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Forum: Unapproved Plugins 08-07-2021, 15:52
Replies: 25
Views: 32,004
Posted By BAILOPAN
Re: [L4D2] Infected Hud Health Bar

The "invalid parameter" error is a compiler bug that will be fixed in SourceMod 1.11. I have no idea if the plugin works otherwise, but the exact error in post #24 etc was a SourceMod issue.
Forum: Scripting 05-20-2021, 12:41
Replies: 7
Views: 2,716
Posted By BAILOPAN
Re: Sourcemod #pragma List

Upstream Pawn (kind of, I doubt it's tested and working) lets you specify how fractional numbers work. You can pick between "float" and "fixed". We stripped this out to make the compiler simpler, and...
Forum: Coding MM:S Plugins & SM Extensions 05-12-2021, 22:47
Replies: 2
Views: 5,981
Posted By BAILOPAN
Forum: General 11-13-2020, 22:13
Replies: 8
Views: 2,411
Posted By BAILOPAN
Re: Why you're banning old syntax? Backwards compatibility is very important!

Enum structs are safe to use and the syntax is a lot better than the old array based ones.
Forum: General 11-13-2020, 20:04
Replies: 8
Views: 2,411
Posted By BAILOPAN
Re: Why you're banning old syntax? Backwards compatibility is very important!

Not much I can add here, since it's been said, but to reiterate: Yes, it's a pain. It sucks when stuff that worked stops working. It happens to me as a downstream developer on other projects, and I...
Forum: Extensions 08-15-2020, 16:52
Replies: 846
Views: 570,781
Posted By BAILOPAN
Re: [ANY] SteamWorks

Thanks - I've fixed this as well. Let me know if it still doesn't work. This week I'm on AMBuild maintenance duty (for the first time in years) so if there's bustage I'll try to fix it quickly.
Forum: Extensions 08-15-2020, 14:46
Replies: 846
Views: 570,781
Posted By BAILOPAN
Re: [ANY] SteamWorks

@NomisCZ Sorry, this issue has since been fixed. I'm slowly improving the test coverage so stuff like this is less likely to happen in the future.
Forum: Off-Topic 03-26-2020, 02:15
Replies: 6
Views: 2,881
Posted By BAILOPAN
Re: Can not edit topic title.

I've edited it for you now. We had to roll the database about an hour back in time, due to some corruption issues, and there may some weird behavior lingering.
Forum: Trash 10-19-2019, 01:39
Replies: 3
Views: 4,402
Posted By BAILOPAN
whatever

asdfadsf
Forum: Off-Topic 09-19-2019, 13:21
Replies: 2
Views: 4,164
Posted By BAILOPAN
Re: Any SourcePawn Certification?

After browsing your plugins on GitHub, I present to you this certification:

https://i.imgur.com/ZnMOvhq.png
Forum: Snippets and Tutorials 04-03-2019, 16:54
Replies: 8
Views: 3,201
Posted By BAILOPAN
Re: [ANY] New way to store data into the char array

Yeah... can't believe I even need to say it, but don't do this. All pain and no gain.
Forum: Scripting 03-10-2019, 19:19
Replies: 43
Views: 105,827
Posted By BAILOPAN
Forum: Scripting 02-18-2019, 16:02
Replies: 43
Views: 105,827
Posted By BAILOPAN
Re: Enum Structs Available This Holiday Season

I've made a very slight change to the enum struct syntax. The final closing brace (}) must now be followed by a newline. Semicolons are not allowed even with #pragma semicolon, to be consistent with...
Forum: Scripting 02-18-2019, 16:00
Replies: 43
Views: 105,827
Posted By BAILOPAN
Re: Enum Structs Available This Holiday Season

Enum structs are the near-term workaround for lack of instance-variables in methodmaps.
Forum: Scripting 12-17-2018, 01:50
Replies: 43
Views: 105,827
Posted By BAILOPAN
Enum Structs Available This Holiday Season

Hi Folks,

As of PR #934 (https://github.com/alliedmodders/sourcemod/pull/934), SourceMod 1.10 has support for enum structs. This is some long-overdue syntactic sugar that makes SourcePawn feel...
Forum: General 11-07-2017, 18:22
Replies: 11
Views: 5,335
Posted By BAILOPAN
Re: Script execution timed out

How big is the map list?
Forum: Scripting 09-26-2017, 23:10
Replies: 0
Views: 4,083
Posted By BAILOPAN
Intent to remove: funcenum, functag

Hi, all. It has been 3.5 long years since we introduced the Transitional Syntax, and there is some very obsolete syntax I would like to remove: funcenum and functag.

These have been replaced by...
Forum: Coding MM:S Plugins & SM Extensions 07-16-2017, 00:21
Replies: 3
Views: 2,155
Posted By BAILOPAN
Re: How to copy ke::HashMap?

If you file some issues I can make sure the move-ctor bug is fixed, as well as the const iterator.

I've been thinking about lifting the copy-constructor restriction in AMTL. It'd require an opt-in...
Forum: Scripting 05-03-2017, 22:11
Replies: 7
Views: 2,407
Posted By BAILOPAN
Re: Regex Argument Type Mismatch

Chaosxk is correct - sorry, the error message was totally unhelpful there. Will be fixed: https://github.com/alliedmodders/sourcepawn/pull/111
Forum: General 05-03-2017, 00:57
Replies: 4
Views: 1,691
Posted By BAILOPAN
Re: Sourcemod Info Help

The file format is documented in smx-headers.h, smx-v1-opcodes.h, and smx-v1.h here: https://github.com/alliedmodders/sourcepawn/tree/master/include/smx

There's a reference implementation of the...
Forum: Off-Topic 03-16-2017, 13:58
Replies: 1
Views: 1,312
Posted By BAILOPAN
Re: Happy Bday Bail !

Why, thank you!
Forum: Scripting 01-01-2017, 19:11
Replies: 921
Views: 308,584
Posted By BAILOPAN
Re: New API and Syntax

Not yet, but it wouldn't be that hard I think. Want to file a bug? In the meantime, you can use static methods to return a constant.
Forum: Scripting 12-19-2016, 11:23
Replies: 921
Views: 308,584
Posted By BAILOPAN
Re: New API and Syntax

Functions are not first-class.
Forum: Scripting 11-21-2016, 23:21
Replies: 10
Views: 3,928
Posted By BAILOPAN
Re: Regarding certain statements and such.

The canonical list of reserved words is here: https://github.com/alliedmodders/sourcepawn/blob/master/compiler/sc2.cpp#L1858

Not all of them have actual semantics though. Some are just reserved.
Forum: Scripting 09-26-2016, 18:05
Replies: 7
Views: 1,800
Posted By BAILOPAN
Re: Copying 2D arrays by natives

This may break horribly in future versions of SP, so I wouldn't recommend doing it. If you want an API for 2D arrays just request one! It shouldn't be hard.
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