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Search: Posts Made By: 831er
Forum: Metamod:Source Questions 01-20-2016, 20:14
Replies: 5
Views: 2,986
Posted By 831er
Re: weird issue after the newest tf2 update and sourcemod 1.7.3 5289

i copied the addons folder from the other server and still nothing, still the same...
Forum: Metamod:Source Questions 01-20-2016, 19:56
Replies: 5
Views: 2,986
Posted By 831er
Re: weird issue after the newest tf2 update and sourcemod 1.7.3 5289

this is going to sound bad but how do i verify the server cache?

thanks
Forum: Metamod:Source Questions 01-08-2016, 14:24
Replies: 5
Views: 2,986
Posted By 831er
Re: weird issue after the newest tf2 update and sourcemod 1.7.3 5289

And this is the second one, which runs perfectly fine

67.2 fps 0/32 on map mvm_coaltown
Console initialized.
Using Breakpad minidump system. Version: 3214643 AppID: 232250
Loaded 7357 VPK...
Forum: Metamod:Source Questions 01-08-2016, 14:20
Replies: 5
Views: 2,986
Posted By 831er
weird issue after the newest tf2 update and sourcemod 1.7.3 5289

An issue is happening with one of my servers. I have 2 10vsmvm servers running, they're identical in every way including updates and plugins. The first one is not allowing me to do anything, the...
Forum: VSH / Freak Fortress 01-04-2016, 17:44
Replies: 3,020
Views: 940,707
Posted By 831er
Re: Freak Fortress 2 1.10.8 Released

I did fix the rage and control points issue with the server cvars. just getting the big red letters on two of the saxtons "ERROR"
Forum: VSH / Freak Fortress 01-04-2016, 17:39
Replies: 3,020
Views: 940,707
Posted By 831er
Re: Freak Fortress 2 1.10.8 Released

yes it only happens on that map. All other maps do not generate any error logs.
Forum: VSH / Freak Fortress 01-04-2016, 13:39
Replies: 3,020
Views: 940,707
Posted By 831er
Re: Freak Fortress 2 1.10.8 Released

L 01/02/2016 - 03:24:08: SourceMod error session started
L 01/02/2016 - 03:24:08: Info (map "vsh_palanquin_ship_novpk") (file "errors_20160102.log")
L 01/02/2016 - 03:24:08: [SM] Native...
Forum: VSH / Freak Fortress 01-02-2016, 04:18
Replies: 3,020
Views: 940,707
Posted By 831er
Re: Freak Fortress 2 1.10.8 Released

just installed freak fortress 2 with all the plugins that were optional and recommended. v1.10.8

i join and noticed the control points on the vsh maps are available for capture, any idea why?
...
Forum: Plugins 12-30-2015, 21:57
Replies: 208
Views: 154,000
Posted By 831er
Re: [TF2] 10vM (Ten Mann vs Machine) (v1.1, 10/29/2012)

is there any updates for the console spam "setting sv_visiblemaxplayers to 6 for mvm" ? the cleaner ext no longer works for it :/
Forum: Plugins 10-21-2013, 16:44
Replies: 86
Views: 101,703
Posted By 831er
Re: [TF2] Set Cash(Mann vs Machine mode)

Any one have a solution for this? it keeps crashing the server....
Forum: Plugins 08-28-2013, 14:19
Replies: 86
Views: 101,703
Posted By 831er
Re: [TF2] Set Cash(Mann vs Machine mode)

bump! still having the same issue!
Forum: Plugins 07-15-2013, 13:22
Replies: 86
Views: 101,703
Posted By 831er
Forum: Plugins 07-13-2013, 20:14
Replies: 86
Views: 101,703
Posted By 831er
Re: [TF2] Set Cash(Mann vs Machine mode)

looks like this plugin is making my server crash
L 07/13/2013 - 15:22:04: Info (map "mvm_coaltown") (file "errors_20130713.log")
L 07/13/2013 - 15:22:04: [SM] Native "SetEntProp" reported: Entity...
Forum: VSH / Freak Fortress 07-11-2013, 20:16
Replies: 4,384
Views: 1,830,860
Posted By 831er
Re: VS Saxton Hale Mode, main thread (current v1.42)

