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Search: Posts Made By: Pelipoika
Forum: Scripting 02-03-2021, 03:47
Replies: 6
Views: 1,268
Posted By Pelipoika
Re: [TF2] Prevent Bots from Moving or Attacking

nb_player_move 0
tf_bot_fire_weapon_allowed 0
nb_blind 1 ?
Forum: Plugin/Gameplay Ideas and Requests 01-05-2021, 18:59
Replies: 59
Views: 7,608
Posted By Pelipoika
Re: [L4D2] Airstuck teleportation patch

You should listen to my advice which is literally how valve patches these exploits in other games instead of trying to come up with shitty workarounds...
Forum: Plugin/Gameplay Ideas and Requests 12-15-2020, 17:06
Replies: 59
Views: 7,608
Posted By Pelipoika
Re: [L4D2] Airstuck teleportation patch

Re-creating (https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/player.cpp#L3518-L3558) this...
Forum: Trash 11-30-2020, 08:43
Replies: 1
Views: 953
Posted By Pelipoika
Re: Test

agree
Forum: Plugins 09-27-2020, 20:08
Replies: 47
Views: 13,764
Posted By Pelipoika
Re: [L4D2] Navigation Loot Spawner

https://developer.valvesoftware.com/wiki/Navigation_Meshes_(L4D) ESCAPE_ROUTE attribute is added to nav areas that are on the escape route
Forum: Snippets and Tutorials 09-03-2020, 15:21
Replies: 24
Views: 16,292
Posted By Pelipoika
Re: [TF2] Making your very own NextBot NPC with base_boss (Making base_boss your bitc

Yes you can do that by coding it yourself obviously.
And yes "A little longer" passed a long time ago (https://github.com/Pelipoika/PathFollower/releases)
Forum: Plugin/Gameplay Ideas and Requests 04-26-2020, 08:44
Replies: 5
Views: 566
Posted By Pelipoika
Re: [TF2] Portable Dispenser?

https://i.imgur.com/wfHkLnf.jpg Works just fine
Forum: Plugin/Gameplay Ideas and Requests 04-26-2020, 07:04
Replies: 5
Views: 566
Posted By Pelipoika
Re: [TF2] Portable Dispenser?

Ok, i updated the gamedata. redownload tf2.backpackdispenser.txt
Forum: Plugin/Gameplay Ideas and Requests 04-25-2020, 11:06
Replies: 5
Views: 566
Posted By Pelipoika
Re: [TF2] Portable Dispenser?

I made this https://github.com/Pelipoika/TF2BackpackDispenser a long time ago, it has some bugs IIRC and needs a gamedata update.

You can get updated gamedata from...
Forum: Snippets and Tutorials 01-17-2020, 17:55
Replies: 24
Views: 16,292
Posted By Pelipoika
Forum: Scripting 11-11-2019, 12:10
Replies: 2
Views: 482
Posted By Pelipoika
Re: Removing Landing Sound

Put on some net_fakelag and you'll find out
Forum: Scripting 10-16-2019, 08:27
Replies: 15
Views: 1,940
Posted By Pelipoika
Re: [TF2] Spawn weapon drop onto player's hands properly WITHOUT SetParentAttachment?

https://forums.alliedmods.net/showthread.php?t=266692 ?
Forum: Scripting 10-12-2019, 09:46
Replies: 10
Views: 2,693
Posted By Pelipoika
Re: [CS:GO] Healthshot screen effect.

It's just a netprop you set to GetGameTime() + yourtime
Forum: Scripting 10-08-2019, 18:47
Replies: 2
Views: 797
Posted By Pelipoika
Re: Test for a Hit with the Skybox?

public bool IsOutside()
{
TR_TraceRayFilter(GetAbsOrigin(this.index), view_as<float>( { -90.0, -90.0, -90.0 } ), MASK_SOLID, RayType_Infinite, FilterBaseActorsAndData, this.index);

return...
Forum: Scripting 09-22-2019, 17:26
Replies: 4
Views: 1,350
Posted By Pelipoika
Re: [TF2] DHooks of "IsPlacementPosValid" wont work

Sounds like you just want to check if a sentry that is being held is placeable where you are trying to built it at currently.

if that is the case then this snippet will tell you whether or not the...
Forum: Plugins 09-17-2019, 14:44
Replies: 78
Views: 37,780
Posted By Pelipoika
Re: [ANY] Dev Cmds (1.4.1) [28-Jun-2019]

Great plugin, used it for many years.

A must have for any plugin developer
Forum: Scripting 09-01-2019, 20:06
Replies: 4
Views: 1,676
Posted By Pelipoika
Re: Pathfinding for clients (client follow a path)

https://github.com/Pelipoika/PathFollower/releases ??
Forum: Scripting 09-01-2019, 15:42
Replies: 4
Views: 1,676
Posted By Pelipoika
Re: Pathfinding for clients (client follow a path)

https://github.com/Pelipoika/PathFollower Windows only tho

Test plugin:

#include <sdktools>
#include <sdkhooks>
#include <tf2>
#include <tf2_stocks>
#include <PathFollower>
Forum: Extensions 07-21-2019, 11:25
Replies: 851
Views: 518,400
Posted By Pelipoika
Re: DHooks (Dynamic Hooks - Dev Preview)

My friend says: DHookSetParamString might be bugged for detours in 2.2.0

Test case:
https://gist.github.com/hydrogen-mvm/02e463231b9e1948de893ed4d0a01736
Forum: Scripting 05-13-2019, 20:02
Replies: 7
Views: 1,468
Posted By Pelipoika
Forum: Scripting 05-13-2019, 14:55
Replies: 7
Views: 1,468
Posted By Pelipoika
Re: [TF2 MvM] Chat Fix

😂😂😂
Forum: Scripting 04-30-2019, 20:49
Replies: 19
Views: 3,450
Posted By Pelipoika
Re: Teleporting Player Check "Non-Stuck"

public bool IsOutside()
{
TR_TraceRayFilter(GetAbsOrigin(this.index), view_as<float>( { -90.0, -90.0, -90.0 } ), MASK_SOLID, RayType_Infinite, FilterBaseActorsAndData, this.index);

return...
Forum: Source Servers (SRCDS) 04-30-2019, 20:46
Replies: 4
Views: 820
Posted By Pelipoika
Forum: Scripting 04-04-2019, 09:43
Replies: 8
Views: 1,624
Posted By Pelipoika
Re: [TF2 MvM] Refund all upgrades on a client?

m_bInUpgradeZone 1
FakeClientCommandKeyValues (https://sm.alliedmods.net/new-api/console/FakeClientCommandKeyValues) "MVM_Respec"
m_bInUpgradeZone 0
Forum: Scripting 03-12-2019, 17:42
Replies: 2
Views: 1,035
Posted By Pelipoika
Re: [TF2]Slowing the entity tf_robot_destruction_robot

Dhook their ILocomotion::Get*Speed() functions (https://github.com/Pelipoika/TF2-Robobuddy/blob/master/robobuddy.sp#L143-L155) and change the values to something you'd like
Showing results 1 to 25 of 500

 
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