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Search: Posts Made By: anonpiss
Forum: SourceMod Anti-Cheat 09-06-2010, 21:17
Replies: 56
Views: 22,084
Posted By anonpiss
Forum: Zombie:Reloaded 08-15-2010, 21:32
Replies: 17
Views: 6,682
Posted By anonpiss
Re: [REQ] !zstuck and random !ztele.

Yeah I read all that but it has never happened on my server LOL.
Zombies that gets stuck in barricade only gets killed with headshot. That has always been my strategy of killing zombies, make them...
Forum: Zombie:Reloaded 08-15-2010, 05:51
Replies: 17
Views: 6,682
Posted By anonpiss
Re: [REQ] !zstuck and random !ztele.

Weird, I could only use !zstuck when I am stuck with another player. !zstuck has never worked with barricade.
Forum: Trash 08-06-2010, 10:16
Replies: 3
Views: 1,425
Posted By anonpiss
[EXTENSION] FakeClients Plugin for Old CS:S

Hmm my original thread got trashed and I guess it's because I posted it at MMS plugin when it should be a SM extension instead.

I no longer run any game servers now, probably got tired out of it....
Forum: Trash 08-06-2010, 03:55
Replies: 0
Views: 648
Posted By anonpiss
[Windows] FakeClients Plugin for Old CS:S

I no longer run any game servers now, probably got tired out of it.

Here's a working fakeclients plugin made by pred* for old CS:S server (won't work on CS:S OB) for Windows.

Paid $100 to pred...
Forum: Zombie:Reloaded 07-16-2010, 00:24
Replies: 13
Views: 3,220
Posted By anonpiss
Re: Is there anyone, who could remake two plugins for zombiemod?

tripmines plugin don't really seem to be logical for zombie server.

Reason is " Note that the tripmine logic is handled by the game's entity I/O system and will kill people on your team (in other...
Forum: Zombie:Reloaded 07-08-2010, 22:16
Replies: 2
Views: 965
Posted By anonpiss
Suggestion: Temporary Mother Zombies GodMode

During ZE maps, I set the mother zombies to auto teleport back to spawn location otherwise human don't stand a chance in winning.

However there are times when a bunch of humans that camps at spawn...
Forum: Zombie:Reloaded 07-08-2010, 10:45
Replies: 5
Views: 2,516
Posted By anonpiss
Re: Zombie:Reloaded History

Why not? Just configure STEAM not to update my CSS.
Forum: Zombie:Reloaded 07-08-2010, 09:39
Replies: 5
Views: 2,516
Posted By anonpiss
Re: Zombie:Reloaded History

Good job guys. Although I have been running ZM for a few years but after trying ZR, I am one of those that would say I won't go back to ZM.

The only reason why I have reverted back to the old...
Forum: Zombie:Reloaded 07-05-2010, 21:41
Replies: 3
Views: 1,196
Posted By anonpiss
Re: Questions on Overlays

Thanks for the great support.
I don't think this kinda support will ever exist in ZM forum.

One more related question, you said that "whether night vision is blocked itself is set in the class...
Forum: Zombie:Reloaded 07-05-2010, 10:25
Replies: 4
Views: 1,263
Posted By anonpiss
Re: ZR already hooking knife damage?

Hmm I wonder why it doesn't work when I used SDKHooks to modify the knife damage?
Forum: Zombie:Reloaded 07-05-2010, 07:16
Replies: 30
Views: 5,886
Posted By anonpiss
Re: Bug: Napalm Grenades do not work

Same here. Tried latest dev and there's no fire or burn.
But when I reverted back to the latest stable, it works.
Forum: Zombie:Reloaded 07-05-2010, 06:29
Replies: 4
Views: 1,263
Posted By anonpiss
Re: ZR already hooking knife damage?

I think I found some OnTakeDamage in damage.inc
Just wondering how can I change the knife damage there...
Forum: Zombie:Reloaded 07-05-2010, 06:14
Replies: 4
Views: 1,263
Posted By anonpiss
ZR already hooking knife damage?

I would like to change the knife damage and no matter what code I tried using sdkhooks, it just doesn't work.

I wonder if this is caused by ZR already hooking the knife damage? If yes, how can I...
Forum: Zombie:Reloaded 07-04-2010, 23:11
Replies: 3
Views: 1,196
Posted By anonpiss
Questions on Overlays

I understand that this cvar zr_roundend_overlay is to show the overlay where either human or zombie wins during end of round.

Is this cvar "zr_classes_overlay_toggle" to allow players to set...
Forum: Zombie:Reloaded 07-04-2010, 06:46
Replies: 63
Views: 12,459
Posted By anonpiss
Re: What improvements can be made in Zombie:Reloaded?

This should be another reason why people are switching from ZM to ZR.
http://www.zombiemod.com/forums/showthread.php?p=39284
Forum: Zombie:Reloaded 07-03-2010, 10:12
Replies: 4
Views: 1,613
Posted By anonpiss
Re: Values compared to ZM

Ah okay, I think I get it. So the amount that I set for speed in playerclasses.txt are "addition" to the current speed.

What if I want to slow it down? From the documentation it says that the...
Forum: Zombie:Reloaded 07-03-2010, 05:06
Replies: 4
Views: 1,613
Posted By anonpiss
Values compared to ZM

I am finally doing the switch from ZM to ZR.
As I am configuring the zombie classes, I noticed that the values are very different.

For example, using the value "400" for speed in ZR is different...
Forum: Zombie:Reloaded 06-29-2010, 21:32
Replies: 63
Views: 12,459
Posted By anonpiss
Re: What improvements can be made in Zombie:Reloaded?

Here's one that I have been requesting to be implemented on ZR.
http://forums.alliedmods.net/showthread.php?t=121117
Forum: Zombie:Reloaded 06-27-2010, 22:44
Replies: 74
Views: 19,173
Posted By anonpiss
Re: ZM for the update

I agree but would still wait until the random !ztele spawn points being implemented then I would switch :P
Forum: Plugins 06-14-2010, 20:35
Replies: 58
Views: 38,898
Posted By anonpiss
Re: [CS:S] Buy Command

Finally a buy plugin for SM!
Forum: Scripting 06-03-2010, 22:58
Replies: 8
Views: 4,952
Posted By anonpiss
Re: ADMFLAG_ROOT for a plugin

That code won't work, check my latest one posted before u.
Forum: Scripting 06-03-2010, 22:48
Replies: 8
Views: 4,952
Posted By anonpiss
Re: ADMFLAG_ROOT for a plugin

Now I am getting error 017: undefined symbol "i"

public OnGameFrame() {
if (GetUserFlagBits(i) & ADMFLAG_ROOT) {
for (new i = 1; i <= MaxClients; i++) { // cycle through...
Forum: Scripting 06-03-2010, 22:15
Replies: 8
Views: 4,952
Posted By anonpiss
Re: ADMFLAG_ROOT for a plugin

Any examples? I tried looking at other codes, did trial and error but still failed to compile without errors.
Forum: Scripting 06-03-2010, 21:53
Replies: 8
Views: 4,952
Posted By anonpiss
Re: ADMFLAG_ROOT for a plugin

how can i do that?
Showing results 1 to 25 of 82

 
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