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Search: Posts Made By: Marttt
Forum: Plugins Today, 11:09
Replies: 6
Views: 357
Posted By Marttt
Re: [L4D1 & L4D2] Explosion Announcer [v1.0.1 | 21-October-2020]

viaxiamu, fixed. Thank you!
Gonna change my other plugins that probably have the same mistake.
Forum: Plugins Yesterday, 23:14
Replies: 14
Views: 1,695
Posted By Marttt
Re: [L4D2] Weapons Skins RNG [v1.0.2 | 30-September-2020]

I downloaded the main post version, did a test right now and is working fine for me.

Better to test in the Whitetaker's Gun Shop (Dead Center - c1m2_streets) where you have a lot of weapons, then...
Forum: Plugins Yesterday, 18:06
Replies: 6
Views: 357
Posted By Marttt
[L4D1 & L4D2] Explosion Announcer [v1.0.1 | 21-October-2020]

Description

This plugin outputs to the chat every time someone explodes a gascan/propane canister/oxygen tank/fireworks crate/fuel barrel/barricade with gascans.

Features

Output the name of...
Forum: Plugins Yesterday, 16:58
Replies: 2
Views: 254
Posted By Marttt
[ANY] Chat Trigger to Lower Case [v1.0.0 | 20-October-2020]

Description

This plugin converts chat text to lower case when it starts with a chat trigger. ("!" or "/")

It is very useful for me, as I often make mistakes while typing a chat command, adding...
Forum: Scripting Yesterday, 13:28
Replies: 4
Views: 129
Posted By Marttt
Re: [L4D2] How can I make entity to be visible through the walls?

I wasn't suggesting you to use the prop_glowing_object, but to clone the entity, set GlowOverride on it and SetTransmit in the new entity only for the clients that must see
I don't know if in...
Forum: Plugin/Gameplay Ideas and Requests Yesterday, 09:52
Replies: 4
Views: 267
Posted By Marttt
Re: How to implement m_nSkin in csgo skin asset?

Every model has a skin, 0 is the default value.

If you have 2 skins in an model for example, you will have "0" and "1"
If you set to an unexistent skin value, e.g. "99", it will read as if it was...
Forum: Scripting Yesterday, 09:49
Replies: 9
Views: 335
Posted By Marttt
Re: [L4D2] Find entities/models attached to survivors?

You can use this plugin as a base sample, it used to add melee on the back before LS update (now is deprecated).

https://forums.alliedmods.net/showthread.php?p=2324503
Forum: Scripting Yesterday, 09:16
Replies: 4
Views: 129
Posted By Marttt
Re: [L4D2] How can I make entity to be visible through the walls?

Use SetTransmit I think it should work, like the Witch Glowing plugin

https://forums.alliedmods.net/showthread.php?p=2656161

If I'm correct, you need to "duplicate" the entity
And SetTransmit...
Forum: General Yesterday, 09:09
Replies: 7
Views: 751
Posted By Marttt
Re: Crash on transitioning (Stripper + Precacher)

The thread is from 2019,

Probably canadianjeff is having a problem not related to stripper based on his configs, maybe it's just a coincidence and not related.

I already experienced some...
Forum: Scripting 10-19-2020, 21:14
Replies: 9
Views: 335
Posted By Marttt
Re: [L4D2] Find entities/models attached to survivors?

AFAIK the m_iAddonBits is just an attachment that doesn't represent a real entity, if you manipulate the values you can see that you can add at to your body some equipment that you don't have, like...
Forum: Scripting 10-19-2020, 14:19
Replies: 4
Views: 209
Posted By Marttt
Re: [L4D2] Get Ghost Spawntime

I don't know much about how this event works, but maybe it fires only once when the player becomes ghost.

Anyway try like this:


#include <sourcemod>

#pragma semicolon 1
#pragma newdecls...
Forum: Plugins 10-19-2020, 02:43
Replies: 3
Views: 643
Posted By Marttt
Re: [L4D1 & L4D2] Weapon Auto Fire [v1.0.1 | 19-October-2020]

1.0.1 (19-October-2020)
- Added new cvars to control frame delays of each weapon.
- Nerfed the pistol shooting speed.

You can get the new cvars in the main post.
Forum: Source Servers (SRCDS) 10-17-2020, 09:40
Replies: 2
Views: 243
Posted By Marttt
Re: [L4D2] - The Extended Mutation System

Yes, this image is about the "holdout" mutation system.

