Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $51
Target: $400
12%
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 1 of 2
1
2
>
Showing results 1 to 25 of 40
Search took
0.00
seconds.
Search:
Posts Made By:
831er
Forum:
Metamod:Source Questions
01-20-2016, 20:14
Replies:
5
weird issue after the newest tf2 update and sourcemod 1.7.3 5289
Views:
2,986
Posted By
831er
Re: weird issue after the newest tf2 update and sourcemod 1.7.3 5289
i copied the addons folder from the other server and still nothing, still the same...
Forum:
Metamod:Source Questions
01-20-2016, 19:56
Replies:
5
weird issue after the newest tf2 update and sourcemod 1.7.3 5289
Views:
2,986
Posted By
831er
Re: weird issue after the newest tf2 update and sourcemod 1.7.3 5289
this is going to sound bad but how do i verify the server cache?
thanks
Forum:
Metamod:Source Questions
01-08-2016, 14:24
Replies:
5
weird issue after the newest tf2 update and sourcemod 1.7.3 5289
Views:
2,986
Posted By
831er
Re: weird issue after the newest tf2 update and sourcemod 1.7.3 5289
And this is the second one, which runs perfectly fine
67.2 fps 0/32 on map mvm_coaltown
Console initialized.
Using Breakpad minidump system. Version: 3214643 AppID: 232250
Loaded 7357 VPK...
Forum:
Metamod:Source Questions
01-08-2016, 14:20
Replies:
5
weird issue after the newest tf2 update and sourcemod 1.7.3 5289
Views:
2,986
Posted By
831er
weird issue after the newest tf2 update and sourcemod 1.7.3 5289
An issue is happening with one of my servers. I have 2 10vsmvm servers running, they're identical in every way including updates and plugins. The first one is not allowing me to do anything, the...
Forum:
VSH / Freak Fortress
01-04-2016, 17:44
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
940,707
Posted By
831er
Re: Freak Fortress 2 1.10.8 Released
I did fix the rage and control points issue with the server cvars. just getting the big red letters on two of the saxtons "ERROR"
Forum:
VSH / Freak Fortress
01-04-2016, 17:39
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
940,707
Posted By
831er
Re: Freak Fortress 2 1.10.8 Released
yes it only happens on that map. All other maps do not generate any error logs.
Forum:
VSH / Freak Fortress
01-04-2016, 13:39
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
940,707
Posted By
831er
Re: Freak Fortress 2 1.10.8 Released
L 01/02/2016 - 03:24:08: SourceMod error session started
L 01/02/2016 - 03:24:08: Info (map "vsh_palanquin_ship_novpk") (file "errors_20160102.log")
L 01/02/2016 - 03:24:08: [SM] Native...
Forum:
VSH / Freak Fortress
01-02-2016, 04:18
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
940,707
Posted By
831er
Re: Freak Fortress 2 1.10.8 Released
just installed freak fortress 2 with all the plugins that were optional and recommended. v1.10.8
i join and noticed the control points on the vsh maps are available for capture, any idea why?
...
Forum:
Plugins
12-30-2015, 21:57
Replies:
208
[TF2] 10vM (Ten Mann vs Machine) (v1.1, 10/29/2012)
Views:
154,000
Posted By
831er
Re: [TF2] 10vM (Ten Mann vs Machine) (v1.1, 10/29/2012)
is there any updates for the console spam "setting sv_visiblemaxplayers to 6 for mvm" ? the cleaner ext no longer works for it :/
Forum:
Plugins
10-21-2013, 16:44
Replies:
86
[TF2] Set Cash(Mann vs Machine mode)
Views:
101,703
Posted By
831er
Re: [TF2] Set Cash(Mann vs Machine mode)
Any one have a solution for this? it keeps crashing the server....
Forum:
Plugins
08-28-2013, 14:19
Replies:
86
[TF2] Set Cash(Mann vs Machine mode)
Views:
101,703
Posted By
831er
Re: [TF2] Set Cash(Mann vs Machine mode)
bump! still having the same issue!
Forum:
Plugins
07-15-2013, 13:22
Replies:
86
[TF2] Set Cash(Mann vs Machine mode)
Views:
101,703
Posted By
831er
Re: [TF2] Set Cash(Mann vs Machine mode)
Any help guys?
