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Search: Posts Made By: brunoronning
Forum: Scripting 01-13-2019, 05:24
Replies: 1
Views: 1,145
Posted By brunoronning
Re: I how to convert 76561198405507322 to STEAM_XXXX

Try this: https://forums.alliedmods.net/showpost.php?p=2512270&postcount=352
Forum: Scripting 01-05-2019, 19:26
Replies: 3
Views: 1,099
Posted By brunoronning
Re: SQL Problem crashing my server!

Example code:

Handle g_Db = null;

public void OnPluginStart()
{
SQL_TConnect(SQLCallback_OnConnect, "blah");
}

public void SQLCallback_OnConnect(Handle owner, Handle hndl, const char[]...
Forum: Scripting 01-05-2019, 08:40
Replies: 18
Views: 3,367
Posted By brunoronning
Re: Best way of using or statments

https://steamdb.info/sub/54029/
Forum: Source Servers (SRCDS) 01-01-2019, 14:43
Replies: 5
Views: 1,653
Posted By brunoronning
Re: Map change Crashing Server GoTv Fix

First use the accelerator (https://forums.alliedmods.net/showthread.php?t=277703) to generate a crash dump. This makes it easier to know where the problem lies.
Forum: Source Servers (SRCDS) 12-31-2018, 19:43
Replies: 13
Views: 3,375
Posted By brunoronning
Re: Map crashing server

Solved.

Version 1_4 of the map is already fixed.
Meanwhile, v2_2 still needs fixes on the retroboss part and adjustments to the matrixboss attacks.

I'm leaving the v1_4 fix for servers that...
Forum: Source Servers (SRCDS) 12-30-2018, 15:00
Replies: 13
Views: 3,375
Posted By brunoronning
Re: Map crashing server

I explained the whole problem in the first answer I gave you. I just did not detail in the first post because it was possible for someone to know something just by analyzing the crash report (maybe...
Forum: Source Servers (SRCDS) 12-30-2018, 07:47
Replies: 13
Views: 3,375
Posted By brunoronning
Re: Map crashing server

Crash only occurs on the second part of the map (in the retroboss), you will not even get there because several corrections are necessary.

*edit:
I will send a partial fix on a PM.

*edit2:
I...
Forum: Source Servers (SRCDS) 12-30-2018, 06:21
Replies: 13
Views: 3,375
Posted By brunoronning
Re: Map crashing server

Others servers use this map with fix by the stripper, so it is possible to solve.

I have already fixed 95% of the map
Forum: Source Servers (SRCDS) 12-30-2018, 05:43
Replies: 13
Views: 3,375
Posted By brunoronning
Re: Map crashing server

Server is stable, problem is only on that map.

http://fastdl.gflclan.com/csgo/maps/ze_rush_B_v2_2.bsp.bz2

ps: the map has many problems (wrong tps, some trigger_hurts, etc) on purpose (because...
Forum: Source Servers (SRCDS) 12-30-2018, 00:27
Replies: 13
Views: 3,375
Posted By brunoronning
Map crashing server (ze_rush_B)

I'm having a problem on a specific map, it's crashing the server. However, other servers use this map without any problems.

Crash report: https://crash.limetech.org/c3h24do4gfpn
Forum: Zombie:Reloaded 12-19-2018, 03:48
Replies: 12
Views: 2,666
Posted By brunoronning
Forum: Plugin/Gameplay Ideas and Requests 12-18-2018, 07:37
Replies: 5
Views: 1,187
Posted By brunoronning
Re: select on DB bad perfermance

Enjoy:


public Action CommandNameFamily(int client, int args)
{
char query[255];
Format(query, sizeof(query), "select name,family from users");
SQL_TQuery(db, SQLCallback_NameFamily,...
Forum: Zombie:Reloaded 12-16-2018, 12:22
Replies: 18
Views: 4,477
Posted By brunoronning
Re: Zombie Reloaded (ZR) dead! This mod now not work RHelgeby! R.I.P

I do not agree, my ZE rarely crashes and has a good knockback. Learn to properly configure your server and create a ZR fork to work on it.

