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Search: Posts Made By: Arje
Forum: Scripting Help 10-22-2023, 01:19
Replies: 0
Views: 513
Posted By Arje
[Tutorial] Learn how to change to the new ways

I decided to make this post so that you can finish understanding how to re-make the heroes or transfer them to new forms in case anyone wants to start and get started

Why change to the new ways?...
Forum: New Submissions 10-22-2023, 00:07
Replies: 0
Views: 649
Posted By Arje
Hero: Frozone

Hello, I know that the superhero forum does not have that much activity, but if I want it to have activity, one has to start, in my case I will be uploading all the heroes that I have little by...
Forum: Scripting Help 10-15-2023, 12:04
Replies: 21
Views: 2,067
Posted By Arje
Re: Correct safety remove entity

Thanks lexzor and Natsheh for the help, both codes worked, although I stick with what you said that it is the best way to eliminate entities so I will use it,

On the other hand, I have a question...
Forum: Scripting Help 10-05-2023, 10:34
Replies: 21
Views: 2,067
Posted By Arje
Re: Correct safety remove

Something like this ?

public remove_all_bh(id)
{
new ent = 33;
while((ent = find_ent_by_class(ent, gBlackHole_EntName)) != 0) {

if( pev(ent, pev_owner) != id ) continue;

//...
Forum: Scripting Help 10-02-2023, 01:19
Replies: 21
Views: 2,067
Posted By Arje
Re: Correct safety remove

public remove_all_bh(id)
{
new ent = 33;

while((ent = find_ent_by_class(ent, gBlackHoleModel)) != 0) {
if( entity_get_edict(ent, EV_ENT_owner) != id )
continue;...
Forum: Scripting Help 10-02-2023, 00:09
Replies: 21
Views: 2,067
Posted By Arje
Correct safety remove entity

new g_black_player[SH_MAXSLOTS+1];

new const gBlackHoleModel[] = "models/shmod/blackhole.mdl"

new const gBlackHole_EntName[] = "black_hole"...
Forum: Scripting Help 09-04-2023, 10:53
Replies: 4
Views: 967
Posted By Arje
Re: Podbot.

Idk if this works for you

https://forums.alliedmods.net/showthread.php?t=43660

/* Map Spawns Editor v1.0 update [2006-10-23] */
Forum: Scripting Help 04-22-2022, 11:38
Replies: 1
Views: 485
Posted By Arje
Help with Precache

Hi, i wanna like precache, all these models in a more simplified way?


enum Knives
{
NoKnifeSet = -1,
Ace,
Batman,
Blade,
Berserker,
Forum: Scripting Help 03-31-2022, 16:24
Replies: 13
Views: 1,517
Posted By Arje
Re: Nvault how to save models?

after reading and trying to understand some codes, I can get this that works for me at the moment,

but I realized that I would have to create a variable "g_PlayerBuyItem" for each item, do I have...
Forum: Scripting Help 03-30-2022, 23:45
Replies: 13
Views: 1,517
Posted By Arje
Re: Nvault how to save models?

I'm sorry I'm quite a beginner, I try to understand how nvault works by looking at other codes and try to understand it, but nvault already surpassed me, now nvault array surpasses me even more
...
Forum: Scripting Help 03-30-2022, 22:17
Replies: 13
Views: 1,517
Posted By Arje
Re: Nvault how to save models?

Thanks for the help, i make this for the skin menu taking another example, and works correctly to save the player models:

but I want to put that you can buy skins, and that the object(skins) be...
Forum: Scripting Help 03-25-2022, 23:04
Replies: 13
Views: 1,517
Posted By Arje
Re: Nvault how to save models?

I have no idea how to do it, do u have a example?

I'm try to find some examples but i can't find

should I keep the option to enable that I can choose the skin option in the menu?

i mean,...
Forum: Scripting Help 03-25-2022, 13:53
Replies: 13
Views: 1,517
Posted By Arje
Re: Nvault how to save models?