thanks, will try it and report back
Forum: VSH / Freak Fortress 07-11-2013, 16:27
Replies: 4,384
Views: 1,830,860
Posted By 831er
Re: VS Saxton Hale Mode, main thread (current v1.42)

weird, my saxton server crashes at random with the new update. Running MM 1.9.3 HG821, SM 1.5.0 HG3855
Forum: VSH / Freak Fortress 07-08-2013, 15:44
Replies: 4,384
Views: 1,830,860
Posted By 831er
Re: VS Saxton Hale Mode, main thread (current v1.42)

I've done that for koth maps already. The problem is with arena and vsh maps, they dont go into arena mode. Do i need a server arena cfg file specifically for this?
Forum: VSH / Freak Fortress 07-08-2013, 13:28
Replies: 4,384
Views: 1,830,860
Posted By 831er
Re: VS Saxton Hale Mode, main thread (current v1.42)

all the maps i have are official vsh or arena. I put the cvar tf_logic_arena into server.cfg but console says unknown command. i created cfg for the map and put that command in there and console...
Forum: VSH / Freak Fortress 07-03-2013, 18:41
Replies: 4,384
Views: 1,830,860
Posted By 831er
Re: VS Saxton Hale Mode, main thread (current v1.42)

yeah i get that but for some reason it doesnt?.......Can anyone guide me or help me, where to check why the koth and vsh maps are not starting in arena mode?
Forum: VSH / Freak Fortress 07-01-2013, 02:22
Replies: 4,384
Views: 1,830,860
Posted By 831er
Re: VS Saxton Hale Mode, main thread (current v1.42)

I thought the VSH plugin had arena built into it? I did the part about the doors and map cfg file. Didn't help. The maps I run are arena_ and koth_ and vsh_. Still didn't work. Everyone still...
Forum: VSH / Freak Fortress 06-29-2013, 02:41
Replies: 4,384
Views: 1,830,860
Posted By 831er
Re: VS Saxton Hale Mode, main thread (current v1.42)

I got the fastdownload to work, now i need help with the fact that the game mode isnt arena, everyone can respawn still. how do i fix this? i dont get any errors regarding this.
Forum: VSH / Freak Fortress 06-28-2013, 05:00
Replies: 4,384
Views: 1,830,860
Posted By 831er
Re: VS Saxton Hale Mode, main thread (current v1.42)

im also setting up the sv_downloadurl, the ftp webhosting places i've been using dont work, i've tried 000webhost.com, funpic.org, serversfree.com. What FREE ones are you guys using?

thanks

by...
Forum: VSH / Freak Fortress 06-27-2013, 22:28
Replies: 4,384
Views: 1,830,860
Posted By 831er
Re: VS Saxton Hale Mode, main thread (current v1.42)

everything to do with VSH i got from this thread, that improvements one popped out when i typed
sm plugins list
Forum: VSH / Freak Fortress 06-27-2013, 16:13
Replies: 4,384
Views: 1,830,860
Posted By 831er
Re: VS Saxton Hale Mode, main thread (current v1.42)

strange indeed. which tf2 plugin? i've installed this plugin into other server without issue. Please explain.

It would be best if you or someone can join the server, you'll see what i mean. or i...
Forum: VSH / Freak Fortress 06-27-2013, 14:52
Replies: 4,384
Views: 1,830,860
Posted By 831er
Re: VS Saxton Hale Mode, main thread (current v1.42)

Meta Mod: 1.9.3-dev
Source Mod: 1.5.0-dev+3841

Plugins:
Goomba stomp core
be the robot
deluxe godmode
roll the dice
VS saxton hale
serverhop
Forum: VSH / Freak Fortress 06-27-2013, 14:19
Replies: 4,384
Views: 1,830,860
Posted By 831er
Re: VS Saxton Hale Mode, main thread (current v1.42)

I don't see how that is important for my current server issues. 24, to answer your question.
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