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Search: Posts Made By: Darkimmortal
Forum: Plugins 01-02-2017, 11:29
Replies: 2,079
Views: 1,085,270
Posted By Darkimmortal
Re: AFK Manager (Version 4.0.5 / Updated January 29th 2016)

I have also been having this issue, disabled the move to spectator option until it is resolved and all seems fine
Forum: HLstatsX:CE 08-10-2016, 14:47
Replies: 16
Views: 12,537
Posted By Darkimmortal
Re: Is this broken with PHP7?

https://github.com/kijin/mysql-compat

php.ini auto_prepend_file with this and everything written for the old mysql extension will just work (including HLX:CE)
Forum: Plugins 01-09-2014, 19:30
Replies: 623
Views: 227,775
Posted By Darkimmortal
Forum: Unapproved Plugins 01-03-2014, 17:35
Replies: 1,199
Views: 724,155
Posted By Darkimmortal
Re: [TF2] PropHunt 1.93

Fixed, cheers, but I'd recommend moving to http://forums.alliedmods.net/showthread.php?t=228086
Forum: Unapproved Plugins 10-20-2013, 16:47
Replies: 1,199
Views: 724,155
Posted By Darkimmortal
Re: [TF2] PropHunt 1.93

For the people using stats2.inc, I would recommend changing the database hostname from 'phstats.gamingmasters.co.uk' to 'gamingmasters.org'

We've just changed IP address and the DNS on the old...
Forum: Unapproved Plugins 09-11-2013, 05:13
Replies: 1,199
Views: 724,155
Posted By Darkimmortal
Re: [TF2] PropHunt 1.93

Same here, seems to be perfectly stable on the latest snapshot :)
Forum: Unapproved Plugins 09-03-2013, 02:51
Replies: 1,199
Views: 724,155
Posted By Darkimmortal
Re: [TF2] PropHunt 1.93

I run a server with an 'old skool' version of prophunt derived from 1.93 that has basically everything removed down to the original core props vs pyros gameplay

While it's been stable for 3 days,...
Forum: Unapproved Plugins 09-01-2013, 11:34
Replies: 1,199
Views: 724,155
Posted By Darkimmortal
Re: [TF2] PropHunt 1.93

I'm running Arch (last major update about 4 months ago) and also had no issues when Valve broke TF2 on linux for almost everyone

As far as I'm aware, the crashing started after they patched the...
Forum: Unapproved Plugins 08-31-2013, 03:58
Replies: 1,199
Views: 724,155
Posted By Darkimmortal
Re: [TF2] PropHunt 1.93

Is the server regularly active? There seems to be a correlation with number of players - 32 players will crash after an hour or so while less than 16 will last for 6 hours or so.

So I guess a...
Forum: Unapproved Plugins 08-29-2013, 22:39
Replies: 1,199
Views: 724,155
Posted By Darkimmortal
Re: [TF2] PropHunt 1.93

Anyone else getting regular (once per 1-6 hours) crashes on linux since the last major tf2 update? Still haven't pinned down the cause
Forum: Unapproved Plugins 08-18-2013, 14:21
Replies: 1,199
Views: 724,155
Posted By Darkimmortal
Re: [TF2] PropHunt 1.93

Any errors in the server log/console?
Forum: Unapproved Plugins 08-08-2013, 10:30
Replies: 1,199
Views: 724,155
Posted By Darkimmortal
Re: [TF2] PropHunt 1.93

Item 589 (eureka effect) should be blocked as it allows RED to unfreeze themselves during setup
Forum: Unapproved Plugins 07-28-2013, 11:20
Replies: 1,199
Views: 724,155
Posted By Darkimmortal
Re: [TF2] PropHunt 1.93

In Event_arena_win_panel can ResetPlayer(client) be moved to after the AlterScore calls?

(stats2.inc reads from g_PlayerModel on survival)
Forum: Unapproved Plugins 07-24-2013, 22:48
Replies: 1,199
Views: 724,155
Posted By Darkimmortal
Re: [TF2] PropHunt 1.93

Honestly I wouldn't fuss too much about kakariko, it's not exactly a liked map.
Forum: Plugins 07-15-2013, 18:28
Replies: 146
Views: 81,672
Posted By Darkimmortal
Re: Spray 'n Display (incl. Web Panel)

Yeah I knew there was a reason we didn't simply use vtfcmd, and this is it
Forum: Unapproved Plugins 07-15-2013, 18:27
Replies: 1,199
Views: 724,155
Posted By Darkimmortal
Re: [TF2] PropHunt 1.93

It shows the filename above all static props, so the props without text are players

And something like that yeah, I'm not sure on the syntax
Forum: Unapproved Plugins 07-15-2013, 00:46
Replies: 1,199
Views: 724,155
Posted By Darkimmortal
Re: [TF2] PropHunt 1.93

Not sure if it's been mentioned, but for anyone running a PH server it would be a good idea to protect r_staticpropinfo with SMAC
Forum: General 07-10-2013, 18:46
Replies: 60
Views: 14,667
Posted By Darkimmortal
Re: TF2 update broke sourcemod?

Can't confirm this

(however I haven't yet updated metamod or sourcemod)
Forum: General 05-15-2013, 11:49
Replies: 4
Views: 1,455
Posted By Darkimmortal
Re: SourceMod crashing on new TF2 update?

I run a forked install and it seems the more servers I put up, the more unstable they all become. One server alone can last 7-8 hours, while 15 can only last 5-10 minutes before segfault.

This is...
Forum: Unapproved Plugins 04-17-2013, 11:19
Replies: 1,199
Views: 724,155
Posted By Darkimmortal
Re: [TF2] PropHunt 1.93

Out of the many bugs from recent TF2 updates, I think that's a new one
Forum: Unapproved Plugins 02-10-2013, 11:54
Replies: 1,199
Views: 724,155
Posted By Darkimmortal
Re: [TF2] PropHunt 1.93

Make sure you're on a ph map and the map configs are intact
Forum: Unapproved Plugins 01-08-2013, 15:53
Replies: 1,199
Views: 724,155
Posted By Darkimmortal
Re: [TF2] PropHunt 1.91

Fixed it!

Will fire out 1.93 shortly
Forum: Unapproved Plugins 01-08-2013, 15:33
Replies: 1,199
Views: 724,155
Posted By Darkimmortal
Re: [TF2] PropHunt 1.91

Both theories and a number of others failed. Given running 100% of the last prop related code on everyone did not make models appear, it seems very much like a game bug
Forum: Unapproved Plugins 01-08-2013, 14:21
Replies: 1,199
Views: 724,155
Posted By Darkimmortal
Re: [TF2] PropHunt 1.91

Currently I have two theories: Valve have added a bug such that players are invisible either when:

- They have no weapons at all
- Their weapons are transparent
Forum: Unapproved Plugins 12-26-2012, 13:41
Replies: 1,199
Views: 724,155
Posted By Darkimmortal
Re: [TF2] PropHunt 1.91

Looking into this, seems it starts working briefly after round end so it's probably possible to workaround
Showing results 1 to 25 of 298

 
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