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Posts Made By:
carlS
Forum:
Plugins
09-08-2017, 10:30
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
975,213
Posted By
carlS
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
I just wanted to ask if someone managed already to fix the replenish/refill ammo issue without just using sv_infinite_ammo 2?
Forum:
Scripting
08-22-2017, 20:25
Replies:
3
Showing deathnotices in CS:GO only to players involved
Views:
806
Posted By
carlS
Re: Showing deathnotices in CS:GO only to players involved
So it would be possible to block all deathnotice events and then recreate them and send them to the specific players?
Can you explain how I would send the event only to a specific player?
Forum:
Scripting
08-22-2017, 19:25
Replies:
3
Showing deathnotices in CS:GO only to players involved
Views:
806
Posted By
carlS
Showing deathnotices in CS:GO only to players involved
Hey guys,
I'm trying to write little plugin which only shows the deathnotices in CS:GO to the players involved (killer, victim, assister).
I know how to block that event in general:
public...
Forum:
Plugins
08-21-2017, 21:05
Replies:
639
[CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Views:
339,653
Posted By
carlS
Re: [CS:GO] Deathmatch (v2.0.7a, 2017-01-11)
Did you check that mp_match_end_restart is 0 and mp_match_end_changelevel is 1?
Forum:
Plugins
08-19-2017, 16:18
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
975,213
Posted By
carlS
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Unless you want to set it up in a dynamic way in the deathmatch.ini you can just set mp_friendlyfire <0/1>
Forum:
Plugins
08-14-2017, 16:08
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
975,213
Posted By
carlS
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
I experience the same thing. I mean it works with sv_infinite_ammo, but if this could get fixed it would be even better :)
Forum:
Plugins
07-26-2017, 11:13
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
975,213
Posted By
carlS
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Just change mp_c4timer (in seconds) to in your case 180 in your normal server.cfg or whatever config you use for your special settngs.
Forum:
Plugins
06-29-2017, 17:25
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
975,213
Posted By
carlS
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
I'm currently setting up an aim server with a lot of fun modes. (F.e. Noscope, Paintball, ...) The deathmatch plugin starts them on random or on specific maps. But I would like to add the possibility...
Forum:
Plugins
06-06-2017, 13:10
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
975,213
Posted By
carlS
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
For me everything works this way.
So you should probably check your sourcemod files and install the latest version etc.
Forum:
Plugins
05-30-2017, 23:57
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
975,213
Posted By
carlS
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
I tested that already and it looks like the zeus works differently since the last update because nothing happens. At least with the recharge option enabled, I didn't test it without.
Forum:
Plugins
05-27-2017, 14:29
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
975,213
Posted By
carlS
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
With the new "refilling" zeus introduced with the latest update I thought it would be great to create a "Zeus Only" mode again for warmups etc.
It's pretty easy to setup so that everyone gets a...
Forum:
Plugins
04-27-2017, 00:06
Replies:
187
[ANY] Simple Welcome Message 1.2
Views:
190,888
Posted By
carlS
Re: [ANY] Simple Welcome Message 1.2
It is actually working as it is in csgo.
However I'm currently working on adapting the plugin to the new Sourcemod API and adding multicolor support to have more colors to choose from.
Forum:
Plugins
04-10-2017, 16:42
Replies:
53
[CS:GO] PAINTBALL as in cs 1.6
Views:
45,796
Posted By
carlS
Re: [CS:GO] PAINTBALL as in cs 1.6
Did you implement those sounds already into your plugin or do you just want to suggest those sounds?
Forum:
Scripting
03-27-2017, 15:48
Replies:
15
[CSGO] How to reset a player's cash immediately after he bought something?
Views:
2,840
Posted By
carlS
Re: [CSGO] How to reset a player's cash immediately after he bought something?
Thank you for all the advice and the hint with the cvar I just didn't found. :)
Have a nice day :P
Forum:
Scripting
03-26-2017, 18:46
Replies:
15
[CSGO] How to reset a player's cash immediately after he bought something?
