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Search: Posts Made By: FrozenHaxor
Forum: Plugins 11-29-2020, 20:06
Replies: 500
Views: 456,118
Posted By FrozenHaxor
Re: [L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)

When spawning an explosive barrel, it does spawn, but menu disappears and the following error is getting logged:

L 11/30/2020 - 01:47:54: [SM] Exception reported: NULL not allowed
L 11/30/2020 -...
Forum: Store 02-09-2015, 23:13
Replies: 7
Views: 2,220
Posted By FrozenHaxor
Re: Post bugs for me here please.

You obviously didn't search well enough then, it's even in the FAQ...

https://forums.alliedmods.net/showpost.php?p=2188206&postcount=2
Forum: Store 02-07-2015, 15:05
Replies: 73
Views: 15,876
Posted By FrozenHaxor
Re: Post bugs for me here please.

The point is that I wanted to upgrade SourceMod... It should be made compatible with the newest stable version of SM at some point.
Forum: Store 02-07-2015, 11:44
Replies: 73
Views: 15,876
Posted By FrozenHaxor
Re: Post bugs for me here please.

If I try to run it on TF2 under SM 1.7.1-git5151 (latest stable) I get tons of
L 02/07/2015 - 17:45:24: [SM] Displaying call stack trace for plugin "store/store-backend.smx":
L 02/07/2015 -...
Forum: Plugins 12-14-2014, 11:08
Replies: 1,502
Views: 964,339
Posted By FrozenHaxor
Re: Broken effects

I second this. Is this even going to be updated anymore? If not, this should be unapproved since alot of servers use it.
Forum: Unapproved Plugins 10-02-2014, 13:04
Replies: 36
Views: 22,980
Posted By FrozenHaxor
Re: [SYN] SynTools

HyperSpawner does not work properly. Errors thrown:

L 10/02/2014 - 17:45:21: [SM] Native "IsPlayerAlive" reported: Client 3 is not in game
L 10/02/2014 - 17:45:21: [SM] Displaying call stack...
Forum: Metamod:Source Plugins 03-04-2014, 12:04
Replies: 352
Views: 199,048
Posted By FrozenHaxor
Re: Accelerator - Take back control

Can't wait for it to get back to processing! Thanks for the service.
Forum: Plugins 03-02-2014, 10:44
Replies: 58
Views: 41,633
Posted By FrozenHaxor
Re: [TF2] Free2BeRenamed

I don't think it will be updated any time soon unfortunately...
Forum: Plugins 11-11-2013, 16:45
Replies: 17
Views: 28,662
Posted By FrozenHaxor
Re: [ANY] HTTP Text MOTD

How is this plugin different from putting URL inside motd.txt?

Does it download the file only once and then stream it directly from the game server to clients?
Forum: Store 11-11-2013, 12:40
Replies: 0
Views: 1,177
Posted By FrozenHaxor
Store randomly losing UTF-8 encoding.

This topic has been moved before but nobody has reacted whatsoever.

Some of the item names/descriptions are using UTF-8 characters. It's all fine until at a random time all the "non-english"...
Forum: Unapproved Plugins 11-11-2013, 06:57
Replies: 129
Views: 58,782
Posted By FrozenHaxor
Re: Player Votes Redux

This plugin is really unstable under linux, I believe there is something going horribly wrong when admin is using the commands. Votemap will insta-crash all the time its typed so I had to disable it....
Forum: Unapproved Plugins 11-03-2013, 16:25
Replies: 703
Views: 299,516
Posted By FrozenHaxor
Re: Tripmines

This plugin is haunted.
Forum: Plugins 11-03-2013, 11:15
Replies: 55
Views: 50,103
Posted By FrozenHaxor
Re: [TF2] Be The Saxton

The archive with player model is corrupted.

Also it would be nice to do something about resupply cabinets. Once a player that is a saxton touches it, the plugin completely glitches out...
Forum: Plugins 11-02-2013, 12:31
Replies: 27
Views: 49,001
Posted By FrozenHaxor
Re: [TF2] Set Spell

I believe there is some targetting issue. It simply doesn't work for some people.

And doing sm_setspell @all 10 10 will return Unknown command: sm_setspell.

One of my Admins has reported that...
Forum: Plugins 10-27-2013, 11:43
Replies: 12
Views: 11,927
Posted By FrozenHaxor
Re: mm_RTD BETA (v1.15)

Well it looks like the server is back but all the files were removed...
Forum: Store 10-27-2013, 10:19
Replies: 35
Views: 22,256
Posted By FrozenHaxor
Re: [ANY?] Player Size

It resizes the player only one time, while using the menu.
When player dies and respawns, theres a shake of the screen after about 1 second of respawn and the player does not change his size,...
Forum: Plugins 10-26-2013, 15:08
Replies: 203
Views: 130,998
Posted By FrozenHaxor
Re: [ANY] Web Shortcuts (Redux)

Well is there any way to show the chat message of the client that typed the command instead of hiding it? I've noticed that alot of people have already asked for this.
Forum: Plugins 10-26-2013, 14:47
Replies: 203
Views: 130,998
Posted By FrozenHaxor
Re: [ANY] Web Shortcuts (Redux)

If the Key "Silent" with Value "Nope" was supposed to show the client typing the command instead of eating the chat, it doesn't work.
Forum: Plugins 10-22-2013, 10:34
Replies: 49
Views: 20,716
Posted By FrozenHaxor
Re: [T2P] Advanced Free2Play Kicker/Replacer

I do use reservedslots, someone should definitely consider taking this and maybe the other ones over.
Forum: Plugins 10-20-2013, 07:34
Replies: 280
Views: 347,769
Posted By FrozenHaxor
Re: Show Damage (1.0.7)

Polish translation:
Forum: Plugins 10-20-2013, 07:25
Replies: 49
Views: 20,716
Posted By FrozenHaxor
Re: [T2P] Advanced Free2Play Kicker/Replacer

What's the point, It's been posted in 2012 already, nobody cared.



That error is nothing really, simple fix. But the plugin simply does not do what it's supposed to do.
It allows the server to...
Forum: Plugins 10-19-2013, 08:06
Replies: 49
Views: 20,716
Posted By FrozenHaxor
Re: [T2P] Advanced Free2Play Kicker/Replacer

This plugin is extremely glitched. It rejects connecting F2Ps, but doesn't kick then when the server is full. Also errors on plugin load.
Forum: Store 10-17-2013, 10:57
Replies: 1
Views: 1,475
Posted By FrozenHaxor
Re: Store "??? marks" in menu (sometimes)

I am encouraging the same exact problem. All of my stuff is set to utf8_general_ci. All non-english characters are becoming question marks.
Forum: Plugins 10-13-2013, 19:43
Replies: 12
Views: 11,927
Posted By FrozenHaxor
Re: mm_RTD BETA (v1.15)

Hey, your server http://tf2.merbo.org is not responding at all. I cannot download any files.
Forum: Plugins 10-13-2013, 13:20
Replies: 1,502
Views: 964,339
Posted By FrozenHaxor
Re: TF2: Roll the Dice RTD - v0.4 - NEW!

Hey, could you please modify the RTD_Roll() native to be a bool? I can't get any feedback if the perk was rolled and applied or not. For example when I call the native while the current timed perk is...
Showing results 1 to 25 of 242

 
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