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Search: Posts Made By: theqramboq
Forum: Suggestions / Requests 11-01-2023, 09:39
Replies: 0
Views: 417
Posted By theqramboq
Te_beamfollow

The message actually works, but it shows sprite files as additives I don't want this so.
I'm wondering if this can be recreated with amxx.
I've been trying for a few days but I didn't get any...
Forum: Zombie Plague Mod 02-21-2023, 10:50
Replies: 1
Subplugin Submission L4D2: Charger Zombie Class (new)
Views: 1,006
Posted By theqramboq
L4D2: Charger Zombie Class (new)

Very different in old charger version. The models are not mine.
Forum: Suggestions / Requests 02-11-2023, 04:26
Replies: 5
Solved Outline Glow
Views: 1,095
Posted By theqramboq
Re: Outline Glow

https://gifyu.com/image/Sq7lA
Forum: Suggestions / Requests 02-09-2023, 02:29
Replies: 5
Solved Outline Glow
Views: 1,095
Posted By theqramboq
Re: Outline Glow

I will try to make a custom model, thx for reply
Forum: Suggestions / Requests 02-08-2023, 13:05
Replies: 5
Solved Outline Glow
Views: 1,095
Posted By theqramboq
Outline Glow

Hello guys,

Is it possible to create an outline glow like the picture below for CS 1.6?



https://i.imgur.com/mBVnzwa.jpg
Forum: Suggestions / Requests 12-12-2022, 08:51
Replies: 3
Views: 590
Posted By theqramboq
Re: Angle of the wall

I'll take a look at your advice and need some code like below?

new Float:vPlane[3], WallAngles[3]

get_global_vector(GL_trace_plane_normal, vPlane)

vector_to_angle(vPlane, WallAngles)
Forum: Suggestions / Requests 12-11-2022, 13:50
Replies: 3
Views: 590
Posted By theqramboq
Angle of the wall

Is it possible to get the angle of the worldspawn wall? if possible how can i get it?
Forum: Scripting Help 11-30-2022, 12:11
Replies: 6
Views: 780
Posted By theqramboq
Re: mouse movement

this code is missing
Forum: Scripting Help 11-29-2022, 12:10
Replies: 6
Views: 780
Posted By theqramboq
Re: mouse movement

but this code is blocking mouse movement. nothing like this was requested
Forum: Scripting Help 11-26-2022, 04:58
Replies: 6
Views: 780
Posted By theqramboq
Re: mouse movement

new Float:flAngle[3];
entity_get_vector(character[id], EV_VEC_v_angle, flAngle);

flAngle[1] += 180;
if( flAngle[1] > 360.0 )
{
flAngle[1] -= 360.0;
}
...
Forum: Zombie Plague Mod 08-20-2022, 15:24
Replies: 17
Views: 4,421
Posted By theqramboq
Re: Here is better bots for zombie plague

When the ebot sees the players, it doesn't attack, it turns around. doesn't always do this and there was no such thing in sypb.
Forum: Zombie Plague Mod 08-20-2022, 08:01
Replies: 17
Views: 4,421
Posted By theqramboq
Re: Here is better bots for zombie plague

Bots are acting stupid. It would be great if you could restore aiming like sypb bot.
Forum: Zombie Plague Mod 08-20-2022, 06:18
Replies: 17
Views: 4,421
Posted By theqramboq
Re: Here is better bots for zombie plague

Can you bring back the aimbot like in sypb? Can you create config for this? Turn it on and off from the server
Forum: Suggestions / Requests 08-09-2022, 08:27
Replies: 3
Views: 626
Posted By theqramboq
Re: Custom Hud Sprite

I don't have any sprites, I'll make my own. Just tell me a way to make a "fake" hud
Forum: Suggestions / Requests 08-04-2022, 04:14
Replies: 3
Views: 626
Posted By theqramboq
Custom Hud Sprite

Hello everyone. I had a question, as you can see in the picture, huds appear on the screen, these huds flash every 2 seconds. is there a way to do this? I couldn't find it on the forum.
...
Forum: Scripting Help 05-20-2022, 02:38
Replies: 11
Views: 969
Posted By theqramboq
Re: round problem

Where is the sma file?
Forum: Code Snippets/Tutorials 05-05-2022, 04:04
Replies: 1
Views: 3,318
Posted By theqramboq
[ZP][TUT] Bots can break sandbag and attack npc boss

1. add into plugin

#include <sypb>

2. add into plugin "sypb_set_entity_action (index, team, action)"


index: Entity id
-1 is del all entity action
team: Entity Team
Forum: Scripting Help 05-04-2022, 14:30
Replies: 1
Views: 560
Posted By theqramboq
Re: Damage sandbag

Guys i fixed. I will post tutorial how to bot can breake sandbag etc.
Forum: Scripting Help 05-04-2022, 11:28
Replies: 1
Views: 560
Posted By theqramboq
Damage sandbag

What should I do to get the podbots to attack the sandbags? Here is my code:


#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <xs>
#include <fun>
#include <engine>
Forum: Zombie Plague Mod 04-25-2022, 10:53
Replies: 2
Views: 1,044
Posted By theqramboq
Re: [ZP] class plugin with auto binding ?

You can find similar topics in the forums.
Forum: Zombie Plague Mod 04-24-2022, 03:12
Replies: 2
Views: 1,163
Posted By theqramboq
Re: ZP 5.0 what needs to be compiled ?

Yes, enough and You should write the name of the plugin in plugins-zp50_ammopacks.
Forum: Zombie Plague Mod 04-13-2022, 05:55
Replies: 203
Views: 130,817
Posted By theqramboq
Re: Zombie Plague Special 4.5 [Patch v1] (12 March 2022)

zombie_plague_special_45 you can edit here. You should write #include <zombie_plague_special> inside the plugins if necessary.
Forum: Zombie Plague Mod 04-11-2022, 09:29
Replies: 203
Views: 130,817
Posted By theqramboq
Re: Zombie Plague Special 4.5 [Patch v1] (12 March 2022)

Do not use a web compiler. 1.8.2 not compatible. You can access the latest version amx mod x from this link: https://www.amxmodx.org/downloads-new.php?branch=master
Forum: Zombie Plague Mod 04-11-2022, 09:25
Replies: 203
Views: 130,817
Posted By theqramboq
Re: Zombie Plague Special 4.5 [Patch v1] (12 March 2022)

You should delete zpsp_main and zpsp_zombie_class
Forum: Zombie Plague Mod 03-26-2022, 04:32
Replies: 203
Views: 130,817
Posted By theqramboq
Re: Zombie Plague Special 4.5 [Patch v1] (12 March 2022)

i'm actually talking about the mod in this video: https://www.youtube.com/watch?v=gU4Wxt1wuig

Players will explode after a certain time like in tag game mode
Showing results 1 to 25 of 26

 
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