th ID]
Re: 100% INVIS?
From FM Utilities:
stock fm_set_entity_visibility(index, visible = 1) {
set_pev(index, pev_effects, visible == 1 ? pev(index, pev_effects) & ~EF_NODRAW : pev(index, pev_effects) | EF_NODRAW);...
Forum:
Approved Plugins
03-11-2008, 15:04
Replies:
66
AMX CVAR Guard
Views:
69,940
Posted By
Wilson [29th ID]
Re: AMX CVAR Guard
Thanks for your opinion
Forum:
Scripting Help
03-10-2008, 07:52
Replies:
13
Hooking a client's cvar change
Views:
3,873
Posted By
Wilson [29th ID]
Re: Hooking a client's cvar change
To block cvar changes, use AMX CVAR Guard (http://forums.alliedmods.net/showthread.php?t=53728&highlight=amx+cvar+guard). It's the most effective way possible.
Forum:
Scripting Help
03-04-2008, 17:42
Replies:
6
Showing little sprite icon to users!?
Views:
2,061
Posted By
Wilson [29th ID]
Re: Showing little sprite icon to users!?
you definitely cannot display sprites as you please in the middle of the screen etc. - only sprites already capable of being displayed by the game in the positions they're assigned. to go around this...
Forum:
Scripting Help
03-04-2008, 11:38
Replies:
5
Ham Sandwich Spoiled?
Views:
1,860
Posted By
Wilson [29th ID]
Re: Ham Sandwich Spoiled?
Forgive me for asking such an obvious question but...do you have #include <hamsandwich> at the top of the plugin in your version?
if so, do you have the ham ini file uploaded correctly?
Showing results 1 to 25 of 500
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