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Posts Made By:
unforcer
Forum:
Suggestions / Requests
02-26-2011, 10:30
Replies:
4
last 10 seconds of the round countdown
Views:
1,627
Posted By
unforcer
Re: last 10 seconds of the round countdown
You want except hud and sounds equally with the countdown hud ?
If yes, I can't help you, because I want it too and will glad if somebody make it
Forum:
Suggestions / Requests
02-26-2011, 08:18
Replies:
4
[REQ] Edit deathrunmanager plugin
Views:
1,299
Posted By
unforcer
Re: [REQ] Edit deathrunmanager plugin
I think the weapon maxclip will be able about that you want
Forum:
Suggestions / Requests
02-26-2011, 03:44
Replies:
11
timeleft countdown
Views:
3,422
Posted By
unforcer
Re: timeleft countdown
Yeah, I tried with ur last code and finally it was working
Thanks!!!
Forum:
Suggestions / Requests
02-24-2011, 15:28
Replies:
4
last 10 seconds of the round countdown
Views:
1,627
Posted By
unforcer
Re: last 10 seconds of the round countdown
maybe this
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#define PLUGIN "Round End Explode"
#define VERSION "1.0"
#define AUTHOR "bugsy"
new g_SyncHud;
Forum:
Suggestions / Requests
02-24-2011, 15:20
Replies:
11
timeleft countdown
Views:
3,422
Posted By
unforcer
Re: timeleft countdown
not again :S
I saw and something strange - out of truth
If you cant success the plugin, I offer you make it as the way of the first code with rgb colors, of course: )
I see your last code, but it...
Forum:
Suggestions / Requests
02-24-2011, 14:49
Replies:
11
timeleft countdown
Views:
3,422
Posted By
unforcer
Re: timeleft countdown
yeahhh, it works great! But, always there one "but", and it's a:
can you remake that, so if the map extented, as soon as coming 2 minutes to show again the hud countdown timer ?
Otherwise Perfect...
Forum:
Suggestions / Requests
02-24-2011, 13:00
Replies:
11
timeleft countdown
Views:
3,422
Posted By
unforcer
Re: timeleft countdown
#include <amxmodx>
#include <amxmisc>
new g_msgsync;
public plugin_init()
{
register_plugin( "Map Time Left" , "0.1" , "bugsy" );
set_task(30.0,"set_timer",_,_,_,"d")
}
Forum:
Suggestions / Requests
02-24-2011, 12:10
Replies:
11
timeleft countdown
Views:
3,422
Posted By
unforcer
Re: timeleft countdown
It works, already. Thank u very much
I want and one other simple request - may be, and not for me :D
Would you possibillity to change timeleft and nextmap with 2 differents colors
I mean Timeleft...
Forum:
Suggestions / Requests
02-20-2011, 10:09
Replies:
11
timeleft countdown
Views:
3,422
Posted By
unforcer
Re: timeleft countdown
I tried this #include <amxmodx>
#include <amxmisc>
public plugin_init()
{
register_plugin( "Map Time Left" , "0.1" , "bugsy" );
set_task( ( get_cvar_float("mp_timelimit") * 60.0 ) -...
Forum:
Suggestions / Requests
02-20-2011, 08:25
Replies:
11
timeleft countdown
Views:
3,422
Posted By
unforcer
timeleft countdown
hello to all, I need a plugin that shows with a hud message the last 2 minutes by timeleft with counting
Example: when the timeleft up 2:00 to show hud message up n right with counting down
Forum:
Suggestions / Requests
02-19-2011, 16:15
Replies:
50
Change Message for "The Bomb Has Been Planted!"
Views:
34,083
Posted By
unforcer
Re: Change Message for "The Bomb Has Been Planted!"
@Connor, what we can do in case, that the hud messages are mixed
Ex: If I plant the bomb, the plugin will print "the bomb has been...." & at this moment I kill the last person from other team, the...
Forum:
Suggestions / Requests
02-19-2011, 14:30
Replies:
21
[....]
Views:
4,399
Posted By
unforcer
Re: [REQUEST] Select Model ( Skin )
mmm I have not tried the plugin above - for CT and T. I tried the code of Xalus at the first side and it works great, but I want, as you too, one simple and workly plugin, as I descriped at preview...
Forum:
Suggestions / Requests
02-19-2011, 14:03
Replies:
21
[....]
