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Posts Made By:
xFlane
Forum:
Plugin/Gameplay Ideas and Requests
02-23-2021, 08:26
Replies:
2
[CSGO]Disable team switch for losing team plugin
Views:
834
Posted By
xFlane
Re: [CSGO]Disable team switch for losing team plugin
#include <sourcemod>
#include <cstrike>
#pragma semicolon 1
#define PLUGIN_VERSION "1.00"
public Plugin:myinfo = {
name = "Lock losing team",
author = "xFlane",
Forum:
Unapproved Plugins
09-13-2019, 14:48
Replies:
132
[CS:GO] Fortnite Emotes Demo (v1.0.2, 20 Sep 2019)
Views:
61,091
Posted By
xFlane
Re: [CS:GO] Fortnite Emotes Demo (v1.0.1, 12 Sep 2019)
Nice release :)
Forum:
Snippets and Tutorials
02-07-2019, 09:11
Replies:
17
[tweak] Compile plugins by double click
Views:
9,365
Posted By
xFlane
Re: [tweak] Compile plugins by double click
Thanks for sharing!
Forum:
General
04-20-2018, 05:53
Replies:
3
[CS:GO] disconnected all players
Views:
1,447
Posted By
xFlane
Re: [CS:GO] disconnected all players
https://forums.alliedmods.net/showpost.php?p=2588234&postcount=79
Forum:
Plugins
04-13-2018, 06:37
Replies:
39
[CS:GO|WEB] CtBans Web Page
Views:
19,061
Posted By
xFlane
Re: [CS:GO|WEB] CtBans Web Page
merge this pull https://github.com/1DreaM1/Ctbans-Web-Page/pull/1
to block the available sql injection.
Forum:
Plugins
04-13-2018, 06:10
Replies:
15
[ANY/CS:GO] Backtrack Elimination (1.2)
Views:
13,549
Posted By
xFlane
Re: [ANY/CS:GO] Backtrack Elimination (1.2)
Wow, great job shavit.
You could optimize the use of the plugin by deleting the old ticks that cant be used,
but i am not sure if it will still be able to block the backtracking exploit ( i can't...
Forum:
Plugin/Gameplay Ideas and Requests
04-04-2018, 12:29
Replies:
3
[req][csgo]msg box
Views:
1,598
Posted By
xFlane
Re: [req][csgo]msg box
https://github.com/xFlane/sourcepawn-snippets/blob/master/305764-itzdevilz97/itzdevilz97_SteamGroupJoin.sp
Forum:
Plugin/Gameplay Ideas and Requests
04-04-2018, 12:12
Replies:
6
Set HP/Gravity
Views:
1,728
Posted By
xFlane
Re: Set HP/Gravity
from my experience, most of the times this gravity bug is being caused by a parachute plugin, if you have any parachute plugin on your server you can change it to the "no grav no tp" version...
Forum:
Plugin/Gameplay Ideas and Requests
04-01-2018, 13:00
Replies:
6
Set HP/Gravity
Views:
1,728
Posted By
xFlane
Re: Set HP/Gravity
https://github.com/xFlane/sourcepawn-snippets/blob/master/306383-SnowHP/SnowHP_SetHP_Gravity.sp
Forum:
Scripting
04-01-2018, 09:43
Replies:
8
Solved
How i can drop weapon and instantly switch to another slot?
Views:
1,655
Posted By
xFlane
Re: How i can drop weapon and instantly switch to another slot?
int weapon = GetPlayerWeaponSlot(client, CS_SLOT_PRIMARY);
CS_DropWeapon(client, weapon, false, true);
ClientCommand(client, "slot%i", (CS_SLOT_KNIFE+1));
Forum:
Scripting
03-31-2018, 12:48
Replies:
8
Adding the bonus limit for a given round
Views:
1,259
Posted By
xFlane
Re: CS_TEAM_CT
#pragma semicolon 1
#define DEBUG
#define PLUGIN_AUTHOR "xFlane"
#define PLUGIN_VERSION "1.00"
#define NICKNAME_PART "OneFrag.pl"
#define PREFIX "[BONUS]"
Forum:
Scripting
03-31-2018, 11:42
Replies:
8
Adding the bonus limit for a given round
Views:
1,259
Posted By
xFlane
Re: CS_TEAM_CT
try that:
#pragma semicolon 1
#define DEBUG
#define PLUGIN_AUTHOR "xFlane"
#define PLUGIN_VERSION "1.00"
Forum:
Scripting
03-31-2018, 07:52
Replies:
8
Adding the bonus limit for a given round
Views:
1,259
Posted By
xFlane
Re: CS_TEAM_CT
what do you wish to check by that
else if (GetTeamScore(CS_TEAM_CT) + GetTeamScore(CS_TEAM_T) != 0 && !IsBonusDisabled())
also, change the precentage of getting each option so you can get...