Forum:
Plugins
07-13-2013, 20:14
Replies:
86
[TF2] Set Cash(Mann vs Machine mode)
Views:
101,703
Posted By
831er
Re: [TF2] Set Cash(Mann vs Machine mode)
looks like this plugin is making my server crash
L 07/13/2013 - 15:22:04: Info (map "mvm_coaltown") (file "errors_20130713.log")
L 07/13/2013 - 15:22:04: [SM] Native "SetEntProp" reported: Entity...
Forum:
VSH / Freak Fortress
07-11-2013, 20:16
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,830,860
Posted By
831er
Re: VS Saxton Hale Mode, main thread (current v1.42)
thanks, will try it and report back
Forum:
VSH / Freak Fortress
07-11-2013, 16:27
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,830,860
Posted By
831er
Re: VS Saxton Hale Mode, main thread (current v1.42)
weird, my saxton server crashes at random with the new update. Running MM 1.9.3 HG821, SM 1.5.0 HG3855
Forum:
VSH / Freak Fortress
07-08-2013, 15:44
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,830,860
Posted By
831er
Re: VS Saxton Hale Mode, main thread (current v1.42)
I've done that for koth maps already. The problem is with arena and vsh maps, they dont go into arena mode. Do i need a server arena cfg file specifically for this?
Forum:
VSH / Freak Fortress
07-08-2013, 13:28
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,830,860
Posted By
831er
Re: VS Saxton Hale Mode, main thread (current v1.42)
all the maps i have are official vsh or arena. I put the cvar tf_logic_arena into server.cfg but console says unknown command. i created cfg for the map and put that command in there and console...
Forum:
VSH / Freak Fortress
07-03-2013, 18:41
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,830,860
Posted By
831er
Re: VS Saxton Hale Mode, main thread (current v1.42)
yeah i get that but for some reason it doesnt?.......Can anyone guide me or help me, where to check why the koth and vsh maps are not starting in arena mode?
Forum:
VSH / Freak Fortress
07-01-2013, 02:22
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,830,860
Posted By
831er
Re: VS Saxton Hale Mode, main thread (current v1.42)
I thought the VSH plugin had arena built into it? I did the part about the doors and map cfg file. Didn't help. The maps I run are arena_ and koth_ and vsh_. Still didn't work. Everyone still...
Forum:
VSH / Freak Fortress
06-29-2013, 02:41
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,830,860
Posted By
831er
Re: VS Saxton Hale Mode, main thread (current v1.42)
I got the fastdownload to work, now i need help with the fact that the game mode isnt arena, everyone can respawn still. how do i fix this? i dont get any errors regarding this.
Forum:
VSH / Freak Fortress
06-28-2013, 05:00
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,830,860
Posted By
831er
Re: VS Saxton Hale Mode, main thread (current v1.42)
im also setting up the sv_downloadurl, the ftp webhosting places i've been using dont work, i've tried 000webhost.com, funpic.org, serversfree.com. What FREE ones are you guys using?
thanks
by...
Forum:
VSH / Freak Fortress
06-27-2013, 22:28
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,830,860
Posted By
831er
Re: VS Saxton Hale Mode, main thread (current v1.42)
everything to do with VSH i got from this thread, that improvements one popped out when i typed
sm plugins list
Forum:
VSH / Freak Fortress
06-27-2013, 16:13
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,830,860
Posted By
831er
Re: VS Saxton Hale Mode, main thread (current v1.42)
strange indeed. which tf2 plugin? i've installed this plugin into other server without issue. Please explain.
It would be best if you or someone can join the server, you'll see what i mean. or i...
Forum:
VSH / Freak Fortress
06-27-2013, 14:52
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,830,860
Posted By
831er
Re: VS Saxton Hale Mode, main thread (current v1.42)
Meta Mod: 1.9.3-dev
Source Mod: 1.5.0-dev+3841
Plugins:
Goomba stomp core
be the robot
deluxe godmode
roll the dice
VS saxton hale
serverhop
Forum:
VSH / Freak Fortress
06-27-2013, 14:19
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,830,860
Posted By
831er
Re: VS Saxton Hale Mode, main thread (current v1.42)
I don't see how that is important for my current server issues. 24, to answer your question.
Showing results 1 to 25 of 40
Page 1 of 2
1
2
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
00:06
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode