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Search: Posts Made By: DarthMan
Forum: Scripting Help 08-24-2020, 13:52
Replies: 4
Views: 577
Posted By DarthMan
Re: How to lock thirdperson camera?

You may need to hook CBasePlayer::Observer_SetMode using Orpheu and change the camera mode there, using OrpheuSetParam.
But this will only be called when the player is in spectator mode.
Forum: Scripting Help 05-03-2020, 06:51
Replies: 4
Views: 451
Posted By DarthMan
Re: Is there any way to use pev_skin on v_* models now?

Ham_Spawn is good method for CS and recommended if a plug-in is CS only.
But just as additional info, and nothing to do with this post, just for more knowledge, there are games such as TFC, DoD I...
Forum: Scripting Help 04-16-2020, 18:59
Replies: 6
Views: 527
Posted By DarthMan
Re: Orpheu. Why signature is not working?

You're welcome.
Keep always the first byte. Replace any other bytes with ? then make the signature.
Forum: Scripting Help 04-16-2020, 03:43
Replies: 6
Views: 527
Posted By DarthMan
Re: Orpheu. Why signature is not working?

You can't use symbols on ReHLDS.
You have to make a signature.
But bear in mind that the server will crash if you try to hook a function with arguments, even with a correct signature, if you try to...
Forum: Scripting Help 04-07-2020, 06:53
Replies: 2
Views: 522
Posted By DarthMan
Re: Changing model (brush) scale.

I do not think that it is possible, at least not with the Half-Life engine.
In Source engine there is a property for changing the size of models, but we are talking about the Half-Life engine now.
Forum: Scripting Help 02-20-2020, 06:44
Replies: 12
Views: 1,008
Posted By DarthMan
Re: Frag Anti-Cheat V1.0 By me :) Java + amxmodx +FTP

The software is indeed a trojan, and a very dangerous one!
I think that the user deserves to be permanently banned.
Forum: Scripting Help 02-14-2020, 12:29
Replies: 5
Views: 595
Posted By DarthMan
Re: [H3LP] StartObserver with Orpheu

Rage is another possibillity, but unfortunately, Rage doesn't work either. When I make a handler, no plug-in is needed, the server simply crashes when Rage is trying to read it. Same thing happens...
Forum: Scripting Help 02-14-2020, 07:27
Replies: 5
Views: 595
Posted By DarthMan
Re: [H3LP] StartObserver with Orpheu

I was aware that Orpheu doesn't support Vector, but I was thinking that I could maybe trick Orpheu into successfully parsing the function if no arguments are specified, both on the file and on the...
Forum: Scripting Help 02-13-2020, 18:01
Replies: 5
Views: 595
Posted By DarthMan
[H3LP] StartObserver with Orpheu

I want to hook CBasePlayer::ObserverStart with Orpheu, since Okapi is having some issues especially on Linux and with virtual functions mostly, so I don't wanna use it at all anymore, as my server...
Forum: Scripting Help 02-11-2020, 17:55
Replies: 3
Views: 373
Posted By DarthMan
Forum: Scripting Help 02-11-2020, 17:07
Replies: 3
Views: 373
Posted By DarthMan
Re: [TFC] How to disable chat sound ; Ham_Touch problem

You can easely change the sound. Just use the SayText and TextMsg, as post, after the messages were sent, do this:

StopSendSound(const iID)
{
message_begin(MSG_ONE, SVC_STOPSOUND, _, iID);
...
Forum: Scripting Help 01-19-2020, 15:47
Replies: 16
Views: 904
Posted By DarthMan
Re: Problem while changing the player model

With AMXX 1.8.2 you can get SVC_BAD error in the console. The proper way for the old AMXX is to hook FM_SetClientKeyValue using fakemeta. But since you are using dproto, you will not get any support....
Forum: Scripting Help 01-19-2020, 15:41
Replies: 16
Views: 904
Posted By DarthMan
Re: Problem while changing the player model

