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Search: Posts Made By: hip_hop_x
Forum: Scripting 07-23-2009, 09:37
Replies: 2
Views: 1,036
Posted By hip_hop_x
Re: Server crash when i try to join

thanks, the problem was at the loop it was infinite, i fixed and improved thanks to you.
Forum: Scripting 07-22-2009, 18:36
Replies: 2
Views: 1,036
Posted By hip_hop_x
Server crash when i try to join

I made a new plugin called the hidden, it compiles well, but i can't figure out why the server is crashing when i try to join.

I'm not experienced as you are, i just started today learning...
Forum: Scripting 07-22-2009, 17:30
Replies: 14
Views: 3,893
Posted By hip_hop_x
Re: Can't hook server_spawn

i want a sourcemod plugin, another solution would be to make a metamod plugin wich hooks there but i don't know how to do that.
Forum: Scripting 07-22-2009, 16:25
Replies: 14
Views: 3,893
Posted By hip_hop_x
Re: Can't hook server_spawn

hooking into server_spawn is the problem... but i need to figure out how to
Forum: Scripting 07-22-2009, 14:22
Replies: 14
Views: 3,893
Posted By hip_hop_x
Re: Can't hook server_spawn

i don't want to change the hostname, i try to change the Game.
Counter-Strike: Source to Custom Game while it's showing into steam.

Check game from server_spawn to see about what i try to do.
Forum: Scripting 07-22-2009, 13:31
Replies: 14
Views: 3,893
Posted By hip_hop_x
Re: Can't hook server_spawn

thanks for the tip, i tried with OnConfigsExecuted, but doesn't work either
Forum: Scripting 07-22-2009, 13:00
Replies: 14
Views: 3,893
Posted By hip_hop_x
Can't hook server_spawn

I tried today to hook into server_spawn to change my game name, but i wasn't able...

Here is my code, maybe you have any suggestion on how to fix it.

public OnPluginStart(){
...
Forum: Scripting 07-18-2009, 20:29
Replies: 2
Views: 1,477
Posted By hip_hop_x
Re: Check if player is standing in smoke

hmm, here's an ideea on how to do it, even if it's not to good. You could trace the smoke grenade, check were it stops(after it falls) then if player is in radius... do some action.
This doesn't...
Forum: Approved Plugins 02-15-2009, 16:25
Replies: 18
Views: 15,539
Posted By hip_hop_x
Re: ESF Mr. Satan v1.3

nice plugin, good job ;)
Forum: Module Coding 12-29-2008, 21:34
Replies: 21
Views: 28,541
Posted By hip_hop_x
Re: ESF Model Changing Module

you put the .dll file in the modules, lol
Forum: Code Snippets/Tutorials 12-29-2008, 05:23
Replies: 11
Views: 12,351
Posted By hip_hop_x
Re: [INC] ESF Stock

The esf.inc it is included in the amxmodx default, but doesn't work lol they forgot to add the esf module. You can test something including esf.inc and you'll notice that.
Forum: Module Coding 12-15-2008, 04:54
Replies: 36
Views: 101,617
Posted By hip_hop_x
Re: Module: Sockets_hz ( listenning + nonblocking ) ... working :)

thank you for compiling the socket module for win32 ;)
Forum: Approved Plugins 08-22-2008, 14:39
Replies: 31
Views: 95,868
Posted By hip_hop_x
Re: AWP Crosshair

The shake effect is to make it more fun, and the aim isn't good because the bullet goes random by the game, i'll try to fix it.
Forum: News 08-22-2008, 11:59
Replies: 204
Views: 228,147
Posted By hip_hop_x
Re: AMX Mod X 1.8.1 Released

wohoo, i've been waiting so long for a new update
Forum: Code Snippets/Tutorials 08-14-2008, 09:01
Replies: 11
Views: 12,351
Posted By hip_hop_x
Re: [INC] ESF Stock

esf_stocks been updated, thanks Zero
Forum: Unapproved/Old Plugins 08-12-2008, 12:12
Replies: 7
Views: 5,748
Posted By hip_hop_x
Re: ESF Goten Character

gj, nice plugin you've made!

Yes credits to ECX Because its a direct rip from the newer esf mod.
Omg, ecx has the characters written in cgi, you couln't direct rip it. He did it in amxx language,...
Forum: Scripting Help 07-25-2008, 07:36
Replies: 4
Views: 1,791
Posted By hip_hop_x
Re: Scale Model

you can't scale a model from code, you must use a software to make it bigger, HLMV
Forum: Scripting Help 07-23-2008, 08:44
Replies: 4
Views: 1,492
Posted By hip_hop_x
Re: model too small, how to make it bigger?

oh, ok, thanks for answers
Forum: Scripting Help 07-23-2008, 07:57
Replies: 4
Views: 1,492
Posted By hip_hop_x
model too small, how to make it bigger?

cs_set_user_model(id,"cell2")
set_pev(id, pev_scale, 1.2)
I've set the model for the player, works, but it's too small. I tried to set scale, but no luck, any ideeas?...
Forum: Plugins 04-05-2008, 19:55
Replies: 19
Views: 29,197
Posted By hip_hop_x
Re: Sunglasses

bl4nk: the Sunglasses doesn't change the view, they prevent you getting flashed.
Gj Samurai!
Forum: Trash 03-14-2008, 16:52
Replies: 5
Views: 2,652
Posted By hip_hop_x
Forum: Approved Plugins 03-14-2008, 16:50
Replies: 18
Views: 20,291
Posted By hip_hop_x
Re: Vegeta To BebiVegeta

should work with ecx too, if you have amxmodx installed.
Forum: Unapproved/Old Plugins 02-05-2008, 20:06
Replies: 2
Views: 1,993
Posted By hip_hop_x
Re: [WF] Weapons

Do you like it? When I'll have some free time I'll update this to 1.1, adding something new.
Forum: Unapproved/Old Plugins 02-04-2008, 19:10
Replies: 2
Views: 1,993
Posted By hip_hop_x
[WF] Weapons

[WF] Weapons Fever
Version - 1.0
Credits to: Samurai - fixed the event_damage

Details
This mod makes half-life game abit more interesting. Players are able to shake, and see a red screen when...
Forum: Approved Plugins 02-04-2008, 14:34
Replies: 19
Views: 20,211
Posted By hip_hop_x
Re: Railgun Blast

nice plugin you made, good ideea.
Showing results 1 to 25 of 128

 
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