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Search: Posts Made By: Leech_v2
Forum: New Plugin Submissions 04-09-2022, 09:29
Replies: 20
Views: 3,012
Posted By Leech_v2
Re: Navigation System (Pathfinding,waypoint)

Because I'm not good at English, let me describe the way I work may mislead you.

In fact, if you are willing to save all navigation results locally, you can quickly find the shortest path through...
Forum: New Plugin Submissions 04-09-2022, 05:13
Replies: 20
Views: 3,012
Posted By Leech_v2
Re: Navigation System (Pathfinding,waypoint)

Any map can be loaded and generated automatically

But I don't have the ability to automatically identify the ladder. It's difficult for me to predict what shape the map author will make the ladder
Forum: New Plugin Submissions 02-01-2022, 22:41
Replies: 20
Views: 3,012
Posted By Leech_v2
Re: Navigation System (Pathfinding,waypoint)

Inc file provides functions for pathfinding

You need to make your own NPC plug-in and reference NavigationSystem.Inc file to calls pathfinding function
[My plugin is responsible for providing...
Forum: New Plugin Submissions 02-01-2022, 14:29
Replies: 20
Views: 3,012
Posted By Leech_v2
Re: Navigation System (Pathfinding,waypoint)

This is my blind spot of knowledge
You give it a try and may help you! ::oops:
Forum: New Plugin Submissions 02-01-2022, 13:22
Replies: 20
Views: 3,012
Posted By Leech_v2
Re: Navigation System (Pathfinding,waypoint)

I don't know anything about rehlds...
Is that a server?
The menu function of this plugin is only allowed to be used by the host client
Forum: New Plugin Submissions 02-01-2022, 12:41
Replies: 20
Views: 3,012
Posted By Leech_v2
Re: Navigation System (Pathfinding,waypoint)

You must be the host.Look here

public clcmd_NSMenu(id)
{
if (id != 1) return PLUGIN_CONTINUE

new text[32]
get_user_ip(id, text, 31, 1)
if (equal(text, "loopback"))
{
Forum: New Plugin Submissions 01-31-2022, 23:00
Replies: 20
Views: 3,012
Posted By Leech_v2
Re: Navigation System (Pathfinding,waypoint)

this is it. It will take several minutes to load the map for the first time

The third item of the menu can test most functions in the Inc file

But in the end, you need to make an NPC by...
Forum: New Plugin Submissions 01-31-2022, 20:43
Replies: 20
Views: 3,012
Posted By Leech_v2
Re: Navigation System (Pathfinding,waypoint)

Send "nsmenu" on the console to open menu.
Files are automatically generated during map loading

The menu is just for debugging
Forum: New Plugin Submissions 01-31-2022, 19:16
Replies: 20
Views: 3,012
Posted By Leech_v2
Re: Navigation System (Pathfinding,waypoint)

Hey...Compile navigationsystem.sma is enough
Forum: New Plugin Submissions 01-31-2022, 09:32
Replies: 20
Views: 3,012
Posted By Leech_v2
Navigation System (Pathfinding,waypoint)

https://www.bilibili.com/video/BV14q4y1F7hi
https://www.bilibili.com/video/BV1fT4y1k78M
I'm not good at English. Please watch the video..
Sorry about that.
This plugin automatically generates...
Forum: Scripting Help 11-30-2021, 02:47
Replies: 4
Views: 612
Posted By Leech_v2
Re: How to hook menu display events

Players can create menus repeatedly by pressing z, x, c, or otherwise to accumulate menu objects on the server
Forum: Scripting Help 11-25-2021, 02:18
Replies: 4
Views: 612
Posted By Leech_v2
How to hook menu display events

I want to destroy the previous menu when the player opens any other menu.
Therefore, I think "menu display event" or "menu hidden event" or "menu overwritten event" is needed.
But I didn't find any...
Forum: Scripting Help 07-24-2021, 05:16
Replies: 2
Views: 627
Posted By Leech_v2
Re: how to hook primammo for bot?

Is this not allowed?
Forum: Scripting Help 07-24-2021, 01:48
Replies: 2
Views: 627
Posted By Leech_v2
Forum: Scripting Help 07-23-2021, 22:06
Replies: 2
Views: 627
Posted By Leech_v2
how to hook primammo for bot?

CS_InternalCommand and client_command is not work for bot.
I want to break "ammo1", "ammo2", "primammo", "secammo" command for czbot.

static cell AMX_NATIVE_CALL client_cmd(AMX *amx, cell...
Forum: Scripting Help 02-23-2021, 00:47
Replies: 0
Views: 251
Posted By Leech_v2
how to turn off "draw backfaces"

我使用了第三人称插件,发现自己的模型和别人不一样.
I used the third person plug-in and found that my model was different from others.
模型的背面被绘制了
The back faces of the model are drawn.
如何让我看起来和其他人一样?
How do I look like...
Forum: Scripting Help 02-23-2021, 00:42
Replies: 1
Views: 336
Posted By Leech_v2
how to turn off "draw backfaces"

我使用了第三人称插件,发现自己的模型和别人不一样.
I used the third person plug-in and found that my model was different from others.
模型的背面被绘制了
The back faces of the model are drawn.
如何让我看起来和其他人一样?
How do I look like...
Forum: Scripting Help 12-01-2019, 06:31
Replies: 2
Views: 569
Posted By Leech_v2
Re: spr will disappear when the distance is too close

This is just a tail model plus 5 black sprite attachments
这只是一条尾巴模型加上5个黑色sprite附件
(I'm not sure my English is correct)
Forum: Scripting Help 12-01-2019, 01:39
Replies: 2
Views: 569
Posted By Leech_v2
spr will disappear when the distance is too close

将多个spr附着在玩家模型上,在某些角度看会出现透视效果.如何避免这种问题?
Attach multiple spr to the player's model, the perspective(transparent?) effect will appear from some angles. How to avoid this problem?

public...
Forum: Scripting Help 12-01-2019, 01:03
Replies: 11
Views: 1,875
Posted By Leech_v2
Re: [Help] Rotate .spr model

Sprite Type:
{
oriented,
vp_parallel.
}
You need a special spr(oriented).
Forum: Scripting Help 08-10-2016, 03:00
Replies: 16
Views: 7,921
Posted By Leech_v2
Re: Force player to Duck

-16 -16 -18
16 16 32
Forum: Scripting Help 07-16-2016, 00:46
Replies: 9
Views: 968
Posted By Leech_v2
Forum: Scripting Help 07-15-2016, 23:57
Replies: 10
Views: 997
Posted By Leech_v2
Forum: Scripting Help 07-09-2016, 15:13
Replies: 6
Views: 892
Posted By Leech_v2
Re: How to change topcolor for a entity?

Thank you so much it worked!
Forum: Scripting Help 07-09-2016, 14:50
Replies: 7
Views: 770
Posted By Leech_v2
Showing results 1 to 25 of 77

 
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