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Search: Posts Made By: Marttt
Forum: Plugins Yesterday, 10:55
Replies: 130
Views: 19,458
Posted By Marttt
Re: [L4D & L4D2] Left 4 DHooks Direct (1.16a) [16-Jun-2020]

Alex you can try to use "L4D_IsAnySurvivorInStartArea".
I usually use this stock above below but after a survivor leaves the saferoom, of couse, after it leaves any "blocks" stop working.
Not the...
Forum: Plugins Yesterday, 08:19
Replies: 120
Views: 79,391
Posted By Marttt
Re: [L4D/L4D2] Playerlist Panel

Are you sure that is this plugin that is causing this issue? I use this plugin for years and never got a crash.
Forum: Plugin/Gameplay Ideas and Requests 07-07-2020, 11:42
Replies: 5
Views: 188
Posted By Marttt
Re: [L4D] Find which tank has passed the control

Well did some tests and doesn't seem to fire when Tank becomes a bot

I know that has this note:
// Not invoked if tank is bot

But actually there is a scenario where the tank = client, and the...
Forum: Plugin/Gameplay Ideas and Requests 07-07-2020, 05:59
Replies: 5
Views: 188
Posted By Marttt
Re: [L4D] Find which tank has passed the control

Thanks Silvers!

Gonna try to use that, probably I will need to use it.

Btw will be my first time creating a plugin with an optional #include (kinda noob on it yet).
Gonna check some examples....
Forum: Plugin/Gameplay Ideas and Requests 07-06-2020, 16:03
Replies: 5
Views: 188
Posted By Marttt
Re: [L4D] Find which tank has passed the control

By now the only solution seems to hook the "tank_frustrated" event and then set a bool to "true", and reset it to false on "tank_spawn" that runs next, is not 100% but may work on 99% of times
Forum: Plugin/Gameplay Ideas and Requests 07-06-2020, 15:36
Replies: 5
Views: 188
Posted By Marttt
[L4D] Find which tank has passed the control

So my question is related to Tanks passing control on L4D/L4D2.

I didn't found how to detect that the Tank has been passed to another client.

Any events hooked on "tank_spawn" will execute...
Forum: Plugins 07-03-2020, 10:56
Replies: 33
Views: 6,055
Posted By Marttt
Re: [L4D2] Rock Types

Here is a version with gamemode check option, similar to what is done in Silver's plugins, may need some tests.

Cvars above:


// Turn off the plugin in these game modes, separate by commas (no...
Forum: Plugins 07-02-2020, 07:47
Replies: 780
Views: 138,406
Posted By Marttt
Re: [L4D & L4D2] Mutant Tanks (v8.74, 6-24-2020) [Human/AI Tanks Supported]

AlexAlcala, you need SM1.11 version.

GetCmdArgInt doesn't exist on SM1.10 and below.
Forum: Plugins 07-01-2020, 16:22
Replies: 38
Views: 3,661
Posted By Marttt
Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.0) [01-Jul-2020]

Hi, sorry for asking but does it also have support for L4D2 melee weapons? I haven't found any info about it the main thread. I'm asking that because melee behavior is very specific in most cases.
Forum: Plugins 07-01-2020, 15:45
Replies: 37
Views: 15,872
Posted By Marttt
Re: [ANY] Trails Chroma (Player Trails) [9th July 2018]

BloodyBlade try the following version (Fixed some compiling issues on 1.10)

Note:


Don't forget to download the main post files for required files. (like config/trails-colors.cfg)
For L4D2,...
Forum: Plugins 06-30-2020, 18:17
Replies: 3
Views: 664
Posted By Marttt
Re: [L4D & L4D2] Tank Barbecue [v1.0.1 | 30-June-2020]

New version released (1.0.1).


1.0.1 (30-June-2020)
- Added cvar for damage bonus.
- Removed OnPreThink hook, replaced logic by default "z_burn_max" hidden cvar. (Thanks Lux for reporting)
Forum: Plugins 06-29-2020, 16:49
Replies: 3
Views: 664
Posted By Marttt
Re: [L4D & L4D2] Tank Barbecue

Thanks for the info Lux. Always pointing me the right direction. I will check and update the post/plugin after some analysis.
Forum: Plugins 06-29-2020, 16:37
Replies: 3
Views: 664
Posted By Marttt
[L4D1 & L4D2] Tank Barbecue [v1.0.3 | 06-July-2020]

Description

There is a game behavior that applies a skin change to Tanks, while on fire, that darkens it's skin from time to time. Check Preview image.

