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Posts Made By:
Mr.Dragonfly
Forum:
Plugins
12-18-2012, 11:21
Replies:
94
[CS:S] Bhop - Features for BunnyHop's servers
Views:
116,281
Posted By
Mr.Dragonfly
Re: [CS:S] Bhop - Features for BunnyHop's servers
Hi,
Sorry, I wasn't here since a while. I'm very busy with my studies and I stopped to play counter-strike.
But I saw many of you who have ideas or questions and I'll try to keep the plugin up to...
Forum:
Plugins
11-12-2011, 18:40
Replies:
94
[CS:S] Bhop - Features for BunnyHop's servers
Views:
116,281
Posted By
Mr.Dragonfly
Re: [CS:S] Bhop - Features for BunnyHop's servers
I saw some server running my plugin and I didn't make a release.
Look at this http://www.game-monitor.com/search.php?search=sm_version_bhop&type=variablesearch=sm_version_bhop&type=variable
The...
Forum:
Plugins
11-11-2011, 14:53
Replies:
94
[CS:S] Bhop - Features for BunnyHop's servers
Views:
116,281
Posted By
Mr.Dragonfly
Re: [CS:S] Bhop - Features for BunnyHop's servers
I think, it's a sdk hook problem.
Try this http://forums.alliedmods.net/showpost.php?p=1589197&postcount=1687
Tell me if it doesn't work.
Forum:
Plugins
08-31-2011, 11:08
Replies:
94
[CS:S] Bhop - Features for BunnyHop's servers
Views:
116,281
Posted By
Mr.Dragonfly
Re: [CS:S] Bhop - Features for BunnyHop's servers
You mean hasn't been created yet ? If yes, have you got some errors showing in your console ?
Because it's weird if it hasn't been created.
Forum:
Plugins
08-21-2011, 08:52
Replies:
94
[CS:S] Bhop - Features for BunnyHop's servers
Views:
116,281
Posted By
Mr.Dragonfly
Re: [CS:S] Bhop - Features for BunnyHop's servers
Bhop Updated!
Version 1.2b:
- fixed the auto bunny, players are not blocked on ladders anymore and blocked in the water when jumping
Forum:
Plugins
08-21-2011, 08:51
Replies:
94
[CS:S] Bhop - Features for BunnyHop's servers
Views:
116,281
Posted By
Mr.Dragonfly
Re: [CS:S] Bhop - Features for BunnyHop's servers
Have you got some errors showing on the server's console ?
I don't have this problem on my server.
Forum:
Scripting
08-21-2011, 08:05
Replies:
3
Detect a player in water
Views:
2,698
Posted By
Mr.Dragonfly
Re: Detect a player in water
I already used FL_INWATER like this
if (!(GetEntityFlags(client) & FL_INWATER))It works when I swim the auto bunny is deactivated but I can't use the auto bunny on a puddle so for some bunny maps...
Forum:
Scripting
08-20-2011, 17:44
Replies:
3
Detect a player in water
Views:
2,698
Posted By
Mr.Dragonfly
Detect a player in water
Hi,
I've got a problem in my plugin (Bhop (http://forums.alliedmods.net/showthread.php?t=157374))
I use this method for the auto bunnyhopping
public Action:OnPlayerRunCmd(client, &buttons,...
Forum:
Plugins
08-03-2011, 07:11
Replies:
94
[CS:S] Bhop - Features for BunnyHop's servers
Views:
116,281
Posted By
Mr.Dragonfly
Re: [CS:S] Bhop - Features for BunnyHop's servers
There's already a great plugin which do this.
http://forums.alliedmods.net/showthread.php?t=90467&highlight=bhop
Forum:
Plugins
07-14-2011, 15:29
Replies:
94
[CS:S] Bhop - Features for BunnyHop's servers
Views:
116,281
Posted By
Mr.Dragonfly
Re: [CS:S] Bhop - Features for BunnyHop's servers
On my server, when I set sm_bhop_msg_show to "0", I haven't connection/deconnection messages. Maybe you have an other plugin with connection message ?
For now no, all the commands can be used...
Forum:
Plugins
07-14-2011, 10:44
Replies:
94
[CS:S] Bhop - Features for BunnyHop's servers
Views:
116,281
Posted By
Mr.Dragonfly
Re: [CS:S] Bhop - Features for BunnyHop's servers
Bhop Updated!
Version 1.2a:
- fixed !bhop and !bhophelp, I created two menus for the same thing now just one is created for both of them
- fixed translations in !bhop menu, replacement of "%t"...
Forum:
Plugins
07-13-2011, 20:25
Replies:
94
[CS:S] Bhop - Features for BunnyHop's servers
Views:
116,281
Posted By
Mr.Dragonfly
Re: [CS:S] Bhop - Features for BunnyHop's servers
The .cfg file isn't created if the plugin can't load.
So I think your problem is in the installation.
You should have this on your server:
- bhop.smx in "cstrike/addons/sourcemod/plugins"
-...
