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Posts Made By:
Desikac
Forum:
Scripting Help
04-05-2019, 15:54
Replies:
2
ExecuteHam TakeDamage always hit in the head
Views:
905
Posted By
Desikac
ExecuteHam TakeDamage always hit in the head
When I do ExecuteHam(Ham_TakeDamage, victim, id, id, amount, DMG_BULLET), the damage is always in the head and player gets slowed down.
How to change this? I want the user to just lose HP.
Forum:
HL1 Servers (HLDS)
08-18-2014, 20:52
Replies:
13
Log commands executed by the server?
Views:
2,676
Posted By
Desikac
Re: Log commands executed by the server?
No, it is the current Steam CS build.
I have sent you the IP, see for yourself.
Anyway, I was asking for a way to log commands. Does anyone know the name of the dll that does that?
Forum:
HL1 Servers (HLDS)
08-18-2014, 17:06
Replies:
13
Log commands executed by the server?
Views:
2,676
Posted By
Desikac
Re: Log commands executed by the server?
It is not read only. Setting it to read only prevents the binds from staying but they are still there until you exit CS.
Forum:
HL1 Servers (HLDS)
08-18-2014, 14:56
Replies:
13
Log commands executed by the server?
Views:
2,676
Posted By
Desikac
Re: Log commands executed by the server?
Yes. Tried with it set to 0 and 1. In both cases the bind succeeds.
I don't have a server to test. But I remember from before that bind was always blocked on the new Steam CS.
I have sent you a...
Forum:
HL1 Servers (HLDS)
08-18-2014, 13:21
Replies:
13
Log commands executed by the server?
Views:
2,676
Posted By
Desikac
Re: Log commands executed by the server?
Have you even read the other posts?
Forum:
HL1 Servers (HLDS)
08-18-2014, 12:14
Replies:
13
Log commands executed by the server?
Views:
2,676
Posted By
Desikac
Re: Log commands executed by the server?
Yes the CS is legitimate up to date Steam CS. My friend has also tried and it works on him too.
The server is non-Steam however.
Forum:
HL1 Servers (HLDS)
08-18-2014, 11:56
Replies:
13
Log commands executed by the server?
Views:
2,676
Posted By
Desikac
Re: Log commands executed by the server?
That is the problem. The command goes through even with filter stuff.
It's the bind command. It somehow manages to screw up my keys regardless of filter stuff.
Forum:
HL1 Servers (HLDS)
08-18-2014, 10:49
Replies:
13
Log commands executed by the server?
Views:
2,676
Posted By
Desikac
Log commands executed by the server?
Is there a way to see/log command executed on my client via client_cmd when I join a server?
I remember a few years ago there was a dll that you could put in your cstrike folder to log or block...
Forum:
Scripting Help
03-30-2014, 11:54
Replies:
9
"Unregister" or block command?
Views:
2,248
Posted By
Desikac
Re: "Unregister" or block command?
^
Lol it actually works.
Though I still don't understand how come. :D
Forum:
Scripting Help
03-30-2014, 08:50
Replies:
9
"Unregister" or block command?
Views:
2,248
Posted By
Desikac
Re: "Unregister" or block command?
The problem is, people who download my plugin don't put it above, regardless of big red letters below the download link.
Forum:
Scripting Help
03-30-2014, 08:29
Replies:
9
"Unregister" or block command?
Views:
2,248
Posted By
Desikac
Re: "Unregister" or block command?
That will not prevent the original amx_ban from executing. The player will already be kicked when my function starts. :(
Replacing another plugin is harder than just putting mine first in...
Forum:
Scripting Help
03-29-2014, 19:25
Replies:
9
"Unregister" or block command?
Views:
2,248
Posted By
Desikac
"Unregister" or block command?
Is there a way to "take over" a command registered by another plugin without putting my plugin above the one registering it in plugins.ini? Or if not, is there a way to block that command?
I have...
Forum:
Scripting Help
03-02-2014, 19:48
Replies:
5
How to delete a directory?
Views:
1,123
Posted By
Desikac
Re: How to delete a directory?
