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Posts Made By:
yellowblood
Forum:
TFDodgeball
08-18-2012, 07:30
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
645,117
Posted By
yellowblood
Re: [TF2] TFDodgeball
I downloaded hg207, but I'm not able to change any of the cvars, they just stay the same. I tried to change them in a cfg file, and I also tried to change them from the console. They just won't...
Forum:
TFDodgeball
08-10-2012, 15:17
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
645,117
Posted By
yellowblood
Re: [TF2] TFDodgeball
Hi, I'm the author of tfdb_float, I can give you the source file if you want to. Message me.
Forum:
TFDodgeball
09-17-2011, 10:22
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
645,117
Posted By
yellowblood
Re: [TF2] TFDodgeball
http://forums.alliedmods.net/showpost.php?p=1532891&postcount=474
Forum:
TFDodgeball
09-16-2011, 07:04
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
645,117
Posted By
yellowblood
Re: [TF2] TFDodgeball
Meh, I will publish recommended settings for each map.
Forum:
TFDodgeball
09-09-2011, 02:45
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
645,117
Posted By
yellowblood
Re: [TF2] TFDodgeball
Any news about the baseball fix? is it working well?
I want to do it for my other maps too.
Forum:
TFDodgeball
09-05-2011, 17:25
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
645,117
Posted By
yellowblood
Re: [TF2] TFDodgeball
Hi all,
As you all know by now, my maps - Baseball, Octagon, Float, Spacebox, and Rows - are causing crashes for this plugin.
I'm going to fix all of them. For now, I fixed baseball, by...
Forum:
TFDodgeball
08-22-2011, 17:18
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
645,117
Posted By
yellowblood
Re: [TF2] TFDodgeball
Yea, some maps aren't arena mode. That's up to the map author to decide.
By the way, did you check out my plugin FewGoodMen?
Forum:
TFDodgeball
08-21-2011, 01:56
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
645,117
Posted By
yellowblood
Re: [TF2] TFDodgeball
Oh man I'm so sorry...
Although I believe I only did that because earlier versions of your mod continued to shoot rockets after the round ended, so I had to prevent it somehow :)
Forum:
TFDodgeball
08-15-2011, 06:43
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
645,117
Posted By
yellowblood
Re: [TF2] TFDodgeball
Hey everyone,
Using my awesome Google skills I managed to find many TFDB maps out there, and I prepared a pack that contains all of them.
The following zip file has 45 tfdb maps in it:...
Forum:
TFDodgeball
07-07-2011, 13:19
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
645,117
Posted By
yellowblood
Re: [TF2] TFDodgeball
Maybe sometime I will create more maps.
Tomteat, look 1 post above you, the maps I made aren't that bad. My map tfdb_spacebox isn't very different from redcourt.
Forum:
TFDodgeball
07-02-2011, 13:07
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
645,117
Posted By
yellowblood
Re: [TF2] TFDodgeball
Hello everyone,
I'm glad to see this great plugin is still active.
I recently saw some servers running old version of my maps so I figured I should stop by and release the most updated...
Forum:
TFDodgeball
08-14-2010, 05:20
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
645,117
Posted By
yellowblood
Re: [TF2] TFDodgeball
TheBob, your signature (from engy.us) makes Chrome alert about this page. Please remove it.
Forum:
TFDodgeball
07-18-2010, 13:25
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
645,117
Posted By
yellowblood
Re: [TF2] TFDodgeball
Nitocris, you listed all of my maps. Did you have the server running with these maps before the Engineer update, or before the last dodgeball mod update?
Forum:
TFDodgeball
07-17-2010, 05:29
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
645,117
Posted By
yellowblood
Re: [TF2] TFDodgeball
I know what you mean :)
sm_dodgeball_basedamage 80
sm_dodgeball_maxrockets 1
sm_dodgeball_speedmul 0.4
sm_dodgeball_reflectinc 0.3
sm_dodgeball_spawninterval 2
sm_dodgeball_criticals 1...
Forum:
TFDodgeball
07-16-2010, 05:04
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
645,117
Posted By
yellowblood
Re: [TF2] TFDodgeball
The log you just posted contains only my maps (octagon, baseball)...
In my maps the rockets stop when the round ends and starts again when the round starts. Maybe it has something to do with it. ...
Forum:
TFDodgeball
07-15-2010, 18:28
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
645,117
Posted By
yellowblood
Re: [TF2] TFDodgeball
there's indeed a rare bug where rockets just stop spawning. I saw it on some of my maps and I'm not sure if I saw them in any other maps. So it's a question of blaming the mapper or blaming the...
Forum:
TFDodgeball
07-09-2010, 04:37
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
645,117
Posted By
yellowblood
Re: [TF2] TFDodgeball
Why would anyone want to play dodgeball when you can play in other servers with 8 engineers vs 8 engineers?
Forum:
TFDodgeball
07-04-2010, 18:25
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
645,117
Posted By
yellowblood
Re: [TF2] TFDodgeball
Hey all, I created a plugin for dodgeball - it's calld "Few Good Men".
Basically it manages balancing in dodgeball. If a team is winning X rounds in a row, then a player from the winning team will...
Forum:
TFDodgeball
06-21-2010, 12:33
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
645,117
Posted By
yellowblood
Re: [TF2] TFDodgeball
In my maps, this value is set to 0.3, which gives the best results in my opinion (I did some tests).
Forum:
TFDodgeball
06-20-2010, 16:37
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
645,117
Posted By
yellowblood
Re: [TF2] TFDodgeball
The rockets DO increase their speed on each reflect. It's configurable.
Forum:
TFDodgeball
06-13-2010, 14:44
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
645,117
Posted By
yellowblood
Re: [TF2] TFDodgeball
marcusx,
mechanicus is a great map. One thing I would add is some king of reward to those who dare leaving the safe span platform - a health pack maybe. A big one (50% or even 100%), right under...
Forum:
TFDodgeball
06-13-2010, 12:16
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
645,117
Posted By
yellowblood
Re: [TF2] TFDodgeball
Thanks for your comments, I was really happy to read them :)
The low ceiling (it's added in octagon_a5 too) is there to prevent players from abusing the fall damage. It happened a lot when a...
Forum:
TFDodgeball
06-12-2010, 16:16
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
645,117
Posted By
yellowblood
Re: [TF2] TFDodgeball
There's a newer post about my maps - here (http://forums.alliedmods.net/showpost.php?p=1228489&postcount=192)
I released a new simple map (spacebox), and updated float & octagon.
New map -...
Forum:
TFDodgeball
06-10-2010, 02:13
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
645,117
Posted By
yellowblood
Re: [TF2] TFDodgeball
it's a mistake to release a final version so soon.
if you're 100% you're done with this map, then release it as "rc", meaning Release Candidate. e.g. tfdb_granary_rc1.
Now if someone will find...
Forum:
TFDodgeball
06-07-2010, 16:06
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
645,117
Posted By
yellowblood
Re: [TF2] TFDodgeball
oh, goodluck with whatever it is :P
and with your talent so far, after 2 months of coding I expect to get a perfect dodgeball mode with zero bugs that also makes coffee.
Showing results 1 to 25 of 47
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