Good luck!
Forum: General 12-16-2018, 08:20
Replies: 1
Views: 912
Posted By brunoronning
Reverse Knockback in duct (danger zone update)

As described in the title, after the danger zone update I am facing the problem of reverse knockback when the player is in duct.

It's a zombie escape server, nothing has changed in the knockback...
Forum: Zombie:Reloaded 12-08-2018, 21:47
Replies: 5
Views: 1,300
Posted By brunoronning
Re: After the upgrade, the server crashes because of zombie reloaded

My ZR is working, just the entWatch that is in trouble (though it does not use any custom gamedata). Share accelerator crash log and list of plugins/extensions.
Forum: General 12-08-2018, 13:13
Replies: 97
Views: 25,390
Posted By brunoronning
Re: CS:GO Update 12/6/2018 (CS:GO Free to Play)

So: https://forums.alliedmods.net/showpost.php?p=2627229&postcount=3
Forum: General 12-08-2018, 12:20
Replies: 97
Views: 25,390
Posted By brunoronning
Re: CS:GO Update 12/6/2018 (CS:GO Free to Play)

Looks like it worked, no crashes for now.
Forum: Plugins 12-08-2018, 10:01
Replies: 167
Views: 151,263
Posted By brunoronning
Re: [CS:GO] Movement Unlocker

Is the gamedata currently updated for the danger zone update?
Forum: General 12-08-2018, 09:41
Replies: 97
Views: 25,390
Posted By brunoronning
Re: CS:GO Update 12/6/2018 (CS:GO Free to Play)

Would you help me? my ZE server crashed again after the last update.

Accelerator log: https://crash.limetech.org/k7sbwbaftrw3
Alert in accelerator: "This crash was likely caused by incorrect...
Forum: Plugin/Gameplay Ideas and Requests 12-07-2018, 23:27
Replies: 124
Views: 42,702
Posted By brunoronning
Re: Prime status

No longer needed: http://blog.counter-strike.net/index.php/2018/12/21582/

[ COMMUNITY SERVERS ]
– Added a setting “sv_prime_accounts_only”. When enabled, only prime accounts can connect to the...
Forum: General 12-07-2018, 23:19
Replies: 97
Views: 25,390
Posted By brunoronning
Re: CS:GO Update 12/6/2018 (CS:GO Free to Play)

My zombie escape server was running until a few hours ago, but crashed again after a small update (~20mb).
Forum: General 12-07-2018, 14:08
Replies: 97
Views: 25,390
Posted By brunoronning
Re: CS:GO Update 12/6/2018 (CS:GO Free to Play)

Use the accelerator (https://forums.alliedmods.net/showthread.php?t=277703) to generate a crash report.
Forum: General 12-07-2018, 12:36
Replies: 97
Views: 25,390
Posted By brunoronning
Re: CS:GO Update 12/6/2018 (CS:GO Free to Play)

entWatch plugin crashing when you use item, possibly outdated sdkhook offset (SDKHook_Use).
Forum: Zombie:Reloaded 11-28-2018, 00:39
Replies: 12
Views: 4,217
Posted By brunoronning
Re: Start of the Round, Switch to T side = CTs win

Just set "mp_respawn_on_death_t" to "1" on roundstart and reset to "0" again after first infection.
Forum: Plugin/Gameplay Ideas and Requests 08-14-2018, 20:16
Replies: 20
Views: 10,558
Posted By brunoronning
Re: [CSGO-Req] weapon sounds changer

Must be working:



#include <sourcemod>
#include <sdktools>

// Example with AK47
#define NEW_AK47SOUND "custom/weapons/new_ak47.mp3"
Showing results 1 to 25 of 111

 
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