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Search: Posts Made By: gH0sTy
Forum: General 09-03-2013, 08:20
Replies: 3
Views: 870
Posted By gH0sTy
Re: Group overrides

Still no success with "sm_vote_gravity" removed.
So is this a SM 1.5 bug?
Forum: General 09-03-2013, 06:42
Replies: 3
Views: 870
Posted By gH0sTy
Group overrides

I'm having a bit of a problem with group overrides.
I want to deny a group the access to sm_votegravity but it doesn't seem to work as I'm still able to call that vote via the admin menu.
This is...
Forum: Plugins 08-28-2013, 02:58
Replies: 280
Views: 173,936
Posted By gH0sTy
Re: [L4D,L4D2,TF2,CSGO] NativeVotes [Beta] (v0.7.9, 2013-07-26)

I'm using the nativevotes_mapchooser and all NativeVotes_Create call's are using MENU_ACTIONS_ALL as 3rd argument.
I've changed it to...
Forum: Plugins 08-27-2013, 14:13
Replies: 280
Views: 173,936
Posted By gH0sTy
Forum: Plugins 08-27-2013, 01:53
Replies: 280
Views: 173,936
Posted By gH0sTy
Re: [L4D,L4D2,TF2,CSGO] NativeVotes [Beta] (v0.7.9, 2013-07-26)

L 08/27/2013 - 07:00:36: [SM] Native "SetPanelTitle" reported: Menu handle 0 is invalid (error 4)
L 08/27/2013 - 07:00:36: [SM] Displaying call stack trace for plugin "nativevotes_mapchooser.smx":...
Forum: Plugins 07-27-2013, 13:53
Replies: 1,312
Views: 802,542
Posted By gH0sTy
Re: Say Sounds (including Hybrid Edition) (4.0.8)

It should work as described with custom sounds but it won't work with built in game sounds as the extension can't access files packed into a .vpk file.
Forum: Plugins 07-27-2013, 12:28
Replies: 1,312
Views: 802,542
Posted By gH0sTy
AW: Re: Say Sounds (including Hybrid Edition) (4.0.8)

sm_saysoundhe_time_between_sounds is basically a minimum wait time. The sound info library extension will read the length of a sound and the saysounds plugin will use that length if it's greater than...
Forum: HLstatsX:CE 06-27-2013, 01:27
Replies: 2
Views: 1,677
Posted By gH0sTy
Re: Signatures rewrite for nginx

Add this to your server block of your hlx domain config
rewrite sig-(.*)-(.*).png$ /sig.php?player_id=$1&background=$2 break;

Example:
Forum: Plugins 06-17-2013, 14:02
Replies: 1,312
Views: 802,542
Posted By gH0sTy
Re: Say Sounds (including Hybrid Edition) (4.0.7)

https://github.com/Gh0sty/SaysoundsHE
Forum: Plugins 06-17-2013, 13:05
Replies: 1,312
Views: 802,542
Posted By gH0sTy
Re: Say Sounds (including Hybrid Edition) (4.0.7)

Please try the attached plugin and let me know if it works now (it should)
Forum: Plugins 06-15-2013, 04:35
Replies: 1,312
Views: 802,542
Posted By gH0sTy
Re: Say Sounds (including Hybrid Edition) (4.0.7)

Published a small update that should fix the built in game sounds.


I don't run a CS:GO server but others got it working so I think they'll be more helpful on how to set it up for CS:GO.
Forum: Plugins 05-04-2013, 01:17
Replies: 1,312
Views: 802,542
Posted By gH0sTy
Re: Say Sounds (including Hybrid Edition) (4.0.6)

Your sounds go in the same location as before the Steampipe update.
So in your case the correct location on your server is tf/sound/critfest/admin/
The Steampipe coversion process of your client...
Forum: Plugins 05-01-2013, 14:23
Replies: 1,312
Views: 802,542
Posted By gH0sTy
Re: Say Sounds (including Hybrid Edition) (4.0.6)

