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Posts Made By:
Timocop
Forum:
General
01-22-2021, 11:17
Replies:
9
BasicPawn and AMX Mod X
Views:
4,054
Posted By
Timocop
Re: BasicPawn and AMX Mod X
Setting up includes and compiler is optional. BasicPawn will automatically detect includes and the compiler next to your source file you opened. Just open the source inside your scripting folder next...
Forum:
General
09-02-2017, 16:13
Replies:
9
BasicPawn and AMX Mod X
Views:
4,054
Posted By
Timocop
Re: BasicPawn and AMX Mod X
The Text Editor escape character is global you cant set it by line like the compiler does.
And i dont think there is a reason to change the escape character in the first place. Default should work...
Forum:
General
09-02-2017, 14:29
Replies:
9
BasicPawn and AMX Mod X
Views:
4,054
Posted By
Timocop
Re: BasicPawn and AMX Mod X
Sadly no, it would break the Text Editor highlighting because you can change the escape character anywhere in the code. Its hardcoded instead.
public plugin_init() {
#pragma ctrlchar '\'
...
Forum:
General
09-02-2017, 13:09
Replies:
9
BasicPawn and AMX Mod X
Views:
4,054
Posted By
Timocop
Re: BasicPawn and AMX Mod X
Update released. Should work fine now with AMX Mod X's escape character.
Forum:
General
09-02-2017, 09:23
Replies:
9
BasicPawn and AMX Mod X
Views:
4,054
Posted By
Timocop
Re: BasicPawn and AMX Mod X
Just ignore the Enum warnings, this only happens when enums dont have any names.
enum {
EnumWithNoName
}
you can type Enum.| to list all enums without names.
The latest 0.727 release...
Forum:
General
09-01-2017, 21:40
Replies:
9
BasicPawn and AMX Mod X
Views:
4,054
Posted By
Timocop
BasicPawn and AMX Mod X
Hey there AMX Mod X folks,
i've been developing BasicPawn for SourcePawn (https://github.com/Timocop/BasicPawn) for quite a while now and i'm trying to add support for AMX Mod X. Since AMX Mod X and...
Showing results 1 to 6 of 6
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