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Posts Made By:
floatman
Forum:
New Plugin Submissions
08-09-2013, 06:08
Replies:
72
Fast typing event
Views:
30,604
Posted By
floatman
Re: Fast typing event
The german translation has been added. Thanks.
Forum:
New Plugin Submissions
05-31-2013, 06:48
Replies:
72
Fast typing event
Views:
30,604
Posted By
floatman
Re: Fast typing event
Updated to 3.2 - the code has been improved and a minor bug has been fixed.
I also need the new translations for the ML system. Thanks.
Forum:
New Plugin Submissions
05-12-2013, 12:04
Replies:
72
Fast typing event
Views:
30,604
Posted By
floatman
Re: Fast typing event
Where did I talk about name restriction? In the changelog maybe, but that was for an older version.
Done.
I forgot about the update, sorry. Modified.
I will consider this in the next...
Forum:
New Plugin Submissions
05-12-2013, 02:43
Replies:
72
Fast typing event
Views:
30,604
Posted By
floatman
Re: Fast typing event
(3.1) You can now handle the holdtime for the hud message by modifying the fastev_hudtime CVAR's value to another float (default: 25.0).
Forum:
New Plugin Submissions
02-10-2013, 09:57
Replies:
72
Fast typing event
Views:
30,604
Posted By
floatman
Re: Fast typing event
Updated to 3.0:
- major improvement in the code;
- nvault is now required;
- the restriction system is now using steam ids to ban users from participating to the event.
Forum:
New Plugin Submissions
01-27-2013, 07:23
Replies:
72
Fast typing event
Views:
30,604
Posted By
floatman
Re: Fast typing event
Good idea. Check the first post.
Forum:
New Plugin Submissions
10-31-2012, 12:17
Replies:
72
Fast typing event
Views:
30,604
Posted By
floatman
Re: Fast typing event
Translations were added. Thanks!
Groven, you want to restrict some of the symbols?
Also, the plugin works just fine. I don't know what do you mean by every 5 seconds.
A new update will be...
Forum:
New Plugin Submissions
09-18-2012, 12:11
Replies:
72
Fast typing event
Views:
30,604
Posted By
floatman
Re: Fast typing event
Kind of useless improvement...
Will consider all of your ideas for the new version.
Forum:
Scripting Help
09-15-2012, 15:34
Replies:
2
Random T and CT Team
Views:
1,186
Posted By
floatman
Re: Random T and CT Team
public roundstart()
{
new iPlayers[ 32 ], iNum;
get_players( iPlayers, iNum, "ae", "TERRORIST" );
if( iNum < 1 )
return PLUGIN_HANDLED;
choose:
new iPlayer...
Forum:
New Plugin Submissions
09-15-2012, 13:48
Replies:
72
Fast typing event
Views:
30,604
Posted By
floatman
Re: Fast typing event
Will do.
Forum:
Suggestions / Requests
09-15-2012, 13:11
Replies:
5
REquest !
Views:
1,092
Posted By
floatman
Re: REquest !
:crab:
Forum:
New Plugin Submissions
09-15-2012, 13:09
Replies:
72
Fast typing event
Views:
30,604
Posted By
floatman
Re: Fast typing event
I will consider that in the next version.
Forum:
Scripting Help
09-15-2012, 12:51
Replies:
2
2 codes
Views:
734
Posted By
floatman
Re: 2 codes
1. #include < amxmodx >
#include < fun >
#include < hamsandwich >
public plugin_init()
{
register_plugin( "Health by players", "1.0", "flman" );
RegisterHam( Ham_Spawn, "player",...
Forum:
New Plugin Submissions
09-15-2012, 11:56
Replies:
72
Fast typing event
Views:
30,604
Posted By
floatman
Re: Fast typing event
Updated to 2.2. A new restriction system has been implemented. Basically, it creates a file in the /configs/ folder. If you're trying to unrestrict the player, the plugin will automatically add a...
Forum:
Trash
09-15-2012, 10:03
Replies:
1
immunity
Views:
884
Posted By
floatman
Re: immunity
You mustn't post here your requests. Use this forum: https://forums.alliedmods.net/forumdisplay.php?f=12.
Forum:
Scripting Help
09-14-2012, 13:40
Replies:
3
strip wepons
Views:
1,141
Posted By
floatman
Re: strip wepons
Ops :shock:
Forum:
Scripting Help
09-14-2012, 12:03
Replies:
3
strip wepons
Views:
1,141
Posted By
floatman
Re: strip wepons
First method is the right one. However, you don't need the h flag and you don't need to check if the player is alive. I rewrote it:
public round_end()
{
new iPlayers[ 32 ], iNum, i;
...
Forum:
Scripting Help
09-14-2012, 07:35
Replies:
8
Restart the game and reconnect to server
Views:
1,917
Posted By
floatman
Re: Restart the game and reconnect to server
Meaning? I don't understand what you're asking.
Forum:
Suggestions / Requests
09-14-2012, 07:22
Replies:
7
Respawn time
Views:
1,542
Posted By
floatman
Re: Respawn time
http://forums.alliedmods.net/showthread.php?p=555349
Forum:
New Plugin Submissions
09-14-2012, 05:35
Replies:
72
Fast typing event
Views:
30,604
Posted By
floatman
Re: Fast typing event
Thank you all for your support. Updated to 2.0 version.
Forum:
Suggestions / Requests
09-14-2012, 03:15
Replies:
6
Help in plugins VIP
Views:
2,015
Posted By
floatman
Re: Help in plugins VIP
My bad. gui1porpis's post should do it.
Forum:
Suggestions / Requests
09-13-2012, 16:09
Replies:
7
[REQ] Checking Owner/Head.
Views:
1,471
Posted By
floatman
Re: Very small plugin
#include < amxmodx >
public plugin_init()
{
register_plugin( "owner", "1.0", "flman" );
register_clcmd( "say /owner", "cmdShow" );
register_clcmd( "say_team /owner", "cmdShow" );...
Forum:
New Plugin Submissions
09-13-2012, 13:25
Replies:
72
Fast typing event
Views:
30,604
Posted By
floatman
Re: Fast typing event
You want me to extend the holdtime of the hud message?
Forum:
Suggestions / Requests
09-13-2012, 13:21
Replies:
6
Help in plugins VIP
Views:
2,015
Posted By
floatman
Re: Help in plugins VIP
The plugin is poorly coded. I won't make any optimizations; However, I added what you requested. Let me know if it works.
Forum:
Scripting Help
09-13-2012, 13:12
Replies:
3
equal if my steam id
Views:
2,157
Posted By
floatman
Re: equal if my steam id
I don't get it. Hope this is what you want.
// your code
new szAuth[ 35 ];
get_user_authid( i_Index, szAuth, charsmax( szAuth ) );
if( equali( szAuth, "STEAM_0:0:34824839" ) )
...
Showing results 1 to 25 of 280
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