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Search: Posts Made By: LeAlex14
Forum: VSH / Freak Fortress 07-28-2022, 12:41
Replies: 47
Views: 21,872
Posted By LeAlex14
Re: Freak Fortress 2: Rewrite

Alright, many thanks!
Forum: VSH / Freak Fortress 07-23-2022, 12:46
Replies: 47
Views: 21,872
Posted By LeAlex14
Re: Freak Fortress 2: Rewrite

Hello, I have some questions about getting boss current props, like current rage, hp, or even disable rage hud.
Can you help me with that because I'm trying to write with the new method map thing...
Forum: VSH / Freak Fortress 06-21-2022, 08:23
Replies: 47
Views: 21,872
Posted By LeAlex14
Re: Freak Fortress 2: Rewrite

Hello, I currently trying to use the new menu system, I think the config is good butthe result is to have an infinite amount of mana.
Also I'm not sure but the mana cost since a bit bugged too. So...
Forum: VSH / Freak Fortress 03-12-2022, 04:14
Replies: 11
Views: 8,101
Posted By LeAlex14
Re: Doctor Krazy's Bosses (Full Released : The Blightcaller)

After searching a lot, I was able to find that goddamn sp for the plugin, enjoy (gamedata may be outdated)
Forum: VSH / Freak Fortress 02-08-2022, 02:33
Replies: 24
Views: 7,099
Posted By LeAlex14
Re: I'm Back And I Rework Some Bosses (New Reworked Boss The Blightcaller)

I did the plugin for blightcaller, who is Alex51?
Forum: VSH / Freak Fortress 01-18-2022, 07:44
Replies: 30
Views: 9,090
Posted By LeAlex14
Re: [Subplugin] Summon a boss

Did you use plugin compatible with a boss summonned?
Try it with default boss.
Forum: VSH / Freak Fortress 10-27-2021, 18:17
Replies: 65
Views: 33,286
Posted By LeAlex14
Forum: VSH / Freak Fortress 10-12-2021, 01:30
Replies: 40
Views: 6,582
Posted By LeAlex14
Re: [warning] content stealers!!

Yeah sure, when you spend days and weeks on the project for your super boss and you want to add it on your server for your community and someone just take this shit because he downloads it, wow, it's...
Forum: VSH / Freak Fortress 09-25-2021, 10:06
Replies: 8
Views: 5,110
Posted By LeAlex14
[Subplugin] HUD Menu Ability Manager + Alex Final Pack

History:

Hello everyone, It will be a long time since I added subplugins for. In fact, i'm working on a new gamemode but hee, sometimes i like make ff2 things because it's this gamemode which make...
Forum: VSH / Freak Fortress 09-14-2021, 07:08
Replies: 11
Views: 8,101
Posted By LeAlex14
Re: Doctor Krazy's Bosses (Full Released : The Blightcaller)

Remove it from the cfg, he forgot to remove that ability
Forum: VSH / Freak Fortress 06-25-2021, 14:28
Replies: 6
Views: 3,902
Posted By LeAlex14
Re: ASH Advanced Saxton Hale (v1.30.1)

Hey man, sorry to ask but what's the new addition between vsh2 or ff2?
Forum: VSH / Freak Fortress 06-03-2021, 14:33
Replies: 4
Views: 3,881
Posted By LeAlex14
Re: [BOSS] Castle Crashers Boss Pack

Hey, i see you use summon boss, did you find any bugs or something like thag?

Also, where is the download link?
Forum: VSH / Freak Fortress 03-20-2021, 05:13
Replies: 30
Views: 9,090
Posted By LeAlex14
Re: [Subplugin] Summon a boss

Ok, i'll see that later, I'm on another project rn
Forum: VSH / Freak Fortress 03-18-2021, 04:56
Replies: 30
Views: 9,090
Posted By LeAlex14
Re: [Subplugin] Summon a boss

The plugin already prevent that, point are added at the end of the round
Forum: Plugins 03-16-2021, 04:09
Replies: 616
Views: 456,271
Posted By LeAlex14
Re: [TF2] TF2Attributes (v1.2.1, 07/02/2015)

Hey ! I create an custom MvM for Nec and I discover something about canteen. If your canteen have some attributes, any attributes, these attributes was applied for the canteen's duration. That can be...
Forum: Plugins 03-15-2021, 15:52
Replies: 12
Views: 9,531
Posted By LeAlex14
Re: [TF2] Custom Attributes

Hey ! It's me again, all works fine, I just have some issues with canteen. I don't see any function for remove attribute, but that can be possible ?
Nevermind, that works with tf2 atteibute remover.
Forum: VSH / Freak Fortress 03-13-2021, 08:39
Replies: 30
Views: 9,090
Posted By LeAlex14
Re: [Subplugin] Summon a boss

Also, did you find some issues with summon boss ?
Forum: VSH / Freak Fortress 03-13-2021, 04:27
Replies: 29
Views: 8,900
Posted By LeAlex14
Re: [Subplugin] UPDATE PAUSE MERC ABILITY

Arg0 "11" and now that works
Forum: VSH / Freak Fortress 03-13-2021, 04:26
Replies: 30
Views: 9,090
Posted By LeAlex14
Re: [Subplugin] Summon a boss

Use rage sound or menu ability sounds
Forum: VSH / Freak Fortress 03-12-2021, 10:02
Replies: 29
Views: 8,900
Posted By LeAlex14
Re: [Subplugin] UPDATE PAUSE MERC ABILITY

Ask Jobless, I not make a lot of change
But i think the plugin works fine, that was juste you, you need to put at the arg0 11
Also Jobless version works with ams
Forum: VSH / Freak Fortress 03-11-2021, 15:06
Replies: 29
Views: 8,900
Posted By LeAlex14
Forum: Plugins 02-18-2021, 07:50
Replies: 12
Views: 9,531
Posted By LeAlex14
Re: [TF2] Custom Attributes

Ok so that was my first package for Custom Attribute!

Can be update so check that (https://github.com/JustLeALex14/Alex-Custom-Attribute)!

Added:

BlackHole Projectiles for all projectiles,...
Forum: Plugins 02-14-2021, 04:38
Replies: 12
Views: 9,531
Posted By LeAlex14
Re: [TF2] Custom Attributes

Really weird, nothing seems to work for bot, can I send you the plugin (it's just a test, the code wasn't really clean) in mp ?
Forum: Plugins 02-14-2021, 02:26
Replies: 12
Views: 9,531
Posted By LeAlex14
Re: [TF2] Custom Attributes

I'll try that thanks! Also, I can explain you what I do, so I code a plugin for mvm call wave manager, with this plugin, client can attach condition/models/sounds/custom attributes on a bot. So, I...
Forum: Plugins 02-13-2021, 16:35
Replies: 12
Views: 9,531
Posted By LeAlex14
Re: [TF2] Custom Attributes

YThat was an amazing plugin, a little hard to understand for beginner but really amazing, also, i have a question.
The stock TF2CustAttr_SetString just work on player and no and bots for me, and idk...
Showing results 1 to 25 of 48

 
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