Forum:
Plugins
07-11-2011, 09:56
Replies:
94
[CS:S] Bhop - Features for BunnyHop's servers
Views:
116,281
Posted By
Mr.Dragonfly
Re: [CS:S] Bhop - Features for BunnyHop's servers
Bhop Updated!
Version 1.2:
- removed sm_bhop_easyhop
- added sm_bhop_landslowdown to remove slowdown caused by landing from a jump (Thanks to blodia)
- added sm_bhop_damageslowndown to remove...
Forum:
Plugins
07-09-2011, 11:23
Replies:
94
[CS:S] Bhop - Features for BunnyHop's servers
Views:
116,281
Posted By
Mr.Dragonfly
Re: [CS:S] Bhop - Features for BunnyHop's servers
Hi,
Sorry for the the long answer.
I thought this method was used by lots of scripts and like I had yours on my server I used yours. When I rewrite my ES addon to sourcespawn I used the same...
Forum:
Plugins
07-04-2011, 12:35
Replies:
94
[CS:S] Bhop - Features for BunnyHop's servers
Views:
116,281
Posted By
Mr.Dragonfly
Re: [CS:S] Bhop - Features for BunnyHop's servers
I used "m_flStamina" in my sourcemod plugin because I used it in my ES addon.
I don't even know who you are.
Forum:
Plugins
07-02-2011, 17:00
Replies:
94
[CS:S] Bhop - Features for BunnyHop's servers
Views:
116,281
Posted By
Mr.Dragonfly
Re: [CS:S] Bhop - Features for BunnyHop's servers
I don't see what you mean. You only want a lowgrav for your server ?
Forum:
Plugins
06-27-2011, 08:30
Replies:
94
[CS:S] Bhop - Features for BunnyHop's servers
Views:
116,281
Posted By
Mr.Dragonfly
Re: [CS:S] Bhop - Features for BunnyHop's servers
The .smx is already in the joined files.
Forum:
Plugins
06-11-2011, 10:27
Replies:
94
[CS:S] Bhop - Features for BunnyHop's servers
Views:
116,281
Posted By
Mr.Dragonfly
Re: [CS:S] Bhop - Features for BunnyHop's servers
If you installed all the files properly, the plugin will load itself when the server starts.
So there's a problem when the plugin wants to load.
Have you errors in logs when your server starts ?...
Forum:
Plugins
06-01-2011, 06:46
Replies:
94
[CS:S] Bhop - Features for BunnyHop's servers
Views:
116,281
Posted By
Mr.Dragonfly
Re: [CS:S] Bhop - Features for BunnyHop's servers
^^ no problem
Forum:
Plugins
05-27-2011, 19:13
Replies:
94
[CS:S] Bhop - Features for BunnyHop's servers
Views:
116,281
Posted By
Mr.Dragonfly
Re: [CS:S] Bhop - Features for BunnyHop's servers
Now when your checkpoint is saved, you can kill yourself, go as spec, etc.. you will be able to teleport yourself in your saved location. Your checkpoint will be erased only when map change or when...
Forum:
Plugins
05-27-2011, 14:31
Replies:
94
[CS:S] Bhop - Features for BunnyHop's servers
Views:
116,281
Posted By
Mr.Dragonfly
Re: [CS:S] Bhop - Features for BunnyHop's servers
Plugin Updated:
Version 1.1:
- Added cvar sm_bhop_enabled to activate the plugin
- Added cvar sm_bhop_gravity for servers which don't want !lowgrav
- Added ConVar Hook to modify the plugin...
Forum:
Plugins
05-25-2011, 12:20
Replies:
94
[CS:S] Bhop - Features for BunnyHop's servers
Views:
116,281
Posted By
Mr.Dragonfly
Re: [CS:S] Bhop - Features for BunnyHop's servers
On my server, I haven't got this message in my logs. I'll try to solve this issue.
But you can use the plugin? If yes, with some bugs?
Not a bad idea to add a cvar for the grav, thanks, I'll...
Forum:
Plugins
05-25-2011, 11:26
Replies:
94
[CS:S] Bhop - Features for BunnyHop's servers
Views:
116,281
Posted By
Mr.Dragonfly
Re: [CS:S] Bhop - Features for BunnyHop's servers
@teabag1980: Could you show me the errors that you see in your logs ? the cfg file isn't created if the plugin doesn't want to load.
@DaRk56: Ce message s'affiche parfois quand le plugin est...
Forum:
Plugins
05-20-2011, 11:06
Replies:
94
[CS:S] Bhop - Features for BunnyHop's servers
Views:
116,281
Posted By
Mr.Dragonfly
[CS:S] Bhop - Features for BunnyHop's servers
Bhop v1.2b
First, I'd like to thanks blodia, He found the best way to make bunnyhopping easier and let me use it :mrgreen:
Description:
This plugin is a rewrite of my ES addon Bhop...
Forum:
Scripting
05-18-2011, 17:17
Replies:
3
Few questions
Views:
1,068
Posted By
Mr.Dragonfly
Re: Few questions
I check an other plugin and of course it doesn't work with OnClientDisconnect() so I needed to use the event player_disconnect :)
This way isn't the best because it adds an other item which we...
Showing results 1 to 25 of 28
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