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Posts Made By:
LiveAndLetDie
Forum:
Scripting
07-20-2022, 05:52
Replies:
2
[L4D2] EmitSoundOnClient question
Views:
669
Posted By
LiveAndLetDie
Re: [L4D2] EmitSoundOnClient question
Did you precache the sound file?
https://sm.alliedmods.net/new-api/halflife/PrecacheSound
Sometimes it's necessary even with default game files.
Also check the correct syntax on...
Forum:
Scripting
07-19-2022, 05:42
Replies:
3
How to detect a client looking/aiming at the ground?
Views:
813
Posted By
LiveAndLetDie
Re: How to detect a client looking/aiming at the ground?
I know this plugin and how it works but unfortunately it doesn't help me to solve my problem.
Forum:
Scripting
07-18-2022, 20:33
Replies:
3
How to detect a client looking/aiming at the ground?
Views:
813
Posted By
LiveAndLetDie
Re: How to detect a client looking/aiming at the ground?
I want clients to be able to spawn props on ground or floor only.
Forum:
Scripting
07-17-2022, 13:21
Replies:
3
How to detect a client looking/aiming at the ground?
Views:
813
Posted By
LiveAndLetDie
How to detect a client looking/aiming at the ground?
I would need a little nifty function to detect whenever a player is looking/aiming at the ground but couldn't figure it out. I guess it could be done with vectors or tracerays. Any help?
Forum:
General
04-06-2021, 21:20
Replies:
0
Negative amount of edicts
Views:
682
Posted By
LiveAndLetDie
Negative amount of edicts
Hey, I just noticed that there was a negative amount of edicts in a map. Any explanation for that?
edicts : -122/2048/2170 (used/max/free)
Info from 'status' console command. Also using Create...
Forum:
Scripting
04-01-2021, 21:59
Replies:
5
Solved
First time creating natives
Views:
954
Posted By
LiveAndLetDie
Re: First time creating natives
Thanks!
Why is that? Especially if one doesn't have a need to check overrides or commands.
Forum:
Scripting
03-31-2021, 23:08
Replies:
5
Solved
First time creating natives
Views:
954
Posted By
LiveAndLetDie
Re: First time creating natives
And yes, I know that a native like that doesn't make much sense but it's just an example.
Forum:
Scripting
03-31-2021, 22:51
Replies:
5
Solved
First time creating natives
Views:
954
Posted By
LiveAndLetDie
First time creating natives
Hey, I am learning how to create natives and after reading the article on wiki I came up with this. Does it seem correct? At least it works but it doesn't necessarily mean that's it's 'smartly' done....
Forum:
Scripting
03-18-2021, 14:25
Replies:
8
Checking for flag in script
Views:
1,457
Posted By
LiveAndLetDie
Re: Checking for flag in script
#include <sourcemod>
public void OnPluginStart()
{
RegConsoleCmd("sm_test", Test);
}
public Action Test(int client, int args)
{
ClientHasFlag(client) ? PrintToChat(client, "Yea") :...
Forum:
Plugins
03-07-2021, 17:08
Replies:
19
[CSGO/?] Folder Downloader & Precacher
Views:
7,679
Posted By
LiveAndLetDie
Re: [CSGO/?] Folder Downloader & Precacher
Yo,
https://github.com/SpirTBBX/Folder-Downloader-And-Precacher/blob/main/addons/sourcemod/scripting/spirt_folder_dl_precache.sp#L156
Did you mean PrecacheSound instead of PrecacheDecal there?
Forum:
Scripting
02-27-2021, 18:59
Replies:
8
Bug after losing a round
Views:
1,017
Posted By
LiveAndLetDie
Re: Bug after losing a round
It's not a bug. The mapper just didn't put enough spawnpoints (info_player_terrorist or info_player_counterterrorist entities) into the map and the issue occurs when the amount of players exceeds the...
Forum:
Scripting
11-23-2020, 14:11
Replies:
3
Solved
Check if client has at least one of multiple flags
Views:
1,197
Posted By
LiveAndLetDie
Re: Check if client has at least one of multiple flags
Both of these do the job. Thanks a lot! :)
Forum:
Scripting
11-22-2020, 20:46
Replies:
3
Solved
Check if client has at least one of multiple flags
Views:
1,197
Posted By
LiveAndLetDie
Check if client has at least one of multiple flags
Hey, I want to check if client has at least one of the required flags set by cvar. Below is an example code which apparently only works with the first flag in the cvar string because if I give myself...
Forum:
General
05-10-2020, 21:39
Replies:
5
Your map [maps\...] differs from the server's error
Views:
2,137
Posted By
LiveAndLetDie
Re: Your map [maps\...] differs from the server's error
Players who don't have an existing map* with same name can download it normally, otherwise it gives an error.
*edit: meaning that the player's and server's map is different but the name is still...
Forum:
General
04-29-2020, 21:21
Replies:
9
Help Finding Zombie crawling Torso Model for CSS
Views:
2,029
Posted By
LiveAndLetDie
Re: Help Finding Zombie crawling Torso Model for CSS
Presumably you should have a file called downloads.txt or something similar in your sourcemod/configs folder. So just copy everything from the text document found in frazzle.zip and paste them in you...
Forum:
General
04-28-2020, 18:20
Replies:
9
Help Finding Zombie crawling Torso Model for CSS
Views:
2,029
Posted By
LiveAndLetDie
Re: Help Finding Zombie crawling Torso Model for CSS
Apparently it's called frazzle by s-low. All files are available on the site I posted but you can also download it from attachment in this post.
Forum:
General
04-27-2020, 19:08
Replies:
9
Help Finding Zombie crawling Torso Model for CSS
Views:
2,029
Posted By
LiveAndLetDie
Re: Help Finding Zombie crawling Torso Model for CSS
Hey, is this the model you are looking for? It kinda matches your description.
https://www.gg-elite.net/attachment/539-frazzle-jpg/?5b559fb5
You can download it from...
Forum:
Scripting
04-27-2020, 08:23
Replies:
2
Solved
Am I using SM cookies correctly?
Views:
1,031
Posted By
LiveAndLetDie
Re: Am I using SM cookies correctly?
Thank you @Bacardi for feedback.
Forum:
Scripting
04-26-2020, 22:05
Replies:
2
Solved
Am I using SM cookies correctly?
Views:
1,031
Posted By
LiveAndLetDie
Am I using SM cookies correctly?
Hey, so I am learning how to use cookies and came up with a test plugin like below. You can use command /announce and it should enable cookie and print to chat "Hello world" after client joins if...
Showing results 1 to 19 of 19
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