Set up the SteamPipe TF2 server today and the only thing you should be aware of is that pure_server_whitelist.txt has to be in the cfg folder now.
So if you still see the File is missing from...
Forum: Plugins 04-22-2013, 23:49
Replies: 1,312
Views: 802,542
Posted By gH0sTy
Re: Say Sounds (including Hybrid Edition) (4.0.6)

Don't put your sounds files in the download folder on the server.
If they've been put in the download folder during the Steampipe conversion put them back to the sound folder.
Forum: Plugins 04-22-2013, 13:49
Replies: 1,312
Views: 802,542
Posted By gH0sTy
Re: Say Sounds (including Hybrid Edition) (4.0.6)

As far as I know nothing changes from the server point of view.
Sounds still go into the <game>/sound folder and the fast download structure will be the same as before the Steampipe conversion.
The...
Forum: Plugins 10-30-2012, 01:28
Replies: 1,312
Views: 802,542
Posted By gH0sTy
Re: Say Sounds (including Hybrid Edition) (4.0.6)

You haven't installed the saysoundhe.phrases.txt file to the sourcemod translations folder.

Remove the "actiononly" param from that Karaoke sound in your saysounds.cfg
Forum: Extensions 10-29-2012, 02:37
Replies: 254
Views: 185,364
Posted By gH0sTy
Re: [L4D,L4D2,TF2] BuiltinVotes 0.5.7 (2012-03-06)

Yep, same for me
L 10/29/2012 - 07:08:19: [SM] Unable to load extension "builtinvotes.ext": /orangebox/tf/addons/sourcemod/extensions/builtinvotes.ext.2.ep2v.so: undefined symbol:...
Forum: Plugins 10-29-2012, 01:17
Replies: 1,312
Views: 802,542
Posted By gH0sTy
Re: Say Sounds (including Hybrid Edition) (4.0.6)

Nothing if you're already on Version 4.0.*
The "flags" param is optional but if you want to use it you should update the transslation file as well.
All new flags specific cvars default to ""....
Forum: Plugins 10-28-2012, 02:36
Replies: 1,312
Views: 802,542
Posted By gH0sTy
Re: Say Sounds (including Hybrid Edition) (4.0.6)

Like SonnyCrocket said, for CS:GO just create a custom folder in your sound folder eg sound/saysound/ and place your sounds in it.
Forum: General 10-28-2012, 02:32
Replies: 116
Views: 66,591
Posted By gH0sTy
Re: TF2 (and DODS/HL2DM) Halloween Update Status

https://forums.alliedmods.net/showpost.php?p=1826527&postcount=2184
Forum: Plugins 10-27-2012, 00:51
Replies: 1,312
Views: 802,542
Posted By gH0sTy
Re: Say Sounds (including Hybrid Edition) (4.0.6)

Version 4.0.6 released

Changelog:
4.0.6 October 07, 2012
* Modified by gH0sTy
* Changed: using tf2stocks for TF2 custom kills
* Changed: moved a few functions into...
Forum: Source Servers (SRCDS) 10-08-2012, 00:10
Replies: 23
Views: 56,895
Posted By gH0sTy
Re: [CSGO] Auto Server Update how?

This is for linux.
I don't know if SteamCMD supports auto updating for windows servers.


If you use an encrypted file you'll probably have to enter the passphrase to decrypt it.
I don't use an...
Forum: Source Servers (SRCDS) 10-07-2012, 05:52
Replies: 23
Views: 56,895
Posted By gH0sTy
Re: [CSGO] Auto Server Update how?

A linux server with -autoupdate as a command line parameter will automatically shutdown and restart to get the update on mapchange.

CS:GO and Nuclear Dawn uses SteamCMD...
Forum: Plugins 08-29-2012, 04:25
Replies: 89
Views: 118,754
Posted By gH0sTy
Re: Admin logging

You're probably using an outdated version as line 25 checks if the client is > 0 before attempting to get the admin ID.


Incorrect, read above.



Try the attached version, it will create a...
Forum: General 08-29-2012, 03:59
Replies: 67
Views: 46,045
Posted By gH0sTy
Re: CS:GO Reserved slots?

http://wiki.alliedmods.net/Reserved_slots
Showing results 1 to 25 of 293

 
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