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Search: Posts Made By: ScorpFire
Forum: Plugins 05-16-2014, 15:03
Replies: 211
Views: 98,505
Posted By ScorpFire
Re: [TF2] Player Ranks

Maybe you can deduct points for player death, so that points do not go ridiculously high

But anyways awesome simple plugin....works perfectly

Edit: It seems if you choose the CVAR to supress...
Forum: Zombie:Reloaded 08-23-2012, 08:20
Replies: 23
Views: 4,476
Posted By ScorpFire
Re: ZR Crashing After Todays CSS Update

Im just wondering, i refresh the server list and i see some Zombie Mod servers already up and running. How is that so?
Forum: General 08-20-2012, 03:22
Replies: 5
Views: 1,348
Posted By ScorpFire
Re: Restrict Admin Menu > Voting Commands..

Here is the output

"Groups"
{
/* num = 1, gid = 0x0 */
"Default"
{
"flags" ""
"immunity" "1"
Forum: General 08-20-2012, 02:24
Replies: 5
Views: 1,348
Posted By ScorpFire
Re: Restrict Admin Menu > Voting Commands..

Thanks for your reply.

But K flag doesnt stop them from starting the vote. The vote is from basevotes plugin. However i dunno which exact command allowes them to start the vote, if so i will be...
Forum: General 08-19-2012, 11:43
Replies: 5
Views: 1,348
Posted By ScorpFire
Restrict Admin Menu > Voting Commands..

Hi,

I run a CSS server with the latest Sourcemod. I have a few admins in the server with bcajf flag. Whenever the admins access the admin menu via !admin command, they have access to Voting...
Forum: SM_Hosties 07-15-2012, 03:40
Replies: 2,851
Views: 1,244,557
Posted By ScorpFire
Re: [CSS] SM_Hosties (v2.0.4)

Please if u can change to color back to normal green, lightgreen

Its hard to see chat adverts from sm_hosties on maps like electric razor
Forum: SM_Hosties 07-14-2012, 01:49
Replies: 2,851
Views: 1,244,557
Posted By ScorpFire
Re: [CSS] SM_Hosties (v2.0.4)

Fruit Ninja has 2 probs on my

Length of time given to slice fruit is too long, give us cvars maybe or is there 1 alr?
After LR has ended, the the menu displayed is too long.
Forum: Zombie:Reloaded 07-05-2012, 10:35
Replies: 2
Views: 1,003
Posted By ScorpFire
Re: Zombie Reloaded Autobuy

Awesome....thanks alot dude
Forum: Zombie:Reloaded 07-05-2012, 09:06
Replies: 2
Views: 1,003
Posted By ScorpFire
Zombie Reloaded Autobuy

Hi,

I have this issue with autobuy on my server. I have HEGrenade and Smoke grenade enabled on my server. it seems that only 1 projectile can be saved for autobuy.I can only save either HE or...
Forum: Source Servers (SRCDS) 07-04-2012, 23:52
Replies: 2
Views: 1,058
Posted By ScorpFire
Find out least played maps

Hi,

Is there any way to find out which map in the maplist is least played on my server? Gametracker only shows the most played. Thanks in advance
Forum: Zombie:Reloaded 07-03-2012, 04:13
Replies: 56
Views: 12,134
Posted By ScorpFire
Re: Server stopped working D:

Updated to SM 1.5
Updated sdkhooks gamedata manually

Works so far for client connect, infection...
Forum: Zombie:Reloaded 07-03-2012, 03:50
Replies: 56
Views: 12,134
Posted By ScorpFire
Re: Server stopped working D:

my server is crashing on client connect too
Forum: Zombie:Reloaded 07-01-2012, 09:05
Replies: 2
Views: 1,091
Posted By ScorpFire
A little scripting help

Hi,

Just wondering is there any API that i can use to check which zombie/human class a player is?


Thanks in advance
Forum: Scripting 07-01-2012, 08:36
Replies: 6
Views: 1,110
Posted By ScorpFire
A little help with timers

Ok guys on my css server i am scripting the with the following code.

If T knife CT, CT has 3 seconds to knife any T or he will explode.

if(T knife CT ....)
{
CreateTimer(3.0, ByeZM,...
Forum: Plugin/Gameplay Ideas and Requests 06-29-2012, 03:01
Replies: 0
Views: 646
Posted By ScorpFire
Zombie class that is invisible when still

Hi,

I need a custom plugin that allows players , who choose a particular zombie class, to be invisible while standing still and partially visible while moving or taking damage. This plugin has to...
Forum: Zombie:Reloaded 06-28-2012, 22:52
Replies: 3
Views: 2,748
Posted By ScorpFire
Re: Player_hurt

Well the problem is im writing a plugin to capture the infect.

So what i did was hook player_hurt and then check if attacker is zombie and victim is human. But however i realise whenever a zombie...
Forum: Zombie:Reloaded 06-28-2012, 05:18
Replies: 3
Views: 2,748
Posted By ScorpFire
Player_hurt

Hi,

Was wondering does player_hurt (sdkhooks) gets hooked when a zombie infects a human?


Thanks
Forum: Scripting 06-28-2012, 04:10
Replies: 13
Views: 7,865
Posted By ScorpFire
Re: IsClientInGame" reported: Client index 0 is invalid

i think its this way

1. Copy paste his code as a new function in the .sp file

2. Copy paste this into EnDamage function


I am not sure if you must declare the stock function at the...
Forum: Extensions 06-27-2012, 22:29
Replies: 2,726
Views: 2,780,522
Posted By ScorpFire
Re: SDK Hooks 2.1 - Updated 2011-9-10

I was doing some plugin testing on my test css server... I restarted the server and the server shuts off with this error



Any help?
Forum: Scripting 06-27-2012, 02:54
Replies: 13
Views: 7,865
Posted By ScorpFire
Forum: Scripting 06-27-2012, 00:30
Replies: 13
Views: 7,865
Posted By ScorpFire
Re: IsClientInGame" reported: Client index 0 is invalid

Oops, are bots index 0

Cus i was testing in on a server with bots
Forum: Scripting 06-27-2012, 00:01
Replies: 13
Views: 7,865
Posted By ScorpFire
IsClientInGame" reported: Client index 0 is invalid

Hello guys

I have a CSS 48 zombie server. SM and MM are up to date. The code below (line 61) is giving me the error



public EnDamage(Handle:event, const String:name[], bool:dontBroadcast)
{...
Forum: General 04-11-2012, 22:58
Replies: 2
Views: 1,214
Posted By ScorpFire
Always have this error in sourcemod.

Hi,

My sourcemod always has this in the error log. Can anyone please help me to fix this.

Im running latest stable SM and MM on Ubuntu 11.04


L 04/11/2012 - 06:07:42: [SM] Native...
Forum: SM_Hosties 04-05-2012, 11:03
Replies: 2,851
Views: 1,244,557
Posted By ScorpFire
Re: [CSS] SM_Hosties (v2.0.4)

Guys is it safe to use 2.0.5b on my server?

or should i wait for full release?
Forum: SM_Hosties 03-28-2012, 02:38
Replies: 2,851
Views: 1,244,557
Posted By ScorpFire
Re: [CSS] SM_Hosties (v2.0.4)

TWO suggestions:

1.) There is a possibility to use a certain bind to boost the gun toss. Basically toss the deagle and a primary weapon after each other, the primary weapon will boost the deagle...
Showing results 1 to 25 of 62

 
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