Views:
2,840
Posted By
carlS
Re: [CSGO] How to reset a player's cash immediately after he bought something?
Ah, okay.
Thank you very much. :)
I uploaded the plugin if anyone else might want to use something like this later on.
And while testing this i figured out that there is a built-in limit on...
Forum:
Scripting
03-26-2017, 18:28
Replies:
15
[CSGO] How to reset a player's cash immediately after he bought something?
Views:
2,840
Posted By
carlS
Re: [CSGO] How to reset a player's cash immediately after he bought something?
#pragma semicolon 1
#include <sourcemod>
#include <cstrike>
ConVar g_cEnablePlugin;
public Plugin:myinfo =
{
name = "FreeWeapons",
Forum:
Scripting
03-26-2017, 18:13
Replies:
15
[CSGO] How to reset a player's cash immediately after he bought something?
Views:
2,840
Posted By
carlS
Re: [CSGO] How to reset a player's cash immediately after he bought something?
Since I'm totally new to sourcemod scripting and such would that work:
#pragma semicolon 1
#include <sourcemod>
#include <cstrike>
ConVar g_cEnablePlugin = null;
Forum:
Scripting
03-26-2017, 15:45
Replies:
15
[CSGO] How to reset a player's cash immediately after he bought something?
Views:
2,840
Posted By
carlS
Re: [CSGO] How to reset a player's cash immediately after he bought something?
Just that confirm that I got this right, that code basically sets all weapon prices to 0 and that combination of cvars hides all the money references in the hud?
Forum:
Scripting
03-26-2017, 09:00
Replies:
15
[CSGO] How to reset a player's cash immediately after he bought something?
Views:
2,840
Posted By
carlS
Re: [CSGO] How to reset a player's cash immediately after he bought something?
#include <sourcemod>
#include <cstrike>
public Action:CS_OnBuyCommand(int client, const char[] weapon)
{
RequestFrame(SetEntProp(client, Prop_Send, "m_iAccount", 16000));
}
Would that...
Forum:
Scripting
03-26-2017, 08:54
Replies:
15
[CSGO] How to reset a player's cash immediately after he bought something?
Views:
2,840
Posted By
carlS
Re: [CSGO] How to reset a player's cash immediately after he bought something?
Thanks, but since I only want to run this during warmup that shouldn't be the problem.
Forum:
Scripting
03-25-2017, 18:18
Replies:
15
[CSGO] How to reset a player's cash immediately after he bought something?
Views:
2,840
Posted By
carlS
[CSGO] How to reset a player's cash immediately after he bought something?
Hello everyone,
As the title already says I'm looking for a solution for keeping a player's money always at the maximum amount possible so that he could buy an unlimited amount of things.
Does...
Forum:
Plugins
03-21-2017, 18:44
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
975,213
Posted By
carlS
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
It's just that sometimes after a CS:GO update some of the files may be corrupted or so and reinstalling helps in some cases.
Edit: Weil es vielleicht auch anderen helfen könnte :)
Forum:
Plugins
03-20-2017, 17:31
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
975,213
Posted By
carlS
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
I suggest updating sourcemod. Most of the time that should make everything work again.
Forum:
Plugins
03-19-2017, 13:14
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
975,213
Posted By
carlS
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Another solution for the chicken sound I use is Stripper:Source (http://www.bailopan.net/stripper/).
You can remove specific entities with that addon from all maps or just specific maps.
The config...
Forum:
Scripting
03-04-2017, 09:23
Replies:
7
General way of adding a cvar to disable/enable a plugin?
Views:
1,311
Posted By
carlS
Re: General way of adding a cvar to disable/enable a plugin?
Yes, I wanted to do it somewhat like that, because the plugin consists of multiple files and I'd need always to check that specific cvar, right?
Showing results 1 to 25 of 49
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