Forum:
Scripting
03-28-2018, 09:39
Replies:
5
Creating zones & checking if client is inside a zone
Views:
3,321
Posted By
xFlane
Re: Creating zones & checking if client is inside a zone
public void CreateZoneEntity(int zoneIndex)
{
float fMiddle[3], fMins[3], fMaxs[3];
char sZoneName[64];
Array_Copy(g_mapZones[zoneIndex][PointA], fMins, 3); // fMins - PointA...
Forum:
Scripting
01-29-2018, 13:59
Replies:
5
Solved
[CS:GO] Best way to kill a player.
Views:
1,312
Posted By
xFlane
Re: [CS:GO] Best way to kill a player.
the mp_friendlyfire way is easier to do, and shorter.
but if you dont want to mess with the mp_friendlyfire you can use this instead:
https://forums.alliedmods.net/showthread.php?t=111684
using...
Forum:
Scripting
01-19-2018, 11:41
Replies:
1
Plugin with loop
Views:
704
Posted By
xFlane
Re: Plugin with loop
#include <sourcemod>
#pragma semicolon 1
#pragma newdecls required
public Plugin myinfo = {
name = "",
author = "",
description = "",
version = "0.0.0",
Forum:
Plugins
01-19-2018, 05:06
Replies:
2
[CSGO] Advanced AutoRespawn
Views:
3,481
Posted By
xFlane
Re: [CSGO] Advanced AutoRespawn
char String1[128];
Handle menu = CreateMenu(MenuHandelr);
SetMenuTitle(menu, "[AutoRespawn] Main Menu");
Every time you open a handle, you have to close it or it is a memory leak.
...
Forum:
Scripting
12-21-2017, 11:55
Replies:
2
Why ENT is exits after AcceptEntityInput()?
Views:
869
Posted By
xFlane
Re: Why ENT is exits after AcceptEntityInput()?
AcceptEntityInput( wep, "Kill" ), lets the game engine to delete the entity instead of sourcemod,
and as far as i know this happens at the next game frame.
Forum:
General
11-30-2017, 14:33
Replies:
199
Server crashing since updates?
Views:
74,769
Posted By
xFlane
Re: Server crashing since updates?
seems to solve the problem.
Forum:
Plugin/Gameplay Ideas and Requests
11-19-2017, 09:33
Replies:
2
Plugin work by time
Views:
701
Posted By
xFlane
Re: Plugin work by time
this method is not really protecting something because changing the server time will bypass it,
but anyway.
Usage: checkForTimeLicense( { 29, 11, 2017 }, "The plugin is no longer valid." ); //...
Forum:
Plugin/Gameplay Ideas and Requests
11-19-2017, 01:16
Replies:
7
random bonuses
Views:
1,545
Posted By
xFlane
Re: random bonuses
there's a one little fix i didn't notice,
except that, the plugin is working as expected,
try to use without any changes and then do your changes,
if it wouldn't work after you have changed it,...
Forum:
Plugin/Gameplay Ideas and Requests
11-18-2017, 15:10
Replies:
7
random bonuses
Views:
1,545
Posted By
xFlane
Re: random bonuses
please check and let me know if it's working good.
you can edit the part of name by the define, the gifts, and their percentage.
Forum:
Scripting
11-18-2017, 13:25
Replies:
1
How to check if a clients owns a weapon?
Views:
773
Posted By
xFlane
Re: How to check if a clients owns a weapon?
this solution - https://forums.alliedmods.net/showpost.php?p=2234590&postcount=15
which was suggested by bacardi works great.
Forum:
Plugin/Gameplay Ideas and Requests
11-18-2017, 03:08
Replies:
10
Solved
[CS:GO] Autorespawn with lifes
Views:
1,852
Posted By
xFlane
Re: [CS:GO] Autorespawn with lifes
fixed, try again.
should be working.
Showing results 1 to 24 of 24
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