This plugin:

Allows Tanks spawning...
Forum: Unapproved Plugins 06-22-2020, 08:56
Replies: 137
Views: 89,165
Posted By Marttt
Re: [L4D] Frustian's Competitive L4D Plugin (1.3.2)

You still can use stripper to achieve most of that.

e.g.:


; =====================================================
; ========= PROMOD HUNTINGRIFLE REPLACEMENT =========
;...
Forum: Plugins 06-17-2020, 09:48
Replies: 99
Views: 20,901
Posted By Marttt
Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.0.0 (20181007)]

It is just a warning don't worry, maybe when the plugin was made the compiler didn't validate this kind of code syntax (switch>case>default>return). You can remove this line without issues.
Forum: Scripting 06-16-2020, 09:16
Replies: 3
Views: 317
Posted By Marttt
Re: How to compile .sp files

Hi Saki, usually this error means that the variable does not exist. Maybe you have a mismatched "{" , "} ". Is easier to help if you could attach the .sp file.

----------

Brazil

Bom dia...
Forum: Plugin/Gameplay Ideas and Requests 06-14-2020, 20:04
Replies: 8
Views: 577
Posted By Marttt
Re: [REQ] L4D2 Glow survivor

In mine, I did with a timer plugin (because had a "rainbow" effect) so It runs every "sec", not the best solution but maybe some cases like become incapped is removing the glow, or can be another...
Forum: Scripting 06-12-2020, 16:51
Replies: 9
Views: 545
Posted By Marttt
Re: Client index 0 is invalid

As Peace-Maker said, entity can be 0, which means "world" (fall damage, prop damage), glad you solved.
Forum: Plugin/Gameplay Ideas and Requests 06-12-2020, 08:02
Replies: 8
Views: 577
Posted By Marttt
Re: [HELP] L4D2 Glow survivor

I made one based on Flashlight from Silvers a long time ago, but still has a lot of bugs, not ready to share here yet.

I know that there is some plugins that does that but I don't know the names,...
Forum: Plugins 06-10-2020, 08:59
Replies: 655
Views: 327,899
Posted By Marttt
Re: [L4D1+2] Perkmod

This plugin is from 2009, last update from the author was on 2013, I think there is no point on reviving/talking about coding on "old" threads.
SM has some best practices for coding nowadays and...
Forum: Plugins 06-05-2020, 08:19
Replies: 16
Views: 9,411
Posted By Marttt
Re: [L4D2]RandomTank

this map has a lot of problems with precache plugins, some plugins has a cvar to "disable" the plugin for specific maps.

I "fixed" that by removing some entities with stripper, if you want the...
Forum: Unapproved Plugins 06-05-2020, 08:13
Replies: 137
Views: 89,165
Posted By Marttt
Re: [L4D] Frustian's Competitive L4D Plugin (1.3.2)

search for zonemod L4D2, has some of these configs
Some can be achieved using "Stripper"
Forum: Plugin/Gameplay Ideas and Requests 06-05-2020, 08:11
Replies: 6
Views: 2,964
Posted By Marttt
Re: [L4D2] Gas Can limit increase?

I don't know if there is a base cfg file, I know that if you dump the maps with stripper, some maps (the scavenge ones) has some entities that fires based on gamemode, which usually spawns different...
Forum: Plugin/Gameplay Ideas and Requests 06-04-2020, 08:27
Replies: 8
Views: 495
Posted By Marttt
Re: ADMIN Behind the wall seeing [Request]

AFAIK you can't control which player see the vanilla glow ("m_glowColorOverride")
So one workaround is to create an entity with the same model of the player (usually the prop_dynamic_ornament entity...
Forum: Plugin/Gameplay Ideas and Requests 06-03-2020, 10:33
Replies: 6
Views: 550
Posted By Marttt
Re: [L4D2]A plugin in the game causes errors. would you please look at this here??

He is asking to help him through a remote session (using a software like e.g. TeamViewer)
Showing results 1 to 25 of 475

 
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