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Search: Posts Made By: MaNaReaver
Forum: Off-Topic 06-03-2022, 09:51
Replies: 38
Views: 7,302
Posted By MaNaReaver
Re: AM logo

Yes, but it's also a matter of personal preference and choice. Education does broaden your perspectives though, I agree.
Forum: Off-Topic 06-03-2022, 09:36
Replies: 38
Views: 7,302
Posted By MaNaReaver
Re: AM logo

You can say or do whatever you want, but you cannot enforce it on other people's beliefs. That's called freedom of choice in a democracy. Glorifying someone just because they're different doesn't...
Forum: Off-Topic 06-03-2022, 07:38
Replies: 38
Views: 7,302
Posted By MaNaReaver
Re: AM logo

Do you honestly think that a free-and-open government would force their propaganda on other countries? In that case, the government engaging in such is also authoritarian, does not believe in an...
Forum: Off-Topic 06-03-2022, 06:29
Replies: 38
Views: 7,302
Posted By MaNaReaver
Re: AM logo

You're living in a dystopian world if you think that forcing your agenda towards unwilling people would solve anything happening in authoritarian countries. Think about what you can actually do to...
Forum: Suggestions / Requests 10-09-2021, 20:32
Replies: 6
Views: 1,237
Posted By MaNaReaver
Re: Vote on Join

The content could be anything, ranging from questions/polls, with answers/options that can be chosen by a player.



User input is the option chosen by the player - that gets stored in a vault....
Forum: Suggestions / Requests 10-08-2021, 14:37
Replies: 6
Views: 1,237
Posted By MaNaReaver
Re: Vote on Join

As stated earlier, the plugin should either take a vote, or show a menu that takes user-input and stores it in a vault which can be accessed whenever necessary.

As I didn't receive any replies a...
Forum: Suggestions / Requests 10-07-2021, 13:10
Replies: 6
Views: 1,237
Posted By MaNaReaver
Re: Vote on Join

Been a year since I posted this, but I believe it would really change a lot of things for the game, as many other games use polls to assess what players need on the servers. I'd still want to know if...
Forum: Suggestions / Requests 07-13-2021, 13:13
Replies: 21
Views: 16,624
Posted By MaNaReaver
Re: Christmas tree

The christmas tree model is quite small and low pixelated one, there's few issues with how the menu works, and people wanted new features in the plugin (models like santa hat, snow man, gifts, etc to...
Forum: Suggestions / Requests 07-13-2021, 13:08
Replies: 1
Views: 882
Posted By MaNaReaver
Re: who is this map from Counter Strike 1.6

The map's awp_construction_v2.
Forum: Suggestions / Requests 01-11-2021, 06:46
Replies: 6
Views: 1,237
Posted By MaNaReaver
Re: Vote on Join

Anyone yet? Thanks :D
Forum: Scripting Help 11-01-2020, 13:57
Replies: 4
Views: 813
Posted By MaNaReaver
Re: set_pcvar_num after plugin_init and plugin_cfg

Thank you, that works perfectly!
Forum: Scripting Help 10-28-2020, 10:06
Replies: 4
Views: 813
Posted By MaNaReaver
Re: set_pcvar_num after plugin_init and plugin_cfg

I tried using set_task with different times, but the variability taken to load the configs and the plugin_* functions is causing cvars to turn back to normal. For example:

plugin_init() -> cvar...
Forum: Scripting Help 10-28-2020, 05:13
Replies: 4
Views: 813
Posted By MaNaReaver
set_pcvar_num after plugin_init and plugin_cfg

Hey AM,

Is there a way to set cvars from a plugin, just after all the cvars are set from cfg files, and after plugin_init and plugin_cfg are executed?

Best regards,
MaNaReaver.
Forum: Suggestions / Requests 10-11-2020, 05:54
Replies: 2
Views: 953
Posted By MaNaReaver
Forum: Suggestions / Requests 10-10-2020, 14:09
Replies: 0
Views: 579
Posted By MaNaReaver
Make cycler_sprite models passable and non-solid

Hey AM!

I was facing an issue with certain maps where cycler_sprite models were behaving as solid, thus causing such maps to be unplayable. Is there a way to turn such models to non-solid, without...
Forum: New Plugin Submissions 10-02-2020, 15:51
Replies: 151
Views: 59,532
Posted By MaNaReaver
Re: CSO Costumes v3.8

Yes, that fixes it, thanks for helping out! :)
Forum: New Plugin Submissions 10-02-2020, 14:42
Replies: 151
Views: 59,532
Posted By MaNaReaver
Re: CSO Costumes v3.8

Whenever I leave the server and join back, either during restart or reconnection, the costumes in the SkinCT and SkinTR get deleted from the inventory, so I set the price to 0 for this reason. I...
Forum: New Plugin Submissions 10-02-2020, 12:05
Replies: 151
Views: 59,532
Posted By MaNaReaver
Re: CSO Costumes v3.8

Hey Smilex,

Great plugin, however there's an issue with SkinCT and SkinTR not being saved through nvault for some reason. They are present in the vault file, but aren't being read. Everything else...
Forum: Code Snippets/Tutorials 09-30-2020, 11:41
Replies: 71
Views: 29,376
Posted By MaNaReaver
Re: Orpheu Signatures Collection

Thanks, appreciate the links, I'll read through it and try developing signatures.
Forum: Suggestions / Requests 09-16-2020, 01:51
Replies: 2
Views: 953
Posted By MaNaReaver
Re: Show 1st/3rd person specmode in specinfo

Anyone who can help out with this? Thanks.
Forum: Suggestions / Requests 09-07-2020, 18:11
Replies: 2
Views: 953
Posted By MaNaReaver
Show 1st/3rd person specmode in specinfo

Hey AM,

Can anyone edit the specinfo plugin to include spectator modes too? This should show the player's spectator mode (1st/3rd person) beside their names.

Thanks and best regards,...
Forum: Scripting Help 09-05-2020, 19:15
Replies: 2
Views: 661
Posted By MaNaReaver
Re: Using fgets/parse for files with different formats

Thanks Bugsy, I was unable to differentiate between the two, and now I understand :D
Forum: Scripting Help 09-03-2020, 09:01
Replies: 2
Views: 661
Posted By MaNaReaver
Using fgets/parse for files with different formats

Hey AM,

I had two sorts of files with formats: [Mapname] and [Mapname] [Info]. I was trying to use fgets for this, and wanted to know whether fgets reads just a single line at a time, or can it...
Forum: Scripting Help 08-23-2020, 14:11
Replies: 3
Views: 665
Posted By MaNaReaver
Re: Help on register_forward

I was working on rewriting this plugin, and I was unsure as to how I should use register_touch to work for a specific player. The code's attached below. Do you think this would be inefficient, and...
Forum: Scripting Help 08-23-2020, 11:55
Replies: 3
Views: 665
Posted By MaNaReaver
Help on register_forward

Hey AM,

I wanted to know whether register_forward is hooked onto a player to detect something, or is it only called when someone carries out the action. For example:

register_forward( FM_Touch,...
Showing results 1 to 25 of 89

 
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