Views:
4,399
Posted By
unforcer
Re: [REQUEST] Select Model ( Skin )
I want it too, but If it's possible to be more simple code with easier and faster way to change (if it is possible only).
Let it be that, so If player (CT) type in chat /skins - to view CT skins...
Forum:
Suggestions / Requests
02-15-2011, 14:48
Replies:
50
Change Message for "The Bomb Has Been Planted!"
Views:
34,083
Posted By
unforcer
Re: Change Message for "The Bomb Has Been Planted!"
Since you started with these commands/events, I prefer to add and few more, and there are game commencing, autoteambalance, bomb defused/target bombed and so on...
Forum:
Suggestions / Requests
02-15-2011, 10:51
Replies:
50
Change Message for "The Bomb Has Been Planted!"
Views:
34,083
Posted By
unforcer
Re: Change Message for "The Bomb Has Been Planted!"
i wanna ask you something, and it is - does the plugin hide ordinary chat messages? And, if it doesn't, can you do like this
Forum:
Trash
02-13-2011, 15:25
Replies:
20
HNS Win Messages • 1.1
Views:
11,772
Posted By
unforcer
Re: HNS Win Messages • 1.1
What?
We can not be sure, is your code safely. Buona notte
Forum:
Trash
02-13-2011, 15:17
Replies:
20
HNS Win Messages • 1.1
Views:
11,772
Posted By
unforcer
Re: HNS Win Messages • 1.1
or maybe TRASH!
as soon as u don't wanna upload ur sma, let someone administrator delete this thread!
Forum:
Suggestions / Requests
02-05-2011, 18:20
Replies:
0
Simple plugin with huds about T/CT win e.t.c.
Views:
745
Posted By
unforcer
Simple plugin with huds about T/CT win e.t.c.
Lock the topic, please
10x
Forum:
Suggestions / Requests
02-03-2011, 12:30
Replies:
3
FIX runtime errors of the spawn effects
Views:
1,257
Posted By
unforcer
Re: FIX runtime errors of the spawn effects
Thank you, @Xpaw! It works great
Forum:
Suggestions / Requests
02-03-2011, 08:59
Replies:
3
FIX runtime errors of the spawn effects
Views:
1,257
Posted By
unforcer
FIX runtime errors of the spawn effects
Please fix the runtime errors of the spawn effects plugin
It works, but it makes me nervous when I saw in console fuc*ing errors, which flood my console...
// Happy New (2011) Year
// Plugun by...
Forum:
Zombie Plague Mod
01-09-2011, 06:31
Replies:
12
[ZP] Addon: Plague Round Remix
Views:
21,952
Posted By
unforcer
Re: [ZP] Addon: Plague Round Remix
Cant it work with zp 4.3 with new modes only v1.5?
Forum:
Approved Plugins
01-09-2011, 06:21
Replies:
399
Crysis Nanosuit Advanced v12.3
Views:
254,071
Posted By
unforcer
Re: Crysis Nanosuit Advanced v12.3
I want to ask you, how can I combine this one with zp 4.3 without any problems and bugs ?
nanosuit_disinfect_regive 1 // regive the nanosuit to the player who was disinfected! ZP and BH now! - Can I...
Forum:
Zombie Plague Mod
01-08-2011, 16:16
Replies:
12
[ZP] Addon: Plague Round Remix
Views:
21,952
Posted By
unforcer
Re: [ZP] Addon: Plague Round Remix
Plugin use an unknown function "zp_make_user_sniper". Check your modules.ini
Any ideas ?
And what is it (for new modes only), because I use zp 4.3 standart ?
Forum:
Zombie Plague Mod
01-08-2011, 15:37
Replies:
134
Subplugin Submission
[ZP] Addon: A. Human Class[v1.5a]
Views:
57,075
Posted By
unforcer
Re: [ZP] Addon: A. Human Class[v1.5a]
Error: Undefined symbol "zp_set_victim_knockback" on line 478
1 Error
I can not compile it ...
Forum:
Unapproved/Old Plugins
01-04-2011, 10:33
Replies:
23
Spawn Effects
Views:
5,898
Posted By
unforcer
Re: Spawn Effects
Please fix the plugin, at least, because I use it, but these errors makes me nervous
Showing results 1 to 25 of 208
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