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Search: Posts Made By: Thrawn2
Forum: TFDodgeball 05-23-2010, 17:55
Replies: 1,002
Views: 639,697
Posted By Thrawn2
Re: [TF2] TFDodgeball

uuhm, i did understood the baseball comment wrong i guess.
but could you implement a baseball dodgeball? with sandman and homing balls? would be a nice variation, especially because its harder to...
Forum: TFDodgeball 05-17-2010, 05:14
Replies: 1,002
Views: 639,697
Posted By Thrawn2
Re: [TF2] TFDodgeball

i think this should be handled in an external plugin. Some people want to use this plugin for koth maps, disabling respawn would break normal gamemodes ;)

kinda offtopic: shouldnt it be possible...
Forum: TFDodgeball 05-16-2010, 12:51
Replies: 1,002
Views: 639,697
Posted By Thrawn2
Re: [TF2] TFDodgeball

update your sourcemod to 1.4
Forum: TFDodgeball 05-16-2010, 12:44
Replies: 1,002
Views: 639,697
Posted By Thrawn2
Re: [TF2] TFDodgeball

nice work.
is it possible to add the "rocket spawning entity" to any usual map via sourcemod plugin? or via stripper? adding a respawn-system could make usual maps db'able.
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