Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $32
Target: $400
8%
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 1 of 2
1
2
>
Showing results 1 to 25 of 36
Search took
0.00
seconds.
Search:
Posts Made By:
elfenlied ftw
Forum:
SourceBans / SourceBans++
10-09-2016, 00:03
Replies:
4
Connection issues
Views:
3,066
Posted By
elfenlied ftw
Re: Connection issues
If I use my public IP it works fine, but using anything local doesn't work.
Forum:
SourceBans / SourceBans++
10-08-2016, 23:45
Replies:
4
Connection issues
Views:
3,066
Posted By
elfenlied ftw
Re: Connection issues
I also tried connecting to the socket via the command line and it worked.
[root@vps my.cnf.d]# mysql -usbuser -S /var/lib/mysql/mysql.sock -p*redacted*
Welcome to the MariaDB monitor. ...
Forum:
SourceBans / SourceBans++
10-08-2016, 22:40
Replies:
4
Connection issues
Views:
3,066
Posted By
elfenlied ftw
Connection issues
I am having difficulty getting sourcebans 1.5.4.7 to work. My issue is with the game module failing to connect to the database. I am running Centos 7.2.
sourcebans.log:
L 10/09/2016 - 02:00:52:...
Forum:
Scripting
12-15-2014, 14:51
Replies:
3
[help] Arrays in Enums?
Views:
2,119
Posted By
elfenlied ftw
Re: [help] Arrays in Enums?
Okay, thanks for the info.
Forum:
Scripting
12-14-2014, 22:06
Replies:
3
[help] Arrays in Enums?
Views:
2,119
Posted By
elfenlied ftw
[help] Arrays in Enums?
When I compile my sourcemod plugin, I get a bunch of errors stating:
Originally, I had a bunch of separate arrays but I decided to try and fit them in to an enum "struct" to look cleaner. I got...
Forum:
Plugins
12-13-2013, 12:45
Replies:
2
[TF2] high5/taunt kill exploit fix (1.1) 12/13/2013
Views:
3,418
Posted By
elfenlied ftw
Re: [TF2] high5/taunt kill exploit fix (1.1) 12/13/2013
Little update. Modified plugin to use ForcePlayerSuicide() instead of SDKHooks_TakeDamage().
Forum:
Plugins
12-13-2013, 12:19
Replies:
7
[TF2] Gate Exploit Fix (1.2.0) 12/13/2013
Views:
4,878
Posted By
elfenlied ftw
Re: [TF2] Gate Exploit Fix
Finally got time to update this.
Added a config file to allow for map specific settings. See setupfix.cfg for details. If a map breaks any achievements or is harmed by this plugin in some other...
Forum:
Plugins
12-12-2013, 00:59
Replies:
2
[TF2] high5/taunt kill exploit fix (1.1) 12/13/2013
Views:
3,418
Posted By
elfenlied ftw
[TF2] high5/taunt kill exploit fix (1.1) 12/13/2013
Description
This plugin fixes the exploit where users can taunt off an edge and then high-5 to kill the person in front of them. This nullifies the damage so it has no effect, and also has the...
Forum:
Plugins
07-23-2013, 13:18
Replies:
7
[TF2] Gate Exploit Fix (1.2.0) 12/13/2013
Views:
4,878
Posted By
elfenlied ftw
Re: [TF2] Setup Invulnerability
I see, thanks for providing the name of the achievement this time. If you know of any others please let me know.
I'll work on a blacklist config so users can disable the plugin per map, unless...
Forum:
Plugins
07-23-2013, 12:16
Replies:
7
[TF2] Gate Exploit Fix (1.2.0) 12/13/2013
Views:
4,878
Posted By
elfenlied ftw
Re: [TF2] Setup Invulnerability
Valve tried to fix some things, however you can still kill people through gates.
This doesn't stop people from getting to the other side, it just prevents people from damaging others during...
Forum:
Plugins
07-23-2013, 11:19
Replies:
7
[TF2] Gate Exploit Fix (1.2.0) 12/13/2013
Views:
4,878
Posted By
elfenlied ftw
[TF2] Gate Exploit Fix (1.2.0) 12/13/2013
This is a simple plugin developed to prevent players from gate exploiting - damaging/killing people during round setup through gates, using jarate/madmilk through gates etc. This plugin makes it so...
Forum:
Source Servers (SRCDS)
06-16-2013, 20:30
Replies:
1
[Ubuntu 12.04] steamcmd issues
Views:
1,998
Posted By
elfenlied ftw
[Ubuntu 12.04] steamcmd issues
Hey all. I decided to reinstall my tf2 server on my ubuntu box to mess around with some maps today, I managed to get the tf2 server installed and running sourcemod, however I'm having some issues...
