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Thrawn2
Forum:
TFDodgeball
05-23-2010, 17:55
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
639,697
Posted By
Thrawn2
Re: [TF2] TFDodgeball
uuhm, i did understood the baseball comment wrong i guess.
but could you implement a baseball dodgeball? with sandman and homing balls? would be a nice variation, especially because its harder to...
Forum:
TFDodgeball
05-17-2010, 05:14
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
639,697
Posted By
Thrawn2
Re: [TF2] TFDodgeball
i think this should be handled in an external plugin. Some people want to use this plugin for koth maps, disabling respawn would break normal gamemodes ;)
kinda offtopic: shouldnt it be possible...
Forum:
TFDodgeball
05-16-2010, 12:51
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
639,697
Posted By
Thrawn2
Re: [TF2] TFDodgeball
update your sourcemod to 1.4
Forum:
TFDodgeball
05-16-2010, 12:44
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
639,697
Posted By
Thrawn2
Re: [TF2] TFDodgeball
nice work.
is it possible to add the "rocket spawning entity" to any usual map via sourcemod plugin? or via stripper? adding a respawn-system could make usual maps db'able.
Showing results 1 to 4 of 4
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