You can play it by going on "Mutation" in the main menu, and select "change mutation", then select "holdout".
There is also a "dash" and...
Forum: Scripting 10-16-2020, 21:57
Replies: 7
Views: 409
Posted By Marttt
Re: [CSGO] Why MY Repeat Timer Stop PrintMessage

Thanks I really dont know where is this in the SM documentation, as an ex Java/DotNet developer is really weird make "Actions" calls without returns
Forum: Plugins 10-16-2020, 19:57
Replies: 3
Views: 423
Posted By Marttt
Re: [L4D2] Weapon Skin Manager (v1.0)

Good job! As you said, I released a similar one, but I saw that you put some interesting features that I didn't thought. Thanks for sharing.
Forum: Plugins 10-16-2020, 19:49
Replies: 16
Views: 35,816
Posted By Marttt
Re: [L4D2] Weapon Attack Speed Modifier

Someone asked for me, so I'm sharing this version (1.0.2)

Added weapon recoil cvar:
l4d2_weaponspeed_recoil - default 1 - <0|1> - Weapon Recoil Enabled?

Notes:

Included the "auto generate...
Forum: Plugins 10-16-2020, 19:20
Replies: 3
Views: 643
Posted By Marttt
[L4D1 & L4D2] Weapon Auto Fire [v1.0.1 | 19-October-2020]

Description

This plugin allows you to continue shooting while holding the attack button (M1), as though the player was repeatedly pressing it.

The weapons below don't have this feature by...
Forum: Plugin/Gameplay Ideas and Requests 10-14-2020, 09:51
Replies: 4
Views: 267
Posted By Marttt
Re: How to implement m_nSkin in csgo skin asset?

If you already have the model with skins then you can look at my plugin [L4D2] Weapons Skins Menu (https://forums.alliedmods.net/showthread.php?t=327611), is L4D2 only but can give you some...
Forum: Plugin/Gameplay Ideas and Requests 10-14-2020, 09:50
Replies: 4
Views: 247
Posted By Marttt
Re: L4D2 - name and id steam when connecting

I use this one:

[L4D2] Add Player Country to Name (https://forums.alliedmods.net/showthread.php?t=121919)

Check the latest posts for plugin fixes/updates.
Forum: Unapproved Plugins 10-14-2020, 09:48
Replies: 60
Views: 49,970
Posted By Marttt
Re: [L4D2] Add Player Country to Name (Connections messages and admin indication)

v2.5.0-1h


Based on el_psycho version here (https://forums.alliedmods.net/showpost.php?p=1675240&postcount=46).
New syntax by BloodyBlade here...
Forum: Plugins 10-13-2020, 09:17
Replies: 2
Views: 658
Posted By Marttt
Re: [L4D1 & L4D2] Projectile Hittable [v1.0.0 | 12-October-2020]

Oh, sorry for the misleading, I changed the name, maybe now is more user friendly. Thanks.
Forum: Scripting 10-12-2020, 23:39
Replies: 3
Views: 192
Posted By Marttt
Re: error 035: argument type mismatch (argument 1)

well using old syntax, also this snippet code you pasted here is not enough to somebody help you
Post the full code or better error messages
Warnings you can just ignore (symbol is never used)
the...
Forum: Plugins 10-12-2020, 18:42
Replies: 2
Views: 658
Posted By Marttt
[L4D1 & L4D2] Projectile Hittable [v1.0.1 | 16-October-2020]

Description

This plugin allows projectiles (molotov/pipe bomb/vomit jar/grenade launcher) to explode when hit, also outputs to the chat who has exploded it.t

Features

Allow selecting which...
Forum: Plugins 10-12-2020, 18:34
Replies: 2
Views: 469
Posted By Marttt
Re: [L4D2] Grenade Launcher World Hit Fix

I will check, the problem is that the detection mode (the way I did it) for the "sky" and for the "ground" are kindly the same (worldspawn, entity 0) so could fire some false-positives. Thanks for...
Forum: Plugins 10-12-2020, 17:27
Replies: 2
Views: 469
Posted By Marttt
[L4D2] Grenade Launcher World Hit Fix [v1.0.0 | 12-October-2020]

Description

By default, if the grenade launcher projectile hits the world min/max it vanishes (more noticeable when hit the "sky"), this plugin makes it explode in these situations as if it has...
Showing results 1 to 25 of 500

 
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