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Posts Made By:
Machine
Forum:
Plugins
02-11-2024, 03:01
Replies:
1,105
[L4D & L4D2] Left 4 DHooks Direct (1.146) [21-Apr-2024]
Views:
434,501
Posted By
Machine
Re: [L4D & L4D2] Left 4 DHooks Direct (1.143) [25-Jan-2024]
Thank you Silvers.
Forum:
Plugins
02-09-2024, 08:00
Replies:
1,105
[L4D & L4D2] Left 4 DHooks Direct (1.146) [21-Apr-2024]
Views:
434,501
Posted By
Machine
Re: [L4D & L4D2] Left 4 DHooks Direct (1.143) [25-Jan-2024]
The original method Silvers implemented for IsInLastCheckpoint that is commented out in the files worked perfectly for the standard maps and from my understanding was changed because of an error with...
Forum:
Plugins
09-18-2015, 12:59
Replies:
345
[L4D2] Super Tanks
Views:
335,920
Posted By
Machine
Re: [L4D2] Super Tanks
Good to know, thanks. I never got those errors either.
Forum:
Plugins
09-17-2015, 20:05
Replies:
345
[L4D2] Super Tanks
Views:
335,920
Posted By
Machine
Re: [L4D2] Super Tanks
Ok, we try again. Uploaded another fix attempt. Let me know what happens.
Forum:
Plugins
09-15-2015, 01:39
Replies:
345
[L4D2] Super Tanks
Views:
335,920
Posted By
Machine
Re: [L4D2] Super Tanks
Thanks, Fixed it.
Forum:
Plugins
02-27-2015, 19:55
Replies:
59
L4D2 - L4D1 Survivors mourn fix (UPDATED 10-12-2020)
Views:
47,654
Posted By
Machine
Re: L4D2 - L4D1 Survivors mourn fix
Whats happening is iDeathBody is finding a death body on one map, and since you never reset it back to 0 it's looking at whatever index iDeathBody is the next map or round. In his case its...
Forum:
Plugins
01-05-2015, 00:08
Replies:
52
[L4D2] ScavengeBots
Views:
72,862
Posted By
Machine
Re: [L4D2] ScavengeBots
Good idea, maybe I'll make an option for it.
Forum:
Plugins
01-03-2015, 19:12
Replies:
52
[L4D2] ScavengeBots
Views:
72,862
Posted By
Machine
Re: [L4D2] ScavengeBots
Put the cfg in your data folder.
Forum:
Plugins
12-28-2014, 20:26
Replies:
47
[L4D2] Relentless Witch
Views:
49,722
Posted By
Machine
Re: [L4D2] Relentless Witch
Ahh I forgot you use linux. Sorry I don't have it.
Forum:
Plugins
12-28-2014, 20:12
Replies:
47
[L4D2] Relentless Witch
Views:
49,722
Posted By
Machine
Re: [L4D2] Relentless Witch
Well yes and no. The best way was to detour the witchattack, so it needs an extension.
Heres (https://drive.google.com/file/d/0B3eKYijLPljYdU5LYkVRcXRjVHc/view?usp=sharing) the link to the package...
Forum:
Plugins
11-03-2014, 14:21
Replies:
345
[L4D2] Super Tanks
Views:
335,920
Posted By
Machine
Re: [L4D2] Super Tanks
I think they depend on the finaletype and map. Most standard holdout finales are 1,1,3. Plantation has double tanks mid way. 1,2,3.
Forum:
Plugins
11-03-2014, 05:32
Replies:
47
[L4D2] Relentless Witch
Views:
49,722
Posted By
Machine
Re: [L4D2] Relentless Witch
You can download the source sp file and compile it. The difference is the smx is the compiled plugin. What Sev described is true, there are side effects using the method with InfectedHitByVomitjar. ...
Forum:
Plugins
11-01-2014, 15:15
Replies:
47
[L4D2] Relentless Witch
Views:
49,722
Posted By
Machine
Re: [L4D2] Relentless Witch
Not sure why the compiler here can't compile it. I added the compiled plugin.