His servers, yes, he got more: TFC, CS 1.6 and Sven Co-Op, they all use dproto. He also mentioned non-steam here, so:

NON-STEAM = NO SUPPORT!
Forum: Scripting Help 01-04-2020, 06:17
Replies: 3
Views: 391
Posted By DarthMan
Re: [H3LP] g_pGameRules

Yes, I have it. But I looked with IDA and it seems that g_oGameRules is retrieved from CWorld::Precache directly on Linux, whereas on Windows it's retrieved from InstallGameRules. That means that the...
Forum: Scripting Help 01-03-2020, 18:18
Replies: 3
Views: 391
Posted By DarthMan
Re: [H3LP] g_pGameRules

Apparently, it seems that the function only gets called on Windows. Any fix?
Forum: Scripting Help 01-03-2020, 12:21
Replies: 3
Views: 391
Posted By DarthMan
[H3LP] g_pGameRules

Hello. I'm trying to retrieve g_pGameRules using gamerules but it always returns 0. Game is TFC. Any ideas ? The signature is correct, the file InstallGameRules_tfc is well parsed.
Note: I'm using...
Forum: Scripting Help 12-25-2019, 10:36
Replies: 4
Views: 454
Posted By DarthMan
Re: Custom Fakemeta entity touch not working?

Yeah, that's more like it. Seems that the solidity is set after spawn.
Forum: Scripting Help 12-25-2019, 07:13
Replies: 4
Views: 454
Posted By DarthMan
Re: Custom Fakemeta entity touch not working?

You have to set the solidity after setting the size. Set model, size, origin then set the solidity and then spawn the entity.
Forum: Scripting Help 12-05-2019, 12:38
Replies: 7
Views: 595
Posted By DarthMan
Re: Block message when someone types ff in chat

That's the point. He can't use Fakemeta in this case, Orpheu remains the better alternative.
But sure, for such a plug-in, it may not be needed.
Forum: Scripting Help 12-04-2019, 15:25
Replies: 7
Views: 595
Posted By DarthMan
Re: Block message when someone types ff in chat

There are tutorials about Orpheu.
Read, read, read, learn, learn, learn and search, search, search before asking how.
Everything you will need you can find on this forum.
Forum: Scripting Help 12-04-2019, 12:46
Replies: 7
Views: 595
Posted By DarthMan
Re: Block message when someone types ff in chat

In nexstmap.sma look for register_clcmd("say ff" and remove it and it's code.
Or you can use Orpheu and hook pfnClientCommand then block it by checking the arguments if they match ^say ff^ if you...
Forum: Scripting Help 11-20-2019, 04:52
Replies: 8
Views: 921
Posted By DarthMan
Re: How can move and shoot while defusing the bomb

Counter-Strike 1.3 ... what a coincidence.
No-Steam = No support!

Please buy CS 1.6 on Steam, update your server using SteamCMD, get AMXX 1.9 or 1.10, 1.8.2 will be discontinued soon, and use...
Forum: Snippets and Tutorials 11-04-2019, 15:41
Replies: 0
Views: 1,854
Posted By DarthMan
The XS Library - Port from AMXX to SM

The XS (eXtended Small) stocks library for AMX / AMXX (ported by me to SM) provides some useful stock functions for your plugins.
These include: Debugging / Logging, Math (basics, vectors, planes),...
Forum: Scripting Help 08-22-2019, 05:17
Replies: 17
Views: 3,991
Posted By DarthMan
Re: VIP weapons models

3rd

Please use Ham_Item_Deploy or, better, please hook DefaultDeploy using Orpheu and check if models are matching knife ones replace them.
register_event is a bad way to do it considering that...
Forum: Scripting Help 08-18-2019, 18:28
Replies: 6
Views: 952
Posted By DarthMan
Re: SV_Rcon not being called?

Ah, so he was using Linux. My bad ...
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