Thanks for answering, I ended up using this way and it works for me, but my next question, Is it how I store a value like if it has it, it's true, if not, it's false?

for example I want to make a...
Forum: Scripting Help 03-24-2022, 23:35
Replies: 13
Views: 1,517
Posted By Arje
Nvault how to save models?

well I made a menu for knifes according to certain conditions, and it works but I would like to be able to save the chosen models in nvault so I don't have to be choosing them every new map.

and I...
Forum: Scripting Help 03-13-2022, 18:39
Replies: 1
Views: 520
Posted By Arje
Random Spawn Entitys

Hi, well i use this code to spawn "presents" entity in the origins that I previously saved, so when the "presents" entities spawn they all spawn in all the locations I save, I'd like it to be limited...
Forum: Scripting Help 03-02-2022, 13:00
Replies: 3
Views: 622
Posted By Arje
Re: error 4: index out of bounds (SG Teleport)

Hi again! but i proof and it didn't work for me, but after searching more and more posts about this error, I found a solution that works, which is the following:


public...
Forum: Scripting Help 03-02-2022, 11:51
Replies: 3
Views: 622
Posted By Arje
error 4: index out of bounds (SG Teleport)

Hi, well i try to make it work when you get sg teleport, but when you don't, make it work like normal smoke

I got it by doing this in the code:


new bool:gHasBatman[SH_MAXSLOTS+1] // its like...
Forum: New Submissions 02-26-2022, 18:58
Replies: 1
Views: 1,317
Posted By Arje
Re: Hero: Uchiha Revenge

well the first thing is that if you want to use the hero you have to download the zip file that contains models of the hero.

the second is that I found a compatibility problem with the power of...
Forum: Scripting Help 02-26-2022, 18:40
Replies: 2
Views: 1,087
Posted By Arje
Re: 2 switchmodel in the same code

I had also fixed this at the time, what I wanted to do was put two different weapon models of different weapons on the same hero, what worked for me was the following:

// Const de Models para...
Forum: Scripting Help 02-26-2022, 18:29
Replies: 4
Views: 2,553
Posted By Arje
Re: freezing shield

yes, thanks, although I would like to see some way to fix a part of the code but I don't know how

new u_health = get_user_health(victim)
new newlife = u_health + damage + 1
...
Forum: Suggestions / Requests 02-26-2022, 18:03
Replies: 4
Views: 2,232
Posted By Arje
Re: Knife Menu

sh_get_hero_id("hero") is native, is using it in blade, This code is a good way to gather a group of heroes, but my me knife menu, I needed to recognize them individually, because each model was...
Forum: Tech Support 02-24-2022, 12:58
Replies: 1
Views: 1,121
Posted By Arje
Re: how many heros will show in the selection menu

well first you should use SH 1.2.0 https://forums.alliedmods.net/showthread.php?t=76081

and surely you were not shown many heroes for that reason, you have to use the sh 1.2.0
Forum: Suggestions / Requests 02-24-2022, 12:49
Replies: 4
Views: 2,232
Posted By Arje
Re: Knife Menu

Thanks for the suggestions, but none of them worked as I wanted, in the end I wrote this code that does what I want which is: if I have such a power I can select his knife or change to another power...
Forum: Scripting Help 02-24-2022, 12:41
Replies: 4
Views: 2,553
Posted By Arje
Re: freezing shield

If in the end I end up seeing the conditions in magneto, and use part of the subzero code, although I should see a better way to make it work, but it works when you get hit with knife



//...
Forum: Scripting Help 02-24-2022, 12:38
Replies: 3
Views: 1,018
Posted By Arje
Re: Help with touch teammates

If at the time I managed to fix it, I forgot to update this, but if many conditions and/or effects are already there, other heroes are just a matter of knowing them

This was the solution at the...
Showing results 1 to 25 of 103

 
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