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Posts Made By:
Malak044
Forum:
Scripting
04-27-2011, 08:08
Replies:
1
kick have trooble ...
Views:
685
Posted By
Malak044
kick have trooble ...
okay ive made some code that kick players with reasons but when i choose a player and want to kick him ... sometimes it kicks me sometimes it report issues :s
here is the code i made :
new...
Forum:
Scripting
04-25-2011, 07:02
Replies:
7
kill console = crash
Views:
1,981
Posted By
Malak044
Re: kill console = crash
seems that's not the only problem (if it was one) :s
Forum:
Scripting
04-25-2011, 06:45
Replies:
7
kill console = crash
Views:
1,981
Posted By
Malak044
Re: kill console = crash
ok so here is the code you think it would be :
public Action:OnWeaponDrop(client, weapon)
{
if (weapon && IsValidEdict(weapon) && IsValidEntity(weapon))
{
new weaponref;
...
Forum:
CS:S DM
04-25-2011, 06:35
Replies:
2
[IDEA] Event round End
Views:
1,996
Posted By
Malak044
[IDEA] Event round End
What about making a Cvar that's block the event Round End when it's fired by a death player ...
So if we are 2-3 on a server ... if we kill the man alone ... he just respawn and we can continue...
Forum:
Scripting
04-25-2011, 06:15
Replies:
7
kill console = crash
Views:
1,981
Posted By
Malak044
Re: kill console = crash
ive done a timer on 1 sec ... and sorry i dont understand the meaning of your phrase :s (i m french :s)
what i understand is to change the
RemoveEdict(weapon);
into
...
Forum:
Scripting
04-25-2011, 05:47
Replies:
7
kill console = crash
Views:
1,981
Posted By
Malak044
kill console = crash
okay i ve made a script that change a lot of things ... but now ... when you wanna die ... (with kill in client console) it restart the server ... :s
here is the code about events that can have...
Forum:
Scripting
04-25-2011, 04:56
Replies:
5
bug compiler OMG (never have this before)
Views:
1,468
Posted By
Malak044
Re: bug compiler OMG (never have this before)
havent got any issues about a missing statement :s and when ive got this i just re-download sourcemod :s
Forum:
Scripting
04-24-2011, 12:04
Replies:
5
bug compiler OMG (never have this before)
Views:
1,468
Posted By
Malak044
Re: bug compiler OMG (never have this before)
OMFG ...
that's what i think ... it comes from the fact my script had more than 2500 lines of code :s
is there any way to add more line without having this problem ?
Forum:
Scripting
04-24-2011, 10:48
Replies:
5
bug compiler OMG (never have this before)
Views:
1,468
Posted By
Malak044
Re: bug compiler OMG (never have this before)
why this order ? because ive got other but they doesnt causes problems
that's all the includes needed for my script :
#include <sourcemod>
#include <sdktools>
#include <geoip>
#include...
Forum:
Scripting
04-24-2011, 09:45
Replies:
5
bug compiler OMG (never have this before)
Views:
1,468
Posted By
Malak044
bug compiler OMG (never have this before)
okay ive set this in my code
#include <sdktools>
#include <sourcemod>
#include <cstrike>
then when i try to compile it say this : (attachement)
Oo Normal ?
Forum:
Scripting
04-21-2011, 05:59
Replies:
3
slots index cstrike
Views:
1,405
Posted By
Malak044
Re: slots index cstrike
so i must do something like :
while(1 == 1)
{
PlayerSlot = GetPlayerWeaponSlot(client, 3);
decl String:classname[MAX_BUFF];
...
Forum:
Scripting
04-21-2011, 05:45
Replies:
7
Remove weapon
Views:
2,075
Posted By
Malak044
Re: Remove weapon
hook the event weapon_drop ...
Forum:
Scripting
04-20-2011, 11:41
Replies:
3
slots index cstrike
Views:
1,405
Posted By
Malak044
slots index cstrike
hello every body ...
I m wondering about slots indexes in CS:S
i found in the file.inc that they are :
0 - Primary weapon
1 - Secondary weapon
2 - knife
3 - Grenades
4 - C4
Forum:
Scripting
04-20-2011, 10:52
Replies:
18
[TF2]How to do text in the chat
Views:
5,574
Posted By
Malak044
Re: [TF2]How to do text in the chat
dont wanna kill your dreams but anyway ... why doing something like that when DJ Tsunami have done this => http://forums.alliedmods.net/showthread.php?p=592536
Forum:
Plugins
04-19-2011, 19:50
Replies:
103
[CS:S]Trikz 0.6.6 (Updated 27-12-2012)
Views:
86,717
Posted By
Malak044
Re: [CS:S]Trikz
if you want i can help you ... i was thinking about taking back the plugin because now it crashes the server when you do something ... And ive changed some part of your code for optimisation ...
...
Forum:
Metamod:Source Questions
04-19-2011, 14:04
Replies:
4
problem with tickrate
Views:
2,309
Posted By
Malak044
problem with tickrate
Hello boyz,
Ive got a huge question about tickrate and Metamod ...
You know there is a plugin (tickrate_enabler) witch can make your server with tickrate 100 !
Every thing is ok ... it's...
Forum:
News
04-17-2011, 09:32
Replies:
25
SourceMod 1.3.7, Metamod:Source 1.8.6 Released
Views:
32,251
Posted By
Malak044
Re: SourceMod 1.3.7, Metamod:Source 1.8.6 Released
yep sorry, i was a bit confused and havent thinking about before posting .
Forum:
General
04-15-2011, 13:12
Replies:
0
POST TO DELETE
Views:
611
Posted By
Malak044
POST TO DELETE
have say something wrong, post can be deleted
Forum:
Scripting
04-15-2011, 08:59
Replies:
4
notepad++compiling problems
Views:
1,124
Posted By
Malak044
Re: notepad++compiling problems
best way to do i editing your files into the scripting sourcemod Folder ... then open the file with the compiler in this folder (clic and drag on spcomp) ... Simple and no problem =)
Forum:
Scripting
04-13-2011, 12:48
Replies:
2
Problems with file download with sockets extension
Views:
903
Posted By
Malak044
Re: Problems with file download with sockets extension
OMG THANKS A LOT DUDE :) :)
Forum:
Scripting
04-13-2011, 10:11
Replies:
2
Problems with file download with sockets extension
Views:
903
Posted By
Malak044
Problems with file download with sockets extension
Here we go ...
I must download a file that respects the admins.cfg and i use sockets
here is the code i made :
#include <sourcemod>
#include <socket>
Forum:
Scripting
04-13-2011, 08:41
Replies:
2
info from internet
Views:
739
Posted By
Malak044
Re: info from internet
yep ok with this, i will work ... thanks a lot :)
Forum:
Scripting
04-13-2011, 06:11
Replies:
1
Delay PrintToChat
Views:
753
Posted By
Malak044
Re: Delay PrintToChat
make a timer of 2 sec.
Forum:
Scripting
04-13-2011, 06:04
Replies:
2
How will you prevent notVIP's to access vip room?
Views:
960
Posted By
Malak044
Re: How will you prevent notVIP's to access vip room?
what about teleporting the player in the vip zone ... dont make a door but a teleport engine (like in HL) and when he press the button, it teleport him (tchek entity input) ...
Forum:
Scripting
04-13-2011, 05:19
Replies:
2
info from internet
Views:
739
Posted By
Malak044
info from internet
okay that's the problem,
I want to retreive informations from an internet website each map-start and then analysing this information for creating admin ...
Since 3 days, i m looking for a...
Showing results 1 to 25 of 42
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