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Search: Posts Made By: Pelipoika
Forum: Scripting 02-03-2021, 03:47
Replies: 6
Views: 967
Posted By Pelipoika
Re: [TF2] Prevent Bots from Moving or Attacking

nb_player_move 0
tf_bot_fire_weapon_allowed 0
nb_blind 1 ?
Forum: Plugin/Gameplay Ideas and Requests 01-05-2021, 18:59
Replies: 42
Views: 4,864
Posted By Pelipoika
Re: [L4D2] Airstuck teleportation patch

You should listen to my advice which is literally how valve patches these exploits in other games instead of trying to come up with shitty workarounds...
Forum: Plugin/Gameplay Ideas and Requests 12-15-2020, 17:06
Replies: 42
Views: 4,864
Posted By Pelipoika
Re: [L4D2] Airstuck teleportation patch

Re-creating (https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/player.cpp#L3518-L3558) this...
Forum: Trash 11-30-2020, 08:43
Replies: 1
Views: 783
Posted By Pelipoika
Re: Test

agree
Forum: Plugins 09-27-2020, 20:08
Replies: 41
Views: 10,898
Posted By Pelipoika
Re: [L4D2] Navigation Loot Spawner

https://developer.valvesoftware.com/wiki/Navigation_Meshes_(L4D) ESCAPE_ROUTE attribute is added to nav areas that are on the escape route
Forum: Snippets and Tutorials 09-03-2020, 15:21
Replies: 24
Views: 15,231
Posted By Pelipoika
Re: [TF2] Making your very own NextBot NPC with base_boss (Making base_boss your bitc

Yes you can do that by coding it yourself obviously.
And yes "A little longer" passed a long time ago (https://github.com/Pelipoika/PathFollower/releases)
Forum: Plugin/Gameplay Ideas and Requests 04-26-2020, 08:44
Replies: 5
Views: 448
Posted By Pelipoika
Re: [TF2] Portable Dispenser?

https://i.imgur.com/wfHkLnf.jpg Works just fine
Forum: Plugin/Gameplay Ideas and Requests 04-26-2020, 07:04
Replies: 5
Views: 448
Posted By Pelipoika
Re: [TF2] Portable Dispenser?

Ok, i updated the gamedata. redownload tf2.backpackdispenser.txt
Forum: Plugin/Gameplay Ideas and Requests 04-25-2020, 11:06
Replies: 5
Views: 448
Posted By Pelipoika
Re: [TF2] Portable Dispenser?

I made this https://github.com/Pelipoika/TF2BackpackDispenser a long time ago, it has some bugs IIRC and needs a gamedata update.

You can get updated gamedata from...
Forum: Snippets and Tutorials 01-17-2020, 17:55
Replies: 24
Views: 15,231
Posted By Pelipoika
Forum: Scripting 11-11-2019, 12:10
Replies: 2
Views: 435
Posted By Pelipoika
Re: Removing Landing Sound

Put on some net_fakelag and you'll find out
Forum: Scripting 10-16-2019, 08:27
Replies: 15
Views: 1,729
Posted By Pelipoika
Re: [TF2] Spawn weapon drop onto player's hands properly WITHOUT SetParentAttachment?

https://forums.alliedmods.net/showthread.php?t=266692 ?
Forum: Scripting 10-12-2019, 09:46
Replies: 10
Views: 2,445
Posted By Pelipoika
Re: [CS:GO] Healthshot screen effect.

It's just a netprop you set to GetGameTime() + yourtime
Forum: Scripting 10-08-2019, 18:47
Replies: 2
Views: 756
Posted By Pelipoika
Re: Test for a Hit with the Skybox?

public bool IsOutside()
{
TR_TraceRayFilter(GetAbsOrigin(this.index), view_as<float>( { -90.0, -90.0, -90.0 } ), MASK_SOLID, RayType_Infinite, FilterBaseActorsAndData, this.index);

return...
Forum: Scripting 09-22-2019, 17:26
Replies: 4
Views: 1,290
Posted By Pelipoika
Re: [TF2] DHooks of "IsPlacementPosValid" wont work

Sounds like you just want to check if a sentry that is being held is placeable where you are trying to built it at currently.

if that is the case then this snippet will tell you whether or not the...
Forum: Plugins 09-17-2019, 14:44
Replies: 52
Views: 31,805
Posted By Pelipoika
Re: [ANY] Dev Cmds (1.4.1) [28-Jun-2019]

Great plugin, used it for many years.

A must have for any plugin developer
Forum: Scripting 09-01-2019, 20:06
Replies: 4
Views: 1,466
Posted By Pelipoika
Re: Pathfinding for clients (client follow a path)

https://github.com/Pelipoika/PathFollower/releases ??
Forum: Scripting 09-01-2019, 15:42
Replies: 4
Views: 1,466
Posted By Pelipoika
Re: Pathfinding for clients (client follow a path)

https://github.com/Pelipoika/PathFollower Windows only tho

Test plugin:

#include <sdktools>
#include <sdkhooks>
#include <tf2>
#include <tf2_stocks>
#include <PathFollower>
Forum: Extensions 07-21-2019, 11:25
Replies: 832
Views: 484,425
Posted By Pelipoika
Re: DHooks (Dynamic Hooks - Dev Preview)

My friend says: DHookSetParamString might be bugged for detours in 2.2.0

Test case:
https://gist.github.com/hydrogen-mvm/02e463231b9e1948de893ed4d0a01736
Forum: Scripting 05-13-2019, 20:02
Replies: 7
Views: 1,272
Posted By Pelipoika
Forum: Scripting 05-13-2019, 14:55
Replies: 7
Views: 1,272
Posted By Pelipoika
Re: [TF2 MvM] Chat Fix

😂😂😂
Forum: Scripting 04-30-2019, 20:49
Replies: 19
Views: 3,045
Posted By Pelipoika
Re: Teleporting Player Check "Non-Stuck"

public bool IsOutside()
{
TR_TraceRayFilter(GetAbsOrigin(this.index), view_as<float>( { -90.0, -90.0, -90.0 } ), MASK_SOLID, RayType_Infinite, FilterBaseActorsAndData, this.index);

return...
Forum: Source Servers (SRCDS) 04-30-2019, 20:46
Replies: 4
Views: 750
Posted By Pelipoika
Forum: Scripting 04-04-2019, 09:43
Replies: 8
Views: 1,499
Posted By Pelipoika
Re: [TF2 MvM] Refund all upgrades on a client?

m_bInUpgradeZone 1
FakeClientCommandKeyValues (https://sm.alliedmods.net/new-api/console/FakeClientCommandKeyValues) "MVM_Respec"
m_bInUpgradeZone 0
Forum: Scripting 03-12-2019, 17:42
Replies: 2
Views: 984
Posted By Pelipoika
Re: [TF2]Slowing the entity tf_robot_destruction_robot

Dhook their ILocomotion::Get*Speed() functions (https://github.com/Pelipoika/TF2-Robobuddy/blob/master/robobuddy.sp#L143-L155) and change the values to something you'd like
Showing results 1 to 25 of 500

 
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