Works perfectly! Thanks, exactly what I needed. :)
Forum:
Scripting Help
03-02-2014, 10:03
Replies:
5
How to delete a directory?
Views:
1,123
Posted By
Desikac
Re: How to delete a directory?
I searched in the documentation but nothing showed up for rmdir. Never mind.
It only seems to delete empty directories. How can I delete a non-empty directory without deleting the files one by one?
Forum:
Scripting Help
03-02-2014, 08:52
Replies:
5
How to delete a directory?
Views:
1,123
Posted By
Desikac
How to delete a directory?
??
Forum:
Scripting Help
09-29-2013, 10:24
Replies:
1
Point between two players
Views:
884
Posted By
Desikac
Point between two players
How to get the point between two players which is the same distance away from both players?
http://i75.servimg.com/u/f75/13/13/40/49/untitl10.jpg
Forum:
Scripting Help
08-18-2013, 06:46
Replies:
4
Redirecting bullets?
Views:
1,149
Posted By
Desikac
Re: Redirecting bullets?
Too bad. :S
I am attempting to make an anti-aim plugin.
1. Hide the player's default crosshair.
2. Make a new one that is just a little away from the default one (not like in the example I've...
Forum:
Scripting Help
08-17-2013, 17:45
Replies:
4
Redirecting bullets?
Views:
1,149
Posted By
Desikac
Redirecting bullets?
Is it possible to "redirect" the shoots so instead of hitting the area where the player's crosshair is, they should hit somewhere else. Like this:
...
Forum:
Scripting Help
08-08-2013, 05:47
Replies:
3
server_exec() in plugin_init
Views:
1,116
Posted By
Desikac
Re: server_exec() in plugin_init
I don't think you understand. Let me try to explain it better.
Server.cfg loads on server start. However, those commands wait till all of the plugins have been loaded before executing. That is...
Forum:
Scripting Help
08-07-2013, 19:59
Replies:
3
server_exec() in plugin_init
Views:
1,116
Posted By
Desikac
server_exec() in plugin_init
If I use server_exec() in plugin_init, will it also force the execution of amxx.cfg and/or server.cfg before the other plugins load?
Forum:
Scripting Help
07-06-2013, 20:02
Replies:
1
Load a plugin from within a plugin?
Views:
546
Posted By
Desikac
Load a plugin from within a plugin?
Is it possible to load a plugin from within a plugin without it being in plugins.ini?
Forum:
Scripting Help
07-04-2013, 17:38
Replies:
19
Check if a trie key contains a string? Best method to save a file in memory?
Views:
3,775
Posted By
Desikac
Re: Check if a trie key contains a string? Best method to save a file in memory?
I have a different method for that. Don't need it atm. That is probably the only advantage SQL has over other saving methods.
How does any other method interrupt gameplay?You don't need to use loops...
Forum:
Scripting Help
07-04-2013, 11:50
Replies:
19
Check if a trie key contains a string? Best method to save a file in memory?
Views:
3,775
Posted By
Desikac
Re: Check if a trie key contains a string? Best method to save a file in memory?
Well 1000 is probably the worst case scenario. Imagine a very popular server which gets about 300 connects per map. The ban list is checked twice per player connect plus every X seconds when the...
Forum:
Scripting Help
07-03-2013, 20:03
Replies:
19
Check if a trie key contains a string? Best method to save a file in memory?
Views:
3,775
Posted By
Desikac
Re: Check if a trie key contains a string? Best method to save a file in memory?
#include <amxmodx>
#include <sqlvault>
new SQLVault:banlist;
new const banfile[] = "addons/amxmodx/configs/bans.cfg";
public plugin_init() {
register_plugin("sqlvault test", "1",...
Forum:
Scripting Help
07-03-2013, 13:57
Replies:
19
Check if a trie key contains a string? Best method to save a file in memory?
Views:
3,775
Posted By
Desikac
Re: Check if a trie key contains a string?
I am trying to do that. But what is the most efficient method? Array, nvault, sql, something else?
The file and the saved list not only needs to be read during the game but edited also (lines added...
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