Forum:
Plugins
11-01-2014, 03:23
Replies:
47
[L4D2] Relentless Witch
Views:
49,722
Posted By
Machine
Re: [L4D2] Relentless Witch
Yeah sorry, I put this one on the backburner too long. Enjoy.
Forum:
Extensions
10-23-2014, 23:14
Replies:
210
[EXTENSION][L4D2] Left4Fix (2.1.0)
Views:
129,597
Posted By
Machine
Re: [EXTENSION][L4D2] Left4Fix (2.0.0)
Any progress on coop score fix?
You said before you needed to know who used a defibrillator. Why not just copy what V10 already uses in his defibrillation fix extension to get the client?
Forum:
Extensions
10-13-2014, 00:43
Replies:
1,094
[EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Views:
858,508
Posted By
Machine
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Just grabbed the latest downtown2 linked from first post and compiled with newest sourcemod (1.6.0-dev), mmsource (1.11.0-dev) and hl2sdk-l4d2.
I was having some issues with left4downtown2 a few...
Forum:
Plugins
10-06-2014, 23:21
Replies:
52
[L4D2] ScavengeBots
Views:
72,862
Posted By
Machine
Re: [L4D2] ScavengeBots
Holdout is kind of a special case so I didn't support that mutation. I could add it in, but the bots still wouldn't seek out supplies or be able to use any of the other features of that mutation.
Forum:
Plugins
10-02-2014, 15:50
Replies:
52
[L4D2] ScavengeBots
Views:
72,862
Posted By
Machine
Re: [L4D2] ScavengeBots
It's possible, but beyond the scope of this plugin.
Forum:
Plugins
09-29-2014, 20:36
Replies:
52
[L4D2] ScavengeBots
Views:
72,862
Posted By
Machine
Re: [L4D2] ScavengeBots
Its not the origin of the nozzle, its the origin the survivor stands when he pours the gas. The angles is when you look at the nozzle from that position. This is basically the biggest trick in this...
Forum:
Plugins
09-26-2014, 21:56
Replies:
52
[L4D2] ScavengeBots
Views:
72,862
Posted By
Machine
Re: [L4D2] ScavengeBots
Just caught another bug, redownload and tell me if I missed any more. :)
Forum:
Plugin/Gameplay Ideas and Requests
09-26-2014, 21:20
Replies:
3
[L4D2 REQ/IDEA] Allowing the survivor bots to do scavenge events
Views:
4,698
Posted By
Machine
Re: [L4D2 REQ/IDEA] Allowing the survivor bots to do scavenge events
Mission Accomplished
https://forums.alliedmods.net/showthread.php?p=2204131#post2204131
Forum:
Plugins
09-26-2014, 21:18
Replies:
52
[L4D2] ScavengeBots
Views:
72,862
Posted By
Machine
[L4D2] ScavengeBots
https://drive.google.com/uc?id=0B3eKYijLPljYWDY4N0w3VVE0LVk
Description:
Allows Survivor Bots to scavenge gascans.
Supports all maps and gamemodes.
Ability to add custom map coordinates to...
Forum:
Plugin/Gameplay Ideas and Requests
09-25-2014, 13:11
Replies:
3
[L4D2 REQ/IDEA] Allowing the survivor bots to do scavenge events
Views:
4,698
Posted By
Machine
Re: [L4D2 REQ/IDEA] Allowing the survivor bots to do scavenge events
This is all possible since the EMS update. The key being CommandABot. A vscript function.
The big let down with CommandABot though, is when you order them to move somewhere they will do it but...
Forum:
Plugins
09-11-2014, 20:54
Replies:
96
[L4D2] Weapon Drop
Views:
97,926
Posted By
Machine
Re: [L4D2] Weapon Drop
Thank you for updating this. I'm going to remove the gamedata requirement now. :)
Forum:
Plugins
09-04-2014, 02:10
Replies:
66
[L4D2] Restore Survivor Death Animations (UPDATED 03-29-2015)
Views:
60,924
Posted By
Machine
Re: [L4D2] Restore Survivor Death Animations
After you read the pack info you should do CloseHandle(pack) otherwise they stay open. You may be overloading on handles and its causing the memory leak and crashes.
Not sure if you know, but you...
Showing results 1 to 25 of 159
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