Forum:
Plugins
12-21-2012, 03:02
Replies:
501
[ANY/CSS] EntControl(like grabbermod,NPCs,BuildIn-WEBSERVER,...) (Updated 2014-05-09)
Views:
232,092
Posted By
elfenlied ftw
Re: [ANY/CSS] EntControl(like grabbermod) (Updated 2012-03-01 v1.60)
fdsfdsfdsfsdf
Forum:
Plugins
11-03-2012, 05:02
Replies:
501
[ANY/CSS] EntControl(like grabbermod,NPCs,BuildIn-WEBSERVER,...) (Updated 2014-05-09)
Views:
232,092
Posted By
elfenlied ftw
Re: [ANY/CSS] EntControl(like grabbermod) (Updated 2012-03-01 v1.60)
This.
If someone can rebuild this, that'd be great.
Forum:
Plugins
11-02-2012, 10:43
Replies:
269
[TF2] The Amplifier
Views:
166,276
Posted By
elfenlied ftw
Re: [TF2] The Amplifier
It doesn't work properly in MvM. Why? Because the amplifier seems to only work when the building is level 1. During the setup time before the round starts, when you place the amplifier its upgraded...
Forum:
Plugins
10-29-2012, 03:14
Replies:
643
Map Decals
Views:
396,784
Posted By
elfenlied ftw
Re: Map Decals
Having some problems with this. More often then not, when a client connects they cannot see the decals. However once they reconnect, or the maps reloaded/changed, the decals become visible again. My...
Forum:
General
10-27-2012, 02:50
Replies:
116
TF2 (and DODS/HL2DM) Halloween Update Status
Views:
67,078
Posted By
elfenlied ftw
Re: TF2 (and DODS/HL2DM) Halloween Update Status
Also wanna add that it happens on all the other mvm maps, not just the new event map. Not sure what I'm doing wrong here. Any help would be appreciated.
Forum:
General
10-27-2012, 01:57
Replies:
116
TF2 (and DODS/HL2DM) Halloween Update Status
Views:
67,078
Posted By
elfenlied ftw
Re: TF2 (and DODS/HL2DM) Halloween Update Status
I updated my TF2 server several times, and used -verify_all, updated to the latest dev snapshots of SM and MM:S, and it's still crashing. Also tried a complete new install of sourcemod and metamod,...
Forum:
Plugins
10-24-2012, 04:38
Replies:
95
[ANY] Event Sounds
Views:
51,496
Posted By
elfenlied ftw
Re: [ANY] Event Sounds
Not working for me. Tested on TF2 MvM
SourceMod Version Information:
SourceMod Version: 1.4.7-dev
SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.4.7-dev)
SourcePawn API: v1 =...
Forum:
Source Servers (SRCDS)
10-01-2012, 16:23
Replies:
19
Need help picking VPS.
Views:
4,850
Posted By
elfenlied ftw
Re: Need help picking VPS.
Well, I tried ordering from virpus and they said my paypal wasn't verified, and my phone was invalid and marked me as 'Fraud'.. how the hell does that work? My paypal is verified, and my phone works...
Forum:
Source Servers (SRCDS)
09-30-2012, 20:16
Replies:
19
Need help picking VPS.
Views:
4,850
Posted By
elfenlied ftw
Re: Need help picking VPS.
Okay, well me and my friend are gonna go with Virpus for a month and see how it goes with 2 servers. Money is rather limited right now, so dedicated boxes are out of the question unfortunately....
Forum:
Source Servers (SRCDS)
09-29-2012, 20:55
Replies:
19
Need help picking VPS.
Views:
4,850
Posted By
elfenlied ftw
Re: Need help picking VPS.
Well, virpus would've been good if they didn't have that 2GB ram limit. And NFO looks like a no go too.
@ PatriotGames (http://forums.alliedmods.net/member.php?u=169955):
Holy shit that's a lot...
Forum:
Source Servers (SRCDS)
09-28-2012, 19:17
Replies:
19
Need help picking VPS.
Views:
4,850
Posted By
elfenlied ftw
Need help picking VPS.
Heya.
I intend to get a VPS to host:
1x TF2 MvM server (MvM requires 32 slots, 6 of which are player slots)
2x TF2 24 slot servers for other maps (2fort and some others)
A simple web...
Forum:
Plugins
09-20-2012, 10:53
Replies:
23
[TF2] MvM - Make players 'ready' (v1.3, 9/6/2012)
Views:
37,568
Posted By
elfenlied ftw
Re: [TF2] MvM - Make players 'ready' (v1.3, 9/6/2012)
You could try adding this to your /tf/addons/sourcemod/configs/adminmenu_custom.txt
"Commands"
{
"PlayerCommands"
{
"[MvM] Ready Player"
{
"cmd" "sm_mvmready #1 @2"...
Forum:
Plugins
09-13-2012, 08:23
Replies:
134
[TF2] Amp Node
Views:
67,772
Posted By
elfenlied ftw
Re: [TF2] Amp Node
Doesn't seem to be working properly with MvM. Upgrade building canteens seem to turn the amplifier/repair node back into a level 3 dispenser that doesn't work. Also, placing an amplifier/repair node...
Showing results 1 to 25 of 36
Page 1 of 2
1
2
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
14:01
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode