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Search: Posts Made By: Sreaper
Forum: TF2Items 05-29-2010, 02:55
Replies: 1,524
Views: 1,252,640
Posted By Sreaper
Re: [EXTENSION] TF2Items (1.3.2.1)

asherkin, on your example config, http://tracker.limetech.org/projects/tf2items/repository/entry/tf2items.weapons.example.txt

Why are there so many duplicate items that have no attributes even...
Forum: TF2Items 05-15-2010, 13:00
Replies: 1,524
Views: 1,252,640
Posted By Sreaper
Re: [EXTENSION] TF2Items (1.3.1)

Lol thats probably an error on my part,

Here's the crit boost one

31 : 4.031 = critboost on kill
4 = amount of time the crit boost lasts (4 seconds)
Forum: TF2Items 05-15-2010, 01:55
Replies: 1,524
Views: 1,252,640
Posted By Sreaper
Re: [EXTENSION] TF2Items (1.3.1)

If you mean the 134: 3
or whatever the number was yeah it should work. Those are particles. Particles should still attach to players normally still. :P
Forum: TF2Items 05-13-2010, 14:02
Replies: 1,524
Views: 1,252,640
Posted By Sreaper
Re: [EXTENSION] TF2Items (1.3.1)

If the crit boost isn't working try putting a 0 instead of a 1.0

If it is working don't worry about it lol.


As for the errors, it may just be the fact that the weapons get parrented to a...
Forum: TF2Items 05-11-2010, 19:30
Replies: 1,524
Views: 1,252,640
Posted By Sreaper
Re: [EXTENSION] TF2Items (1.3.1)

Replace all of that with this,

"custom_weapons_v3"
{
"STEAMIDHERE"
{
"4" // tf_weapon_knife
{
"quality" "3"
"level" "1"
Forum: TF2Items 05-10-2010, 19:28
Replies: 1,524
Views: 1,252,640
Posted By Sreaper
Re: [EXTENSION] TF2Items (1.3.1)

Are you sure you have all of the 3 extensions in your extension folder provided to make this plugin run?

Did the weapons your currently having problems with work before the update? Or are these...
Forum: TF2Items 05-09-2010, 21:09
Replies: 1,524
Views: 1,252,640
Posted By Sreaper
Re: [EXTENSION] TF2Items (1.3.1)

Surprise updates? lol. And my error was I didn't have the actual other two extensions required for it to run >.> But, I hope valve adds parenting attachments again. Without it people are just...
Forum: TF2Items 05-09-2010, 20:58
Replies: 1,524
Views: 1,252,640
Posted By Sreaper
Re: [EXTENSION] TF2Items (1.3.1)

Thanks for the fix :O (it was an error on my part btw I appeared to be missing important files >.>)


So, any new changes? Aside from the fix? :D
Forum: TF2Items 05-08-2010, 11:59
Replies: 1,524
Views: 1,252,640
Posted By Sreaper
Re: [EXTENSION] TF2Items (1.3.1)

I thought I implied in my post that I was referring to a Windows Operating system when I mentioned I was using the Windows patch.. Anyways if that wasn't clear, yes I'm running it on Windows.
Forum: TF2Items 05-08-2010, 02:46
Replies: 1,524
Views: 1,252,640
Posted By Sreaper
Re: [EXTENSION] TF2Items (1.3.1)

Well maybe I exaggerated on the exact error, >.> but at anycase it doesn't load the manager and sm_giveweapon is not a recognized command anymore. Im running Sourcemod 1.3.3 snapshot, the most recent...
Forum: TF2Items 05-07-2010, 17:23
Replies: 1,524
Views: 1,252,640
Posted By Sreaper
Re: [EXTENSION] TF2Items (1.3.1)

Well if it means anything, i've had the most recent Windows patch you posted in this topic running on my server, ever since it's been there, my server doesn't even recognize sm_giveweapon as a...
Forum: TF2Items 05-02-2010, 16:21
Replies: 1,524
Views: 1,252,640
Posted By Sreaper
Re: [EXTENSION] TF2Items (1.3.1)

Well, thanks for the fix. If this help's any, in the Steam ID slots where you list the Steam ID's I just have a "*" so it just gives all players the weapons rather than just a specific player. The...
Forum: TF2Items 05-02-2010, 15:32
Replies: 1,524
Views: 1,252,640
Posted By Sreaper
Re: [EXTENSION] TF2Items (1.3.1)

Well, whenever I had any edited attributes with no steam id's only using the "*". Whenever the first person joined the server, that person would not be able to use their loadout. When I removed the...
Forum: TF2Items 05-02-2010, 14:03
Replies: 1,524
Views: 1,252,640
Posted By Sreaper
Re: [EXTENSION] TF2Items (1.3.1)

Does this mean the first person who joins the server will get to keep their steam loadout, and not be restricted to the default weapons? You know, when you actually have a weapon with modified...
Forum: TF2Items 05-01-2010, 17:43
Replies: 1,524
Views: 1,252,640
Posted By Sreaper
Re: [EXTENSION] TF2Items (1.3.1)

This plugin still works. Just there are some features of it that require parenting certain stuff to players. Without being able to do this the stuff becomes invisible. There's a petition going on in...
Forum: TF2Items 05-01-2010, 13:56
Replies: 1,524
Views: 1,252,640
Posted By Sreaper
Re: Heil C_BaseAttributableItem::ValidateEntityAttache dToPlayer(void), our new overl

Sreaper, I'll reply to you about your PMs after the status of TF2Items is stabilised.[/quote]

Lol cooleo. Thanks
Forum: TF2Items 04-23-2010, 22:18
Replies: 1,524
Views: 1,252,640
Posted By Sreaper
Re: [EXTENSION] TF2Items (1.3.1)

Hey just wondering, is the new repository url working for anyone else? (referring to the 4/21/10 update)

I can't seem to get the new one to locate the new one. :|

^^ Disregard the above message.
Forum: TF2Items 04-08-2010, 17:33
Replies: 1,524
Views: 1,252,640
Posted By Sreaper
Re: [EXTENSION] TF2Items (1.3.1)

Is there a way I can just use a steam ID to associate a specific weapon rather than an admin flag? Or make one weapon usable by everyone available to the server? If there is, can someone tell me...
Forum: TF2Items 04-07-2010, 16:28
Replies: 1,524
Views: 1,252,640
Posted By Sreaper
Re: [EXTENSION] TF2Items (1.3.1)

Does anyone know how the sm_givehat or sm_giveweapon_ex work and what they do? I figured that sm_givehat gives out hat's but I can only see it giving the new pyro community hat, the brainsucker. I've...
Showing results 1 to 19 of 19

 
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