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Search: Posts Made By: Potato Uno
Forum: General 05-20-2017, 23:27
Replies: 6
Views: 2,053
Posted By Potato Uno
Re: [TF2/SRCDS] Closes by itself!?

If it's instantly closing, then start with only vanilla AlliedModders plugins, and then slowly add one plugin at a time until it starts instantly closing again. Then you found the culprit.
Forum: Scripting 05-20-2017, 19:24
Replies: 8
Views: 2,593
Posted By Potato Uno
Re: [CS:GO] Calling source's internal Lag-Compensation functions?

https://forums.alliedmods.net/showthread.php?t=285833
Forum: Off-Topic 05-18-2017, 15:40
Replies: 18
Views: 5,817
Posted By Potato Uno
Re: [Help!] Free hosting websites with big disk quota space?

Use the TF2 map workshop to offset some of your custom content hosting or install a web server on your server itself (assuming it's dedicated or VPS). Short of that, you will need to find paid...
Forum: Off-Topic 04-14-2017, 11:19
Replies: 0
Views: 718
Posted By Potato Uno
Thank you AM

Thanks to this community helping me learn the ropes of Sourcemod when I was a complete pleb, I was able to eventually build my MvM server enough to run a TF2-wide...
Forum: Scripting 12-11-2016, 14:29
Replies: 5
Views: 1,149
Posted By Potato Uno
Re: Transaction Handle wiped for no reason

Makes sense, thanks for the explanation!
Forum: Scripting 12-11-2016, 14:17
Replies: 5
Views: 1,149
Posted By Potato Uno
Re: Transaction Handle wiped for no reason

This is the relevant code for the TF2Attrib native call

https://github.com/FlaminSarge/tf2attributes/blob/13c1de7ceddeaed5a03d426afa10b43b547c4874/tf2attributes.sp#L755
Forum: Scripting 12-11-2016, 14:07
Replies: 5
Views: 1,149
Posted By Potato Uno
Transaction Handle wiped for no reason

Minimal test case code:


Transaction Txn = SQL_CreateTransaction();
PrintToChatAll("(1) Transaction Handle: %d", Txn); // fine here

int AttributeIDs[15]; // Txn is never referenced here...
Forum: General 10-13-2016, 11:12
Replies: 52
Views: 14,837
Posted By Potato Uno
Re: TF2 Crashing After Update

You know guys, it would be easier to find which functions' gamedata went stale if the console wasn't spammed up the ass with "Plugin not runnable". You can't even see in the console the SetFailState...
Forum: General 10-12-2016, 22:45
Replies: 9
Views: 4,993
Posted By Potato Uno
Re: Best IDE for Sourcemod

If you are interested in obfuscators see this https://github.com/xoreaxeaxeax/movfuscator
Forum: General 10-12-2016, 22:11
Replies: 52
Views: 14,837
Posted By Potato Uno
Re: TF2 Crashing After Update

According to this https://asherkin.github.io/vtable/ IsWearable should be 88 linux, 87 windows. The rest seem to be correct.
Forum: General 10-12-2016, 21:58
Replies: 52
Views: 14,837
Posted By Potato Uno
Re: TF2 Crashing After Update

Nope nothing is updated.

EDIT: Disable TF2Items if you have that installed.
Forum: General 10-12-2016, 21:52
Replies: 52
Views: 14,837
Posted By Potato Uno
Re: TF2 Crashing After Update

No crashes here. What are you guys even running?

inb4 it crashes right after I post this
Forum: Plugin/Gameplay Ideas and Requests 10-07-2016, 13:54
Replies: 1
Views: 3,866
Posted By Potato Uno
Forum: Plugin/Gameplay Ideas and Requests 10-05-2016, 09:27
Replies: 5
Views: 1,575
Posted By Potato Uno
Re: Hiring HL2DM Roleplay Plugin Writer!

You read my thoughts exactly.

OP: 40 bucks is way too little for what you want, he meant you need to raise it to $400 or higher (maybe even 1000) to get an experienced coder to do what you want.
Forum: Extensions 10-04-2016, 14:28
Replies: 21
Views: 9,430
Posted By Potato Uno
Re: [RELEASE] UTILS Extension

This looks like it is only compiled for TF2. You need to compile it for your game (and maybe find gamedata for it).
Forum: Scripting 10-04-2016, 07:30
Replies: 11
Views: 3,649
Posted By Potato Uno
Re: stock vs functions

You sort of got that confused.

A stock is a function typically in an .inc file that the preprocessor will just copy and paste from the inc file to your plugin. The entire function is copied...
Forum: General 10-03-2016, 19:08
Replies: 5
Views: 1,204
Posted By Potato Uno
Incorrect Char Documentation?

See here https://github.com/alliedmodders/sourcemod/blob/master/plugins/include/string.inc#L394

It looks like the CharTo* natives have their docstrings backwards.
Forum: Extensions 10-03-2016, 18:56
Replies: 7
Views: 6,238
Posted By Potato Uno
Re: [EXTENSION TEST] FillUserInfo Natives

Anyone with C++ knowledge and basic knowledge of Sourcehook can easily remake what Xykon has made. It's not really anything secret. You just need to reverse engineer the engine binary, hook to...
Forum: TF2Items 10-03-2016, 18:51
Replies: 8
Views: 5,236
Posted By Potato Uno
Re: Download removed?

TF2Items is somewhat shoddy with MvM, with MvM having its own attribute management and all. That said, I use it on my MvM server and it doesn't cause issues, but depending on how you use it you can...
Forum: Source Servers (SRCDS) 10-03-2016, 16:44
Replies: 17
Views: 3,725
Posted By Potato Uno
Re: Constantly crash the server

You got a good explanation about this?
Forum: TF2Items 10-02-2016, 23:03
Replies: 2
Views: 1,880
Posted By Potato Uno
Re: How About Custom CHARACTER Stats?

Write a plugin using the natives provided by this https://forums.alliedmods.net/showthread.php?t=210221
Forum: Plugin/Gameplay Ideas and Requests 10-02-2016, 20:13
Replies: 5
Views: 1,254
Posted By Potato Uno
Re: How to allow players into the opposing spawns

Killing all the func_respawnroomvisualizer entities will allow the enemy team to go into the opposing spawn (this is how arena maps do it iirc).
Forum: Scripting 10-02-2016, 20:09
Replies: 16
Views: 2,588
Posted By Potato Uno
Re: [TF2] Selecting multiple people

Not sure if I am reading this wrong but I think you need braces around the if () statement. As it stands, it will only push the client index if the team is red, but foundTarget will be set to true...
Forum: Scripting 10-02-2016, 20:03
Replies: 16
Views: 2,588
Posted By Potato Uno
Re: [TF2] Selecting multiple people

You should be able to use ProcessTargetString in your command callback, which accepts @red or whatever and returns an array of client index.

See this thread I made:...
Forum: Scripting 10-02-2016, 10:00
Replies: 17
Views: 3,543
Posted By Potato Uno
Re: Change normal Query into Threaded Query

Cleaner code would be


public void SQL_MyCallback(Handle owner, Handle hndl, const char[] error, any userid)
{
int client = GetClientOfUserId(userid);
if (client == 0) return;...
Showing results 1